zicodxx
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7e6ab4745a
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DXX-Rebirth release v0.56
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2010-09-04 13:06:50 +00:00 |
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zicodxx
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6c61d30ffa
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Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
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2010-08-21 17:08:53 +00:00 |
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kreatordxx
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4e238f2005
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Add 'Resources' in .app bundle to searchpath for Mac; move bigger functions from physfsx.h to physfsx.c; resolve conflict with definition of 'bool'
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2010-08-09 14:04:22 +00:00 |
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zicodxx
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fb7551f90c
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Fix for last commit - forgot to add libs recognized by sdl-config
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2010-07-30 12:10:28 +00:00 |
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zicodxx
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48b60f63a8
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restricted parsing of sdl-config to *NIX and Mac builds as it's static on Win32 anyways; added verbosebuild as SCons option to print out all compiler/linker messages
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2010-07-30 07:34:33 +00:00 |
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zicodxx
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27c1d4733a
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Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
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2010-07-18 20:28:15 +00:00 |
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zicodxx
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4d5ff1bd29
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Fixed Compiler-warning on Windows; Fixing Windows build which was not linking against SDL
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2010-07-04 07:07:51 +00:00 |
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zicodxx
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64af50c05a
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Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS
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2010-02-23 15:05:50 +00:00 |
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zicodxx
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b9422063ab
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Removing svnmicro as micro numbering option since SVN-revisions will not really represent logical numbering; Some cleaning for libs usage; Small cleanup
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2010-02-23 01:21:55 +00:00 |
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zicodxx
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f782692332
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Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode
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2009-11-30 22:42:55 +00:00 |
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zicodxx
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62b75469dd
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Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros
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2009-11-29 16:46:13 +00:00 |
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zicodxx
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1ec38c1503
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Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore
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2009-11-24 15:20:09 +00:00 |
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zicodxx
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febe5d124d
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Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later.
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2009-11-24 09:48:53 +00:00 |
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kreatordxx
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a1c9e3986e
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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zicodxx
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b3bf4813df
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Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
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2009-03-20 12:10:38 +00:00 |
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zicodxx
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8da36f8873
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
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zicodxx
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4d59723cc2
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Added Packet-loss prevention code for Netgames
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2009-01-31 23:47:15 +00:00 |
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md2211
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f176bd23da
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Debian packaging scripts
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2008-12-30 22:14:06 +00:00 |
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zicodxx
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a4daf695a6
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DXX-Rebirth release v0.55
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2008-12-24 10:52:58 +00:00 |
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md2211
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f92ded953a
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Implemented SConstruct optional behavior (svnmicro=1) to automatically use SVN rev number as micro
version
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2008-12-18 23:12:01 +00:00 |
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zicodxx
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1de53497b2
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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zicodxx
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52ed53f829
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Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately
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2008-10-28 17:58:54 +00:00 |
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zicodxx
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f108f30ffd
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Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent
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2008-09-30 00:07:07 +00:00 |
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zicodxx
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0c7621c98c
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DXX-Rebirth release v0.54
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2008-06-28 10:56:33 +00:00 |
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zicodxx
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f0e0d797da
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Updated docs
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2008-05-21 14:25:00 +00:00 |
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zicodxx
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ec7f8b68de
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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zicodxx
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9bcea627d1
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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kreatordxx
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10e956ccde
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allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
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2008-03-22 04:48:37 +00:00 |
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zicodxx
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6479a897b2
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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46c229a572
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Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
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2008-01-29 15:57:59 +00:00 |
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zicodxx
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b6f477a398
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Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
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2008-01-29 14:49:54 +00:00 |
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zicodxx
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416403c2d6
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Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:30:14 +00:00 |
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zicodxx
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acdcb77711
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Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
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2008-01-02 15:36:51 +00:00 |
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zicodxx
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62f6f40ab3
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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zicodxx
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d2ca16d4c1
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Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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zicodxx
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7e7ffe67cf
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DXX-Rebirth release v0.53
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2007-10-22 12:07:02 +00:00 |
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md2211
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69492c702f
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Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
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2007-10-12 20:09:26 +00:00 |
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zicodxx
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2a889d2d9c
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Moved Windows midi functions to digi_audio_* functions
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2007-09-30 13:38:25 +00:00 |
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zicodxx
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e955dff203
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Updated docs; Removed GP2X support since I won't support this device anymore
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2007-09-28 22:44:04 +00:00 |
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zicodxx
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02bad1ce39
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Removed briefing text shadows code
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2007-09-20 14:39:23 +00:00 |
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zicodxx
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9eb7dfc112
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Code-cleanup; Implemented new multi profile feature
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2007-09-20 14:22:57 +00:00 |
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md2211
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324c0df6a1
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* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
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2007-09-18 13:37:39 +00:00 |
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zicodxx
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6391e10c83
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If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
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2007-08-28 00:01:25 +00:00 |
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zicodxx
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8b615a1ea1
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Removed hardcoded CPPPATH for MinGW environment - obsolete since r487
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2007-08-21 22:55:00 +00:00 |
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zicodxx
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8e2aa8ea2a
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Cleaned up more FindArg's - general Debug Options; Cleanups
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2007-07-18 20:13:17 +00:00 |
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zicodxx
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8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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37b563d4cd
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complete removal of hmiplay-code usage
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2007-06-15 08:10:19 +00:00 |
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