Kp
3ffd207e44
Use macro get_local_player_shields for local player's shields
2015-10-30 02:52:55 +00:00
Kp
070444157e
Use type safe player flags
2015-10-30 02:52:55 +00:00
Kp
e130ea7b36
Remove unnecessary secondary_weapon_flags
2015-10-30 02:52:53 +00:00
Kp
a47c6e599d
Shrink menu_bit_wrapper_t when B is empty
2015-10-09 02:46:11 +00:00
Kp
7034b68357
Manage world time automatically where possible
...
For all cases where world time nests, use automatic management. Some
sites disable time in one function and enable it elsewhere. These are
untouched.
2015-10-09 02:46:09 +00:00
Kp
bf52ebf4cd
Skip do_weapon_n_item_stuff if Player_is_dead
...
Fixes: 29aa820dc0
("Only respawn when the player presses fire")
2015-09-30 02:41:55 +00:00
Kp
c45a8a8427
Override PRIi64 on Win32 also
...
Some outdated mingw32 headers also set the POSIX value when used on
Windows. Expand the override to force the non-standard Microsoft format
for all Windows platforms.
2015-09-29 02:41:22 +00:00
Kp
bda7fef3a0
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
Kp
f38e80c053
Use get_local_plrobj to compute reference to object of local player
2015-07-25 23:10:45 +00:00
Kp
22de35cd1a
Use valptr for gamecntl.cpp
2015-07-12 01:04:20 +00:00
Kp
06b453d617
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
Kp
eeb644ad6f
Require D1 cheat-unlock code before accepting cheats
2015-06-28 20:04:25 +00:00
Kp
29aa820dc0
Only respawn when the player presses fire
...
Only respawn when the player presses a fire key/button (primary,
secondary, or flare). Only clear primary, second, flare, and bomb when
respawning. This allows dead players to use the automap or change their
camera views.
This is a necessary step to flushing only the firing inputs on respawn,
as requested by Mako88 in
<https://github.com/dxx-rebirth/dxx-rebirth/issues/104 >. Currently,
inputs are flushed again by the activation of the game window, so
respawn still flushes all inputs.
#1 0x00005555555cee19 in game_flush_inputs () at similar/main/game.cpp:374
#2 game_handler (event=...) at similar/main/game.cpp:1114
#3 0x0000555555576113 in window_send_event (wind=..., event=...) at common/arch/sdl/window.cpp:208
#4 0x000055555557627b in WINDOW_SEND_EVENT (file=0x5555556dc126 "common/arch/sdl/window.cpp", e=0x5555556dc141 "EVENT_WINDOW_ACTIVATED", line=179, event=..., w=...) at common/include/window.h:111
#5 window_set_visible (w=..., visible=visible@entry=1) at common/arch/sdl/window.cpp:179
#6 0x00005555555e90f5 in window_set_visible (visible=1, wind=<optimized out>) at common/include/window.h:90
#7 DoPlayerDead () at similar/main/gameseq.cpp:1479
#8 0x000055555563ed65 in dead_player_frame () at similar/main/object.cpp:1486
#9 0x00005555555cf4df in GameProcessFrame () at similar/main/game.cpp:1329
#10 game_handler (event=...) at similar/main/game.cpp:1157
2015-06-20 16:16:43 +00:00
Kp
1bbfe3e830
Use valptr for gamecntl highest_valid
2015-06-13 22:42:17 +00:00
Kp
4cd329d2b4
Fix gcc-4.6 gamecntl build
...
gcc-4.6 chokes on constexpr operator int(); later gcc accepts this.
menu_fix_wrapper is never converted in constexpr context, so remove the
constexpr specifier.
Fixes: 12ad357b8d
("Move Wimp Menu to macro")
2015-05-22 03:33:20 +00:00
Kp
8d849b2b39
Wrap laser level in class
...
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp
6792c1bc4b
Enable -Wunused-parameter
2015-04-26 20:15:56 +00:00
Kp
10b9206a9b
Split do_weapon_select
2015-04-26 20:15:51 +00:00
Kp
c338862ad6
Reduce gauges.h includes
2015-04-19 04:18:51 +00:00
Kp
f74f879145
Simplify do_weapon_select call
2015-04-19 04:18:50 +00:00
Kp
32b4b8f0bb
Use enum class for level save/load
2015-04-19 04:18:49 +00:00
Kp
5ae5033fed
Use enum for AIB constants
2015-04-02 02:36:57 +00:00
Kp
6b6eaef226
Include polyobj.h from robot.h
...
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp
12ad357b8d
Move Wimp Menu to macro
2015-03-28 17:18:02 +00:00
Kp
7bf49fe551
Fix clang -Wmissing-braces warnings
2015-03-22 18:49:21 +00:00
Kp
c5bbaaaf87
Remove unused advance_sound
2015-03-11 02:19:15 +00:00
Kp
4ab72a4d9a
Hide save/load game in non-coop multiplayer
...
Multiplayer non-coop cannot save, so offering the options is pointless.
Fixes: 7338bb2402
("Extend in-game esc menu with options and saving")
Reported by: zicodxx @ https://github.com/dxx-rebirth/dxx-rebirth/issues/42
2015-02-15 17:24:54 +00:00
Bradley Bell
e0b3f4f1b4
use <cstdlib> instead of <stdlib.h>
...
to use definitions in the std namespace
2015-02-05 16:54:15 -08:00
Kp
2ef26b3a41
Remove unnecessary multiplication in pause time
2015-02-05 03:03:49 +00:00
Kp
99a4a0ed62
Capture range_for by-value temporaries as const
...
Modifying a by-value temporary does not affect the underlying container,
so modifying it is almost always a bug. Require use of a by-reference
capture when modification is desired.
sed -i -e 's/range_for\s*(\s*\(const\s\+\)\?auto\s\+\([[:alpha:]_]\)/range_for (const auto \2/g'
2015-02-05 03:03:49 +00:00
Kp
36cd5404d4
Avoid spamming flag changes on headlight cycling
2015-01-29 04:27:37 +00:00
Kp
c8b5fe5552
Pass find_vector_intersection arg by &
2015-01-20 02:46:42 +00:00
Kp
84e3a03451
Remove unused parameters
2015-01-18 01:58:33 +00:00
Kp
c6664a45a6
Add newmenu_do helper for array<newmenu_item, N>
2015-01-18 01:58:32 +00:00
Kp
54ab069bb8
Pass nm_set_item_number arg by &
2015-01-18 01:58:32 +00:00
Kp
426fb16654
Pass nm_set_item_radio arg by &
2015-01-18 01:58:31 +00:00
Kp
fa10e51999
Add helper nm_item_text
2015-01-18 01:58:31 +00:00
Kp
4705c3f2d8
Pass nm_set_item_checkbox arg by &
2015-01-18 01:58:31 +00:00
Kp
f8163957ef
Add helper nm_item_input
2015-01-18 01:58:31 +00:00
Kp
bca8889695
Simplify Primary_ammo_max
2015-01-17 18:31:42 +00:00
Kp
28a31a223f
Centralize window_close calls
2015-01-17 18:31:41 +00:00
Kp
fc30cdcc9b
Use ntstring for NetworkMessageMacro name
2015-01-12 00:26:02 +00:00
Kp
12770802ab
Use ntstring for guidebot name
2015-01-12 00:26:02 +00:00
Kp
030a811661
Pass nullptr for Descent 1 state_save_all filename_override
2014-12-30 02:09:23 +00:00
Kp
fbac119095
Propagate use of objptridx_t
2014-12-23 04:20:27 +00:00
Kp
9ffd958d3d
Create window_rendered_data locally
2014-12-18 04:12:38 +00:00
Kp
fddc8cedb4
Remove unused Debug_spew
2014-12-14 21:02:40 +00:00
Kp
2199bd4e25
Override PRIi64 for mingw/Win64
2014-12-14 21:02:40 +00:00
Kp
7c98dea8be
Pass render_frame arg by &
2014-12-13 04:11:21 +00:00
Kp
7338bb2402
Extend in-game esc menu with options and saving
2014-12-06 01:38:30 +00:00
Kp
6d61198130
Pass compute_segment_center vector by &
2014-10-30 03:32:51 +00:00
Kp
666dd75629
Return objptridx_t from find_escort
2014-10-25 16:40:20 +00:00
Kp
69f5e93382
Centralize game_render_frame_mono call to gr_flip
2014-10-16 02:44:43 +00:00
Kp
2acd037c21
Use move for cheat_buffer
2014-10-16 02:37:20 +00:00
Kp
fb641b3250
Wrap object iteration idiom
2014-10-12 23:05:46 +00:00
Kp
a8f853aa7a
Pass d_event arg by const&
2014-10-04 22:36:13 +00:00
Kp
b307e994d0
Propagate for variables in similar/main/gamecntl.cpp
2014-09-26 02:42:09 +00:00
Kp
9eda412dff
Use symbolic constant wall_none
2014-09-21 23:05:14 +00:00
Kp
703f60ac3f
Fix -Wtype-limits warnings
2014-09-21 21:41:55 +00:00
Kp
a02f78a171
Move saving window pointer into helper
2014-09-07 19:04:07 +00:00
Kp
ff052c4fa1
Wrap pause window message in structure
2014-09-07 19:04:07 +00:00
Kp
4acbb40ad7
Use enum for window event result
2014-08-07 02:47:48 +00:00
Kp
13b233b7d7
Fix Windows build
2014-07-26 22:53:41 +00:00
Kp
6020c9c013
Use d_fname for DOS filenames
2014-07-25 02:54:31 +00:00
Kp
7552ceb259
Remove unused arguments
2014-07-16 03:24:40 +00:00
Kp
9f03076a58
Remove write-only variable Beam_brightness
2014-07-02 02:31:32 +00:00
Kp
93e90b6f0b
Unpack cheat_codes[]
2014-06-26 03:17:23 +00:00
Kp
2e95d8c0a8
Use array<> for Walls
2014-06-20 02:59:53 +00:00
zico
ad7cb106bc
Changed custom D1X license to GPLv3
2014-06-01 19:55:23 +02:00
Kp
0b529d16c7
Pass objptridx_t to do_controlcen_destroyed_stuff
2014-01-11 22:54:46 +00:00
Kp
9a5d0f6f09
Use symbolic values for segment/object first/none
2014-01-06 04:17:55 +00:00
Kp
094dfbf3d4
Reduce header inclusions
2013-12-31 03:22:03 +00:00
Kp
073f00974a
Eliminate uses of the typedef struct X { ... } X; pattern
...
C++ does not require this pattern.
import re, fileinput
to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{')
tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$')
osn = None
for line in fileinput.input(inplace=True):
m = to.match(line)
if m:
osn = m.group(1)
print 'struct %s\n{' % osn
continue
if osn:
m = tc.match(line)
if m:
csn = m.group(2)
if osn == csn:
print '}%s;' % m.group(1)
osn = None
continue
else:
osn = None
print line,
2013-12-28 22:48:07 +00:00
Kp
b1c5307eb1
Use array for palette_array_t
2013-12-22 00:37:36 +00:00
Kp
a3d66a3b37
Add typedef palette_array_t for palette data
2013-12-22 00:05:13 +00:00
Kp
92e8cb7a31
Add type checking to newmenu subfunction userdata
2013-12-15 21:54:38 +00:00
Kp
cea46651fc
Check type of window handler function
2013-12-15 18:51:26 +00:00
zico
804ed35d26
Slightly different but better handling for segment depth in Automap when having full map powerup or cheat so segment limits can be adjusted properly; In D2 draw unexplored areas blue when cheating and give HUD message when activating cheat; Added note in automap code to specify why grates in Descent1 fade
2013-12-15 13:11:14 +01:00
Kp
2bd302cddd
Move Controls ubyte values into substructure
2013-12-13 03:47:57 +00:00
zico
e195290fe4
Added quick load ability for savestates
2013-12-10 18:13:32 +01:00
Kp
70149044c1
Switch gr_printf(x,y,s) to gr_string(x,y,s)
2013-12-06 04:02:13 +00:00
Kp
9fd6cfd59d
Move __STDC_FORMAT_MACROS to SConstruct for PCH compatibility
...
__STDC_FORMAT_MACROS is needed to enable PRIi64. __STDC_FORMAT_MACROS
must be set before including any headers, so when PCH is used, it must
be set on the command line.
2013-12-01 00:54:23 +00:00
Kp
fa496dc992
Avoid relocations for cheat codes
2013-11-28 02:16:05 +00:00
Kp
3b49e65f95
Invert sense of DbgUseDoubleBuffer
2013-11-24 22:57:36 +00:00
Kp
d0514455b3
Use automap_state instead of automap_count
2013-11-16 23:24:12 +00:00
Kp
4469ff36c0
Manage movie subtitles automatically
2013-11-09 17:45:21 +00:00
Kp
6fc8d110f3
Only give secondaries that exist
2013-11-02 04:25:33 +00:00
Kp
58958e091b
Only give primaries that exist
2013-11-02 04:24:14 +00:00
Kp
645c312989
Mark game kill_* debugger functions as used
2013-10-29 03:24:43 +00:00
Kp
5b0c4b10ac
Use accessor for most get/set object->id accesses
2013-10-20 22:49:09 +00:00
Kp
42893d8618
Store cheat strings inline
2013-10-05 21:35:58 +00:00
Kp
06c83c9393
Move similar/main/gamecntl.c -> similar/main/gamecntl.cpp
2013-10-05 21:35:58 +00:00