zicodxx
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a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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zicodxx
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7e3d272f62
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show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:27:18 +00:00 |
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zicodxx
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e516005499
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updated content of readme
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2006-07-27 09:34:37 +00:00 |
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zicodxx
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46b070f11d
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made 22k sounds default
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2006-07-16 19:56:32 +00:00 |
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zicodxx
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5a633e1328
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:25 +00:00 |
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zicodxx
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633efcaee7
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rejected -nod2xmenu feature
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2006-07-16 19:39:56 +00:00 |
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zicodxx
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8dac6902ef
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disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
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2006-07-16 15:55:10 +00:00 |
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zicodxx
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6835d95a19
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corrected typo
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2006-07-16 11:00:36 +00:00 |
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zicodxx
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e2c3d14008
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corrected command-line output in inferno.c
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2006-07-16 10:59:18 +00:00 |
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zicodxx
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e84d026639
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added game_flush_input() on automap calls to avaoid control irritations
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2006-07-11 17:37:39 +00:00 |
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zicodxx
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05b378230d
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:14:17 +00:00 |
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zicodxx
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65dc458dcb
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corrected call of hmp_play
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2006-05-06 12:03:06 +00:00 |
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zicodxx
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1081f38953
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added variable aspect function, changed cmd-help, changed ini file
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2006-05-06 09:44:44 +00:00 |
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zicodxx
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a43384d92a
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midi repeat improvements
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2006-05-05 14:18:42 +00:00 |
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zicodxx
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249088e477
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added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting
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2006-05-05 13:24:29 +00:00 |
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zicodxx
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a039ad4945
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improved cut_trough() to make misic sound better by limiting incrementation of j
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2006-04-27 20:49:47 +00:00 |
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zicodxx
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6c882bee88
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added cut_trough(), a clone of stop_all that is called to flush notes while playing a song to improve song switching
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2006-04-27 20:38:15 +00:00 |
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zicodxx
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c695946bab
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changed ogl_loadtexture to deal with transparent walls
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2006-04-23 13:50:29 +00:00 |
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zicodxx
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e61170a950
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in do_options_menu decreased i by 1 to not show d2x options menu if arg -nod2xmenu is found; added help text; added INI line
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2006-04-21 13:56:02 +00:00 |
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zicodxx
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e106bedcce
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increased number of possible hats to resolve issues with axes recognition with two or more devices
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2006-04-18 10:16:06 +00:00 |
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zicodxx
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0d0887ff75
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small hack to prevent undefinied reference in windows build. need to be resolved
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2006-04-16 05:12:31 +00:00 |
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zicodxx
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91e7d2fb07
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changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
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2006-04-16 04:53:11 +00:00 |
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zicodxx
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7a26d08501
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removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
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2006-04-14 20:28:44 +00:00 |
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zicodxx
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4124ce33f7
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more adjustments; NUM_LINES and first_line_offset
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2006-04-14 19:04:17 +00:00 |
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zicodxx
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1d7a46148e
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increased first_line_offset to keep lines in canvas at very high resolutions
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2006-04-14 18:09:59 +00:00 |
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zicodxx
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baae055b56
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for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence
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2006-04-14 10:26:12 +00:00 |
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zicodxx
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4664ea8bea
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added 16to10 support
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2006-04-08 18:54:35 +00:00 |
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zicodxx
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394cd7fe63
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added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini
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2006-04-08 15:12:26 +00:00 |
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zicodxx
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4789f14679
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possible menu text sring length increased to 255 to support longer path entries for missiondir
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2006-04-05 18:31:09 +00:00 |
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zicodxx
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2d1c7c02d7
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:40 +00:00 |
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zicodxx
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ce7a413236
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
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zicodxx
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767ad29e19
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set ogl_setgammaramp_ok to 0. no use of SDL_SetGammaRamp anymore, that would flash the whole screen
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2006-03-28 12:04:16 +00:00 |
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zicodxx
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1efc38b725
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not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view
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2006-03-27 18:49:09 +00:00 |
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zicodxx
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98cf9981ed
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adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting
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2006-03-26 13:50:17 +00:00 |
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zicodxx
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e8ff0a2dd5
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:01:57 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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