zicodxx
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c3a9351d1d
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corrected position of FPS counter
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2006-10-12 23:07:44 +00:00 |
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zicodxx
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f9801f9b0d
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cleaned up options menu and removed 'd1x options' because not really necessary anymore
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2006-10-08 17:53:50 +00:00 |
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zicodxx
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ef95ad95b0
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corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:56:03 +00:00 |
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zicodxx
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d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
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f8c1990621
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making sure canvas is free if a new buffer is created
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2006-10-06 00:39:15 +00:00 |
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zicodxx
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7df6125ebe
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
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zicodxx
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2fff0b4ef5
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since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
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2006-09-29 13:40:50 +00:00 |
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zicodxx
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c5e0bf60e7
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removed recharge-hack and fixed recharge bug according to d2x code
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2006-09-29 01:16:21 +00:00 |
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zicodxx
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434e0fa70f
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corrections and improvements for scalable HUD and cockpits, cleaner code, fixes to get SDL renderer working again
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2006-09-29 00:49:28 +00:00 |
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zicodxx
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aec4c6ea28
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
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zicodxx
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22d32c1e83
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small fix to CM_FULL_SCREEN so it does not show letterbox after the game has been left in CM_STATUSBAR
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2006-08-31 18:07:00 +00:00 |
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zicodxx
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8778e9c012
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
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zicodxx
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d4a78a5794
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fixed compile-time errors on windows
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2006-08-21 23:56:04 +00:00 |
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zicodxx
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006f089a07
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adjusted position of strings in show_boxed_message. increasing MAX_TEXT_WIDTH. all this should already be there in rev. 100 - however nobody's perfect
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2006-08-15 10:39:05 +00:00 |
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zicodxx
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c1240348a2
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restore background correctly after PREPARE FOR DESCENT. should already have been applied in rev. 99
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2006-08-13 23:17:08 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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d3aed0a52f
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removed unwanted stop_time() in set_screen_mode(), that broke pause states and control stuff
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2006-07-30 09:05:07 +00:00 |
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zicodxx
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4970518c1e
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changed mousegrab calls because of new use in windows as well
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2006-07-28 15:22:07 +00:00 |
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zicodxx
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bd1a7c16a2
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added game_flush_input() on automap calls to avaoid control irritations
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2006-07-11 17:37:27 +00:00 |
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zicodxx
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7e7995b8c7
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new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting
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2006-03-27 17:38:11 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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