Kp
|
c56890df5a
|
Convert thief-steal messages to use weapon name macros
|
2012-07-01 01:14:25 +00:00 |
|
Kp
|
a81afea7fe
|
Rename include/error.h to include/dxxerror.h
Avoid conflict with generic system header.
|
2012-07-07 18:35:06 +00:00 |
|
Kp
|
7f5d61c3ed
|
Remove RCS comment to synchronize code with D1X
|
2013-02-22 04:32:14 +00:00 |
|
zicodxx
|
7c5aaa29df
|
Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
|
2012-07-23 01:17:54 +02:00 |
|
zicodxx
|
d3fb313fd9
|
Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
|
2012-05-14 19:06:28 +02:00 |
|
zicodxx
|
ba3d2e2d42
|
Code consistency checks by _Tyr_; Fixed set but unused variables
|
2011-09-26 18:58:12 +02:00 |
|
zicodxx
|
d6fbef4e43
|
Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
|
2011-02-14 22:27:07 +01:00 |
|
Chris Taylor
|
030aef43e3
|
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
|
2011-01-14 17:51:13 +08:00 |
|
zicodxx
|
fe84fa3a9a
|
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
|
2010-12-22 01:17:59 +01:00 |
|
zicodxx
|
0ce37b89bb
|
Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile
|
2010-07-13 06:35:25 +00:00 |
|
kreatordxx
|
dae5968170
|
Add a default event handler for screenshots, entering debugger, Redbook repeating etc
|
2010-04-02 05:01:08 +00:00 |
|
kreatordxx
|
95d7c4491d
|
Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1
|
2010-03-26 14:05:40 +00:00 |
|
kreatordxx
|
1f479a756c
|
Call game_flush_inputs for all windows' EVENT_WINDOW_ACTIVATED, so clicking on a pilot doesn't bring up the multiplayer screen for example
|
2010-02-25 08:00:15 +00:00 |
|
kreatordxx
|
9d7bce257c
|
Put the full_palette_save and palette_restore calls in the game handler for tidiness; remove leftover redundant digi_resume_digi_sounds calls
|
2010-02-05 02:31:36 +00:00 |
|
kreatordxx
|
eb92f445ca
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
|
kreatordxx
|
3f90a9cb41
|
Make response to EVENT_WINDOW_CLOSE conform to 'handling' system - returning 1 means abort closing
|
2010-01-28 03:27:49 +00:00 |
|
kreatordxx
|
62a9214bc3
|
Fix major issues with last commit - tidy up window callbacks to dodge EVENT_WINDOW_ACTIVATED where it's unnecessary or erroneous to respond to, fix compiling error
|
2010-01-20 11:04:09 +00:00 |
|
kreatordxx
|
c50b954c00
|
Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE
|
2010-01-20 05:10:32 +00:00 |
|
kreatordxx
|
d7d5a8cd20
|
Make escort menu a window, now the game is drawn behind it
|
2010-01-09 01:56:38 +00:00 |
|
kreatordxx
|
b6452e75b7
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
|
kreatordxx
|
bf512bb9ec
|
Remove redundant conf.h directives
|
2009-04-30 13:01:31 +00:00 |
|
kreatordxx
|
777f76aedf
|
Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
|
2008-12-07 12:26:43 +00:00 |
|
zicodxx
|
3a52d03d21
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
zicodxx
|
d2365d65f0
|
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
|
2008-03-20 23:23:46 +00:00 |
|
zicodxx
|
10f39559bf
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
|
zicodxx
|
f3d8d50a94
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
|
md2211
|
a0b4cac982
|
* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
|
2007-09-21 19:06:05 +00:00 |
|
zicodxx
|
bb0b2b6929
|
Fixed embedded color strings
|
2007-09-03 11:21:00 +00:00 |
|
zicodxx
|
1eab13eb7b
|
|
2007-04-14 20:18:57 +00:00 |
|
zicodxx
|
6353ec121a
|
making GuideBot Text color palette independent
|
2007-04-14 08:55:04 +00:00 |
|
zicodxx
|
b41a8a437a
|
Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build
|
2007-03-22 11:32:22 +00:00 |
|
kreatordxx
|
751cbe1a91
|
add gr_flip, allowing significant cleanup including the moving of gr_show_canvas, Pages and VR_screen_pages to arch/dos/gr.c
|
2007-03-21 11:32:33 +00:00 |
|
zicodxx
|
895a4aaee4
|
made thief messages brighter
|
2007-01-22 11:58:30 +00:00 |
|
zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
|