Kp
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5d2312f338
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Fix wrong length passed to PHYSFSX_fgets
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2012-07-15 18:42:41 +00:00 |
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Kp
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f3562a1a38
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Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
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2012-07-07 18:35:06 +00:00 |
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Kp
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a4068234b4
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
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Kp
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3edbfa2c90
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Normalize comments and whitespace to match D2X
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2013-02-25 02:00:02 +00:00 |
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Chris Taylor
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fc1108e7b6
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Increased the maximum number of levels and secret levels per mission to 127 each, using MALLOC'd arrays; defined 'd_fname' type (mainly for my pointers to arrays of 13 character filenames, but could be convenient elsewhere)
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2013-01-12 13:23:28 +08:00 |
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zicodxx
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2c9ee20981
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using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency
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2012-05-19 01:36:41 +02:00 |
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Chris Taylor
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fa76bc657e
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Make a new mission when making a new mine to avoid a crash when testing it straight from the editor and winning, only create a new mine if a mission isn't loaded, if it thinks it needs to use Cursegp to fix the player object make sure Cursegp is initialised, remove key command for ToggleDrawAllSegments since add segment now has ctrl-A
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2012-04-16 16:53:32 +08:00 |
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zicodxx
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ba75f1237e
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added specification for Descent: Destination Saturn briefing screen to properly show briefings; added different briefing structure for Descent 1 Shareware which has a slightly different order of the usual briefings
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2012-04-08 15:47:50 +02:00 |
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zicodxx
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dcc964817e
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:51 +02:00 |
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zicodxx
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4c7879b740
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:45:58 +02:00 |
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zicodxx
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9eb82f312b
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Overhauled detection of TEX/TXB files for Briefings and Endings
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2010-08-24 14:02:38 +00:00 |
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zicodxx
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152ed8ea60
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When reading mission file, check for sanity of possible breifing or ending to make sure author did not just screw up the file; Fixed slight bug when playing ending briefings from secret levels
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2010-07-08 22:20:39 +00:00 |
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zicodxx
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52b57dbd31
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When reading mission file, check for sanity of possible breifing or ending to make sure author did not just screw up the file; Fixed slight bug when playing ending briefings from secret levels
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2010-07-08 22:12:53 +00:00 |
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kreatordxx
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90e3796f97
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
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2010-04-04 09:41:53 +00:00 |
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zicodxx
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69e3954d20
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In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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2010-03-25 23:37:19 +00:00 |
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kreatordxx
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d98bb97c48
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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zicodxx
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bd368ef9f3
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Init variables/strings at the beginning of load_mission() to prevent errors if demo content is used
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2010-03-04 17:19:47 +00:00 |
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kreatordxx
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6b4d952ebc
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Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
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2010-01-07 14:49:07 +00:00 |
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kreatordxx
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db27b1723d
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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zicodxx
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aee0198f2e
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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zicodxx
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b20c810d1d
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Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
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2008-06-14 23:29:39 +00:00 |
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zicodxx
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a19e0df98a
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Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
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2008-05-19 12:45:33 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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2196bdae0d
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
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zicodxx
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02cb47e7c1
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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