Switch from using a macro to capture __FILE__,__LINE__ to using
__builtin_FILE(),__builtin_LINE(). Make the event an explicit argument,
instead of assuming it is a variable named `event`. Move the
implementation out of line.
When building with -D_GLIBCXX_DEBUG, gcc-11 warns:
```
In file included from /usr/include/string.h:535,
from similar/main/net_udp.cpp:14:
In function 'void* memcpy(void*, const void*, size_t)',
inlined from 'virtual void d2x::multi::udp::dispatch_table::send_data_direct(std::span<const unsigned char>, dcx::playernum_t, int) const' at similar/main/net_udp.cpp:5731:8:
/usr/include/bits/string_fortified.h:29:33: error: 'void* __builtin_memcpy(void*, const void*, long unsigned int)' specified bound 18446744073709551615 exceeds maximum object size 9223372036854775807 [-Werror=stringop-overflow=]
29 | return __builtin___memcpy_chk (__dest, __src, __len,
| ~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~
30 | __glibc_objsize0 (__dest));
| ~~~~~~~~~~~~~~~~~~~~~~~~~~
```
The warning is invalid: the destination buffer is not PTRDIFF_MAX bytes
long, and the requested length is not SIZE_MAX bytes. Both claimed
lengths are the result of excessively cautious value range tracking.
Eliminate the warning by adding a `cf_assert` to assure gcc that
`data.size() != std::dynamic_extent`.
Use printf `%.*s` with an appropriate length, instead of copying the
appropriate number of bytes into a temporary, null terminating it, and
relying on the terminator for printf.
Use a std::optional<vms_vector> to store the gun point and a flag of
whether the gun point is valid. This allows deferring computation of
the gun point until it is needed, and avoids recomputing it once it has
been computed. This also fixes an obscure case where a robot with its
gun positioned at 0,0,0 would be incorrectly considered too far away.
Gun point calculation is skipped in do_ai_frame if
dist_to_player >= 200 but a bot might still fire a homing weapon
if it is further away.
Add extra call to calc_gun_point in ai_do_actual_firing_stuff when
a homing weapon is fired without visibility to make sure a valid
gun point is used.
This is an original game bug, shown for example in this video:
https://www.youtube.com/watch?v=2dP51znGh7o
Python3 does not expose an attribute `message` on `Exception`. However,
`Exception` can implicitly convert to a string, and produces the
message. Switch to that.
object_create_muzzle_flash delegated to
object_create_explosion_without_damage, adding one parameter that
callers ought to provide instead. Inline object_create_muzzle_flash into
callers and change them to provide `Vclip`.
bmread.cpp uses PRIuFAST32, so it should include inttypes.h to get the
definition of this macro. Some platforms happened to include inttypes.h
as an implementation detail, but for portability, it needs to be
included explicitly in this file.
Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/678#issuecomment-1304962448>
The documentation for `strcpy` states in part:
```
The strings may not overlap
```
However, for this use, the strings do overlap. Switch to `std::move`,
which is documented to handle this so long as the destination iterator
is outside the source range, which it will be for this use.
Previously, the `strcpy` would preserve the `:`, but overwrite the ` `.
This is probably not what the player wants, since the first `": "` in
the line can direct a message to specific recipients, but a bare `":"`
will not. As a result, the old system would send the first part
privately, but then mangle the directed-message prefix such that
subsequent parts were sent publicly. Switch to preserve the trailing
space so that the `": "` retains its special meaning in subsequent
messages.
`object_create_explosion` delegated to
`object_create_explosion_without_damage`, adding one parameter that
callers ought to provide instead. Inline `object_create_explosion` into
callers and change them to provide `Vclip`.
Commit 0512ea8d65 changed the value of the tracker_ upid codes when
they were converted from `#define` statements with explicit values to
`enum` members with implicit values. The tracker program is maintained
separately, and continues to use the old values, so games with this
commit use the wrong numbers when requesting service from the tracker.
Switch the upid codes back to their previous values, and add a warning
comment about the special compatibility concerns for tracker upid
codes, relative to game-to-game codes.
Fixes: 0512ea8d65 ("Use enum class for upid")
The cockpit graphic is not scaled in the SDL build, so it is only
meaningful to show when the game window dimensions match the graphic's
dimensions. Prior to 4a8d7c7574, this worked, because the
`initial_large_game_screen_mode` was the same as the graphic's
dimensions. That commit changed `initial_large_game_screen_mode` to
prefer a larger screen resolution for new users. It should have
retained the original dimensions for this test. Make that change here.
Fixes: 4a8d7c7574 ("Default to 1024x768 for new users, not 640x480")
OS X still uses clang-14, which lacks sufficient std::ranges support for
recent Rebirth changes.
- Rewrite uses of std::ranges::SYMBOL to ranges::SYMBOL
- Add a stub header that, on gcc, provides for each SYMBOL a statement
`using std::ranges::SYMBOL;`, to delegate back to the standard library
implementation.
- On clang, define a minimal implementation of the required symbols,
without constraint enforcement. Compile-testing with gcc will catch
constraint violations.
Once OS X clang ships a standard library with the required features,
this stub header will be removed and the uses changed back to their full
names.
gcc reports:
```
ISO C++ says that these are ambiguous, even though the worst conversion for the first is better than the worst conversion for the second
```
Fix the ambiguity by using an unsigned integer constant.