Kp
|
3f92639efc
|
Remove unnecessary PCH variable
|
2013-12-13 03:44:02 +00:00 |
|
Kp
|
8bd9f9bccd
|
Make vers_id.o depend on PCH if present
|
2013-12-13 03:44:02 +00:00 |
|
Kp
|
ac6fe9aca6
|
Test for compiler support for pre-compiled headers
Fix interaction of pre-compiled headers with configure-modified flags.
|
2013-12-13 03:44:02 +00:00 |
|
Kp
|
07877853ba
|
Use static_assert where available
|
2013-12-13 03:44:02 +00:00 |
|
Kp
|
e784dd4357
|
Remove C compiler handling from SConstruct
|
2013-12-13 03:44:02 +00:00 |
|
Kp
|
02f4c007e3
|
Make scores_handler fades[] static const
|
2013-12-11 04:06:35 +00:00 |
|
Kp
|
5ba6917c30
|
Optimize Degroup not to use n² deletion algorithm
|
2013-12-11 04:05:58 +00:00 |
|
Kp
|
a3fa660d33
|
Remove casts in dxx_sendto calls
|
2013-12-11 04:05:24 +00:00 |
|
Kp
|
23e58e2deb
|
Use bitwise-not, not boolean-not, for texture masks
|
2013-12-11 04:03:04 +00:00 |
|
zico
|
e195290fe4
|
Added quick load ability for savestates
|
2013-12-10 18:13:32 +01:00 |
|
zico
|
5a36ffdb17
|
Reduced base divisor for mouse X and Y axes, doubling acceleration and base sensitivity
|
2013-12-10 16:26:37 +01:00 |
|
zico
|
dc2a7c6df0
|
Rearranged EVENT_KEY_RELEASE for automap_handler so it will not trigger automap_key_command and create a double input following EVEN_KEY_COMMAND
|
2013-12-10 02:58:56 +01:00 |
|
zico
|
6bd9c2bfc1
|
Rearranged game mode check so ANARCHY_ONLY_MISSION will not prohibit CTF, Hoard or Bounty
|
2013-12-10 01:52:19 +01:00 |
|
zico
|
a04aa340c5
|
Keep multi frame running during game idle events to decrease delay on packet forwarding
|
2013-12-09 16:28:34 +01:00 |
|
zico
|
4f56e3d9ca
|
Removed ancient multiplayer message header handling of D2X that broke communication between players.
|
2013-12-09 14:51:13 +01:00 |
|
zico
|
dae83f9edc
|
Set PPS limits from 5 to 40
|
2013-12-09 14:25:32 +01:00 |
|
zico
|
3e2fd4f74b
|
Improved pdata update sync when firing and not limiting general use of the force flag
|
2013-12-09 14:05:24 +01:00 |
|
zico
|
2e407fa5a8
|
Removed short packets and added segment number to quaternion structure
|
2013-12-09 14:00:23 +01:00 |
|
Kp
|
04fdf83298
|
Use helper to copy default key settings
|
2013-12-08 21:43:53 +00:00 |
|
Kp
|
322c61ef01
|
Remove use of heap-based splitword
|
2013-12-08 21:43:53 +00:00 |
|
Kp
|
0c712921b7
|
Simplify string search in playsave.cpp
|
2013-12-08 21:43:52 +00:00 |
|
Kp
|
b7fe431979
|
Use RAII for playsave strings
|
2013-12-08 21:02:10 +00:00 |
|
Kp
|
3b9b5ebfb0
|
Use RAII to manage function-local heap objects
|
2013-12-08 19:04:52 +00:00 |
|
Kp
|
60ecc60971
|
Move abspath onto read_m3u stack
|
2013-12-08 19:01:55 +00:00 |
|
Kp
|
49f80d5886
|
Move movie control structure onto RunMovie stack
|
2013-12-08 19:01:53 +00:00 |
|
Kp
|
dd6a89221b
|
Move demo file mount paths onto PHYSFSX_removeArchiveContent stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
11dc06b462
|
Move file search paths onto PHYSFSX_removeArchiveContent stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
04fb0c721c
|
Move demo file mount paths onto PHYSFSX_addArchiveContent stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
0b99c6abf6
|
Move file search paths onto PHYSFSX_addArchiveContent stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
9bb36c002a
|
Move object_rw onto state_restore_all_sub stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
938b9e4427
|
Move object_rw onto state_save_all_sub stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
f4ac8b34fe
|
Move grs_bitmap BBM onto piggy_new_pigfile stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
3b75f65359
|
Move callsign buf onto change_playernum_to stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
50d14ea3b0
|
Move ending tmp buffer onto load_mission stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
cebd52442b
|
Move briefing tmp buffer onto load_mission stack
|
2013-12-08 18:26:20 +00:00 |
|
Kp
|
af5ff85286
|
Move drive letter newmenu_item onto select_file_handler stack
|
2013-12-08 18:26:19 +00:00 |
|
Kp
|
fddcfc8e99
|
Fix technical buffer overrun in drive letter selection
Padding makes this safe, but moving onto the stack is cleaner.
|
2013-12-08 18:26:19 +00:00 |
|
Kp
|
d16dff3a16
|
Move kmatrix_screen onto kmatrix_view stack
|
2013-12-08 18:26:19 +00:00 |
|
Kp
|
4d877c5d67
|
Move ai_save_state *_rw onto stack
|
2013-12-08 18:26:19 +00:00 |
|
Kp
|
8e0e19cd27
|
Move medkey_init LispCommand onto stack
|
2013-12-08 18:26:19 +00:00 |
|
Kp
|
769c5bc837
|
Move autosave_mine savename onto stack
|
2013-12-08 18:26:19 +00:00 |
|
Kp
|
3a1d646dc8
|
Move close_autosave delname onto stack
|
2013-12-08 18:26:19 +00:00 |
|
Kp
|
4d261232c6
|
Remove useless allocation when saving screenshot
|
2013-12-08 18:26:19 +00:00 |
|
Kp
|
3e42f8c382
|
Move temporary bitmap descriptor onto bm_load_sub stack
|
2013-12-08 18:25:42 +00:00 |
|
Kp
|
38e92ddce0
|
Remove useless __pack__ on PlayerCfg
|
2013-12-08 00:15:13 +00:00 |
|
Kp
|
953a1888d7
|
Combine state pointer and count pointer
|
2013-12-08 00:12:45 +00:00 |
|
Kp
|
a4f3c93247
|
Separate mutable and const kconfig data
|
2013-12-08 00:10:29 +00:00 |
|
Kp
|
3e4884f499
|
Consolidate ramped keyboard input
This also fixes a copy-paste bug in bank handling.
|
2013-12-07 21:34:53 +00:00 |
|
Kp
|
65ef441f20
|
Fix copy-paste bug from 98bf17c0 change of keyboard sensitivity
Using different sensitivities for left-slide versus right-slide looks
like a bug. Fix it.
|
2013-12-07 21:32:03 +00:00 |
|
Kp
|
141ead1830
|
Move ramped controls into template structure
|
2013-12-07 21:13:37 +00:00 |
|