Kp
|
6be79cadce
|
Unify ai_follow_path
|
2013-11-23 22:41:01 +00:00 |
|
Kp
|
7a9db6716a
|
Make ready_to_fire static
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
f4cbfca8e2
|
Use helper to test for thief flag
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
dc72fb5932
|
Use player_awareness_type_t for create_awareness_event
|
2013-11-18 04:51:33 +00:00 |
|
Kp
|
6becfdacca
|
Remove NUM_DXX_REBIRTH_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
a842b31a20
|
Remove NUM_MOUSE_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
04b0bd892d
|
Remove NUM_JOYSTICK_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
bf7063080e
|
Remove NUM_KEY_CONTROLS
|
2013-11-18 00:54:59 +00:00 |
|
Kp
|
c3d328ea5c
|
Use helper to test for guidebot flag
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
d0514455b3
|
Use automap_state instead of automap_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
321e240744
|
Use rear_view_state instead of rear_view_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
cda0b60687
|
Remove unused fire_secondary_count
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
494c380abb
|
Switch automap to use fire_primary_state
Counting is unnecessary here.
|
2013-11-16 23:24:12 +00:00 |
|
Kp
|
1312369c94
|
Restructure ai.c for merging
|
2013-11-16 23:20:30 +00:00 |
|
Kp
|
e2a2cc579a
|
Remove unused piggy_dump_all
|
2013-11-10 19:08:12 +00:00 |
|
Kp
|
9b167689ba
|
Remove unused variable joy_num_axes
|
2013-11-09 05:08:37 +00:00 |
|
Kp
|
ce929926e8
|
Remove duplicate warning on excess joystick axes
|
2013-11-08 03:14:44 +00:00 |
|
Kp
|
f11e787ef3
|
Use helper for bounding check
|
2013-11-08 03:14:44 +00:00 |
|
Kp
|
ed8484f096
|
Remove unnecessary packing on vms_vector
|
2013-11-08 03:14:43 +00:00 |
|
Kp
|
6e6b480082
|
Use enum for weapon types
|
2013-11-02 04:26:51 +00:00 |
|
Kp
|
6fc8d110f3
|
Only give secondaries that exist
|
2013-11-02 04:25:33 +00:00 |
|
Kp
|
58958e091b
|
Only give primaries that exist
|
2013-11-02 04:24:14 +00:00 |
|
Kp
|
2714679284
|
Mark private functions static
|
2013-11-02 04:23:55 +00:00 |
|
Kp
|
9dec31d801
|
Remove unused vms_svec
|
2013-11-01 02:58:05 +00:00 |
|
Kp
|
663d81cc8f
|
Remove unused function med_rotate_segment_ang
|
2013-10-29 03:24:43 +00:00 |
|
Kp
|
be777c78a3
|
Remove unused function med_copy_segment
|
2013-10-29 03:24:43 +00:00 |
|
Kp
|
765f34eb0a
|
Remove unused function med_check_all_vertices
|
2013-10-29 03:24:42 +00:00 |
|
Kp
|
aa7f36e3b7
|
Provide HUD prototypes in Descent 1
|
2013-10-29 03:24:42 +00:00 |
|
Kp
|
50392e9a3c
|
Mark OpenGL loader functions static
|
2013-10-29 03:24:42 +00:00 |
|
Kp
|
68e936b809
|
Disable Parallax AI path debug printing
|
2013-10-29 03:24:41 +00:00 |
|
Kp
|
4fcf34fdbb
|
Make create_weapon_object static
|
2013-10-28 04:16:45 +00:00 |
|
Kp
|
19fef0a51d
|
Simplify full_palette_save calls
|
2013-10-28 04:16:44 +00:00 |
|
Kp
|
685c3fd8e7
|
Fix Win64 build errors due to pointer casting
|
2013-10-28 04:14:20 +00:00 |
|
Kp
|
8ed99faf5c
|
Make headers freestanding
|
2013-10-26 03:50:28 +00:00 |
|
Kp
|
9e1c33cca3
|
Rename struct _grs_* to struct grs_* for consistency
|
2013-10-26 03:50:28 +00:00 |
|
Kp
|
fdd2dd65c7
|
Use underlying type for state_game_id
This avoids the need for a header to declare it.
|
2013-10-26 03:50:27 +00:00 |
|
Kp
|
a6b1bd58a2
|
Use MALLOC consistently
|
2013-10-26 03:50:27 +00:00 |
|
Kp
|
980621b9d4
|
Move similar/editor/med.c -> similar/editor/med.cpp
|
2012-11-17 06:14:09 +00:00 |
|
Kp
|
7de558490f
|
Move similar/editor/kfuncs.c -> similar/editor/kfuncs.cpp
|
2012-11-17 06:14:09 +00:00 |
|
Kp
|
65b809b218
|
Move similar/editor/info.c -> similar/editor/info.cpp
|
2012-11-17 06:14:09 +00:00 |
|
Kp
|
f95d401926
|
Move similar/editor/group.c -> similar/editor/group.cpp
|
2012-11-17 06:14:09 +00:00 |
|
Kp
|
3693743d41
|
Move similar/main/mission.c -> similar/main/mission.cpp
|
2013-10-20 22:49:12 +00:00 |
|
Kp
|
e663767201
|
Move similar/main/menu.c -> similar/main/menu.cpp
|
2013-10-20 22:49:12 +00:00 |
|
Kp
|
cf2c153c77
|
Move similar/main/kmatrix.c -> similar/main/kmatrix.cpp
|
2013-10-20 22:49:11 +00:00 |
|
Kp
|
1d073475e7
|
Mark various headers for C linkage
|
2013-10-20 22:49:11 +00:00 |
|
Kp
|
5b0c4b10ac
|
Use accessor for most get/set object->id accesses
|
2013-10-20 22:49:09 +00:00 |
|
Kp
|
852a4c7f4d
|
Use enum weapon_type_t in more places
|
2013-10-19 17:06:16 +00:00 |
|
Kp
|
14d7c8cef4
|
Match MAX_SECRET_LEVELS_PER_MISSION type to N_secret_levels
|
2013-10-19 17:03:11 +00:00 |
|
Kp
|
24ac83d88c
|
Make PLAYER_DIRECTORY_STRING work in C++
|
2013-10-19 17:03:11 +00:00 |
|
Kp
|
2bcc7bb371
|
Only create lasers for known weapon types
|
2013-10-09 01:54:12 +00:00 |
|