Commit graph

423 commits

Author SHA1 Message Date
Kp 7a9db6716a Make ready_to_fire static 2013-11-18 04:51:33 +00:00
Kp f4cbfca8e2 Use helper to test for thief flag 2013-11-18 04:51:33 +00:00
Kp dc72fb5932 Use player_awareness_type_t for create_awareness_event 2013-11-18 04:51:33 +00:00
Kp 6becfdacca Remove NUM_DXX_REBIRTH_CONTROLS 2013-11-18 00:54:59 +00:00
Kp a842b31a20 Remove NUM_MOUSE_CONTROLS 2013-11-18 00:54:59 +00:00
Kp 04b0bd892d Remove NUM_JOYSTICK_CONTROLS 2013-11-18 00:54:59 +00:00
Kp bf7063080e Remove NUM_KEY_CONTROLS 2013-11-18 00:54:59 +00:00
Kp c3d328ea5c Use helper to test for guidebot flag 2013-11-16 23:24:12 +00:00
Kp d0514455b3 Use automap_state instead of automap_count 2013-11-16 23:24:12 +00:00
Kp 321e240744 Use rear_view_state instead of rear_view_count 2013-11-16 23:24:12 +00:00
Kp cda0b60687 Remove unused fire_secondary_count 2013-11-16 23:24:12 +00:00
Kp 494c380abb Switch automap to use fire_primary_state
Counting is unnecessary here.
2013-11-16 23:24:12 +00:00
Kp 1312369c94 Restructure ai.c for merging 2013-11-16 23:20:30 +00:00
Kp e2a2cc579a Remove unused piggy_dump_all 2013-11-10 19:08:12 +00:00
Kp 9b167689ba Remove unused variable joy_num_axes 2013-11-09 05:08:37 +00:00
Kp ce929926e8 Remove duplicate warning on excess joystick axes 2013-11-08 03:14:44 +00:00
Kp f11e787ef3 Use helper for bounding check 2013-11-08 03:14:44 +00:00
Kp ed8484f096 Remove unnecessary packing on vms_vector 2013-11-08 03:14:43 +00:00
Kp 6e6b480082 Use enum for weapon types 2013-11-02 04:26:51 +00:00
Kp 6fc8d110f3 Only give secondaries that exist 2013-11-02 04:25:33 +00:00
Kp 58958e091b Only give primaries that exist 2013-11-02 04:24:14 +00:00
Kp 2714679284 Mark private functions static 2013-11-02 04:23:55 +00:00
Kp 9dec31d801 Remove unused vms_svec 2013-11-01 02:58:05 +00:00
Kp 663d81cc8f Remove unused function med_rotate_segment_ang 2013-10-29 03:24:43 +00:00
Kp be777c78a3 Remove unused function med_copy_segment 2013-10-29 03:24:43 +00:00
Kp 765f34eb0a Remove unused function med_check_all_vertices 2013-10-29 03:24:42 +00:00
Kp aa7f36e3b7 Provide HUD prototypes in Descent 1 2013-10-29 03:24:42 +00:00
Kp 50392e9a3c Mark OpenGL loader functions static 2013-10-29 03:24:42 +00:00
Kp 68e936b809 Disable Parallax AI path debug printing 2013-10-29 03:24:41 +00:00
Kp 4fcf34fdbb Make create_weapon_object static 2013-10-28 04:16:45 +00:00
Kp 19fef0a51d Simplify full_palette_save calls 2013-10-28 04:16:44 +00:00
Kp 685c3fd8e7 Fix Win64 build errors due to pointer casting 2013-10-28 04:14:20 +00:00
Kp 8ed99faf5c Make headers freestanding 2013-10-26 03:50:28 +00:00
Kp 9e1c33cca3 Rename struct _grs_* to struct grs_* for consistency 2013-10-26 03:50:28 +00:00
Kp fdd2dd65c7 Use underlying type for state_game_id
This avoids the need for a header to declare it.
2013-10-26 03:50:27 +00:00
Kp a6b1bd58a2 Use MALLOC consistently 2013-10-26 03:50:27 +00:00
Kp 980621b9d4 Move similar/editor/med.c -> similar/editor/med.cpp 2012-11-17 06:14:09 +00:00
Kp 7de558490f Move similar/editor/kfuncs.c -> similar/editor/kfuncs.cpp 2012-11-17 06:14:09 +00:00
Kp 65b809b218 Move similar/editor/info.c -> similar/editor/info.cpp 2012-11-17 06:14:09 +00:00
Kp f95d401926 Move similar/editor/group.c -> similar/editor/group.cpp 2012-11-17 06:14:09 +00:00
Kp 3693743d41 Move similar/main/mission.c -> similar/main/mission.cpp 2013-10-20 22:49:12 +00:00
Kp e663767201 Move similar/main/menu.c -> similar/main/menu.cpp 2013-10-20 22:49:12 +00:00
Kp cf2c153c77 Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp 2013-10-20 22:49:11 +00:00
Kp 1d073475e7 Mark various headers for C linkage 2013-10-20 22:49:11 +00:00
Kp 5b0c4b10ac Use accessor for most get/set object->id accesses 2013-10-20 22:49:09 +00:00
Kp 852a4c7f4d Use enum weapon_type_t in more places 2013-10-19 17:06:16 +00:00
Kp 14d7c8cef4 Match MAX_SECRET_LEVELS_PER_MISSION type to N_secret_levels 2013-10-19 17:03:11 +00:00
Kp 24ac83d88c Make PLAYER_DIRECTORY_STRING work in C++ 2013-10-19 17:03:11 +00:00
Kp 2bcc7bb371 Only create lasers for known weapon types 2013-10-09 01:54:12 +00:00
Kp a8050a462f Only fire valid level lasers 2013-10-09 01:54:12 +00:00