kreatordxx
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f6616058c1
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allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
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2006-12-24 08:23:23 +00:00 |
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kreatordxx
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c5d74a31ae
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divide negative window x-coordinates properly, fixing random crashes (from D2X CVS)
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2006-12-24 08:17:42 +00:00 |
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kreatordxx
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aaa7209146
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divide negative light rates of change properly (fix bug #2575) (from D2X CVS)
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2006-12-24 08:01:25 +00:00 |
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kreatordxx
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8c773a79f5
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only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671) (from D2X CVS)
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2006-12-24 07:43:11 +00:00 |
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kreatordxx
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a59b4363ad
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avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
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2006-12-24 07:38:33 +00:00 |
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kreatordxx
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ae2621d33b
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use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
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2006-12-24 01:49:43 +00:00 |
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kreatordxx
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38e2a3cb0b
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small brace tidy up to allow a source code editor to list all the functions (from D2X CVS)
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2006-12-23 09:12:27 +00:00 |
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zicodxx
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33c8a0f4d6
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orig. D2X ChangeLog Update
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2006-10-02 13:56:59 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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