Kp
|
7cda97cc74
|
Move d2x-rebirth source into subdirectory d2x-rebirth
|
2013-02-19 00:34:46 +00:00 |
|
Kp
|
a81afea7fe
|
Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
|
2012-07-07 18:35:06 +00:00 |
|
zicodxx
|
f4ab2e63af
|
Added dummy %s to prevent formatting untrusted literals - patch by Kp
|
2013-01-03 17:30:42 +01:00 |
|
Chris Taylor
|
b542189ab6
|
Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead
|
2012-03-19 14:09:26 +08:00 |
|
zicodxx
|
dd991fbf6b
|
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
|
2011-06-01 09:59:55 +02:00 |
|
zicodxx
|
cf50cda2ce
|
Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option
|
2011-04-11 21:27:31 +02:00 |
|
zicodxx
|
fe84fa3a9a
|
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
|
2010-12-22 01:17:59 +01:00 |
|
zicodxx
|
12e26b2d08
|
in do_powerup added check for distance of other players to powerup object to make redundant pickups less likely
|
2010-11-28 12:08:16 +01:00 |
|
zicodxx
|
debfa159d7
|
Addition for last revision - just screwed up my working copies
|
2010-07-13 06:45:15 +00:00 |
|
zicodxx
|
0ce37b89bb
|
Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
|
2010-07-13 06:35:25 +00:00 |
|
kreatordxx
|
bf512bb9ec
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
|
zicodxx
|
b772706508
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
|
2008-05-07 14:02:01 +00:00 |
|
zicodxx
|
3a52d03d21
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
zicodxx
|
453cf2d609
|
Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
|
2007-10-28 20:14:25 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
|