zicodxx
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9bcea627d1
|
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
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zicodxx
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44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
kreatordxx
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10e956ccde
|
allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
|
2008-03-22 04:48:37 +00:00 |
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zicodxx
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6479a897b2
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
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zicodxx
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f3d8d50a94
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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46c229a572
|
Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
|
2008-01-29 15:57:59 +00:00 |
|
zicodxx
|
b6f477a398
|
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
|
2008-01-29 14:49:54 +00:00 |
|
zicodxx
|
416403c2d6
|
Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
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2008-01-08 16:30:14 +00:00 |
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zicodxx
|
acdcb77711
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
zicodxx
|
62f6f40ab3
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
d2ca16d4c1
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
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2007-12-17 22:45:45 +00:00 |
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zicodxx
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7e7ffe67cf
|
DXX-Rebirth release v0.53
|
2007-10-22 12:07:02 +00:00 |
|
md2211
|
69492c702f
|
Big args code refactoring, fixed issue with userdir d2x.ini, and a few other small things
|
2007-10-12 20:09:26 +00:00 |
|
zicodxx
|
2a889d2d9c
|
Moved Windows midi functions to digi_audio_* functions
|
2007-09-30 13:38:25 +00:00 |
|
zicodxx
|
e955dff203
|
Updated docs; Removed GP2X support since I won't support this device anymore
|
2007-09-28 22:44:04 +00:00 |
|
zicodxx
|
02bad1ce39
|
Removed briefing text shadows code
|
2007-09-20 14:39:23 +00:00 |
|
zicodxx
|
9eb7dfc112
|
Code-cleanup; Implemented new multi profile feature
|
2007-09-20 14:22:57 +00:00 |
|
md2211
|
324c0df6a1
|
* Huge SDL_mixer refactoring; sound backend now selectable at runtime, in D1X & D2X
* Sound system now uses a set of function pointers (digi.c) as a single interface to either SDL or SDL_mixer
* Ported jukebox functionality to D2X
|
2007-09-18 13:37:39 +00:00 |
|
zicodxx
|
6391e10c83
|
If sdl_only=1 do not use Assembly code by default because of poor portability - switch asm=1 necessary now; Removed final remnants of glScissor
|
2007-08-28 00:01:25 +00:00 |
|
zicodxx
|
8b615a1ea1
|
Removed hardcoded CPPPATH for MinGW environment - obsolete since r487
|
2007-08-21 22:55:00 +00:00 |
|
zicodxx
|
8e2aa8ea2a
|
Cleaned up more FindArg's - general Debug Options; Cleanups
|
2007-07-18 20:13:17 +00:00 |
|
zicodxx
|
8217e50e0c
|
Cleaned up more FindArg's - Sound Options
|
2007-07-14 22:36:04 +00:00 |
|
zicodxx
|
8efe1ea653
|
Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
|
2007-07-14 20:33:42 +00:00 |
|
zicodxx
|
37b563d4cd
|
complete removal of hmiplay-code usage
|
2007-06-15 08:10:19 +00:00 |
|
kreatordxx
|
4f0ab045ff
|
fix Mac errors involving use of 'VERSION'
|
2007-06-10 02:27:12 +00:00 |
|
zicodxx
|
f1134f0bc3
|
Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
|
2007-05-30 14:16:49 +00:00 |
|
xatmes
|
0cfd37f0c9
|
SConstruct: Added conditions to add compiler/linker flags from user's environemn
t if they have any set.
|
2007-05-22 01:20:06 +00:00 |
|
zicodxx
|
f20ec1e42e
|
Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
|
2007-05-14 13:38:44 +00:00 |
|
zicodxx
|
146ada52d3
|
Version-Tag 0.52
|
2007-05-03 19:01:28 +00:00 |
|
kreatordxx
|
8067b11be7
|
add Mac OS X support to SConstruct
|
2007-04-25 02:39:10 +00:00 |
|
zicodxx
|
75422883b3
|
some help correction
|
2007-04-06 19:54:31 +00:00 |
|
zicodxx
|
625187c4da
|
BINARY_SUBDIR should be bin/, not games/
|
2007-04-05 14:48:37 +00:00 |
|
zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
md2211
|
51eee895c7
|
Adding missing stuff from previous revision
|
2007-02-14 22:28:49 +00:00 |
|
md2211
|
7db969b9fe
|
* Going back to PHYSFS_file type (lower-case 'f') for compatibility
* Turning off sound debug flags
* Optional micro versions (see SConstruct)
* Makefile emulation for SCons
|
2007-02-14 21:02:46 +00:00 |
|
zicodxx
|
52d4c96602
|
added default lflag path for *NIX build
|
2007-02-09 15:50:50 +00:00 |
|
zicodxx
|
143033c288
|
preparations for v0.51 release
|
2007-01-30 17:58:25 +00:00 |
|
zicodxx
|
a58dc03bab
|
special WINDOWS fixes and cleanups, corrected automated UDP broadcast
|
2007-01-22 10:40:14 +00:00 |
|
zicodxx
|
6907a5275d
|
added NATIVE_IPX and KALINIX to build
|
2007-01-12 14:31:56 +00:00 |
|
zicodxx
|
3d3188473b
|
GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
|
2006-12-19 02:25:50 +00:00 |
|