Kp
92e8cb7a31
Add type checking to newmenu subfunction userdata
2013-12-15 21:54:38 +00:00
Kp
cea46651fc
Check type of window handler function
2013-12-15 18:51:26 +00:00
zico
804ed35d26
Slightly different but better handling for segment depth in Automap when having full map powerup or cheat so segment limits can be adjusted properly; In D2 draw unexplored areas blue when cheating and give HUD message when activating cheat; Added note in automap code to specify why grates in Descent1 fade
2013-12-15 13:11:14 +01:00
Kp
2bd302cddd
Move Controls ubyte values into substructure
2013-12-13 03:47:57 +00:00
zico
e195290fe4
Added quick load ability for savestates
2013-12-10 18:13:32 +01:00
Kp
70149044c1
Switch gr_printf(x,y,s) to gr_string(x,y,s)
2013-12-06 04:02:13 +00:00
Kp
9fd6cfd59d
Move __STDC_FORMAT_MACROS to SConstruct for PCH compatibility
...
__STDC_FORMAT_MACROS is needed to enable PRIi64. __STDC_FORMAT_MACROS
must be set before including any headers, so when PCH is used, it must
be set on the command line.
2013-12-01 00:54:23 +00:00
Kp
fa496dc992
Avoid relocations for cheat codes
2013-11-28 02:16:05 +00:00
Kp
3b49e65f95
Invert sense of DbgUseDoubleBuffer
2013-11-24 22:57:36 +00:00
Kp
d0514455b3
Use automap_state instead of automap_count
2013-11-16 23:24:12 +00:00
Kp
4469ff36c0
Manage movie subtitles automatically
2013-11-09 17:45:21 +00:00
Kp
6fc8d110f3
Only give secondaries that exist
2013-11-02 04:25:33 +00:00
Kp
58958e091b
Only give primaries that exist
2013-11-02 04:24:14 +00:00
Kp
645c312989
Mark game kill_* debugger functions as used
2013-10-29 03:24:43 +00:00
Kp
5b0c4b10ac
Use accessor for most get/set object->id accesses
2013-10-20 22:49:09 +00:00
Kp
42893d8618
Store cheat strings inline
2013-10-05 21:35:58 +00:00
Kp
06c83c9393
Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp
2013-10-05 21:35:58 +00:00