Kp
|
a4068234b4
|
Normalize whitespace in copyright header to match D2X-Rebirth
|
2013-02-24 02:39:48 +00:00 |
|
zicodxx
|
88de21684d
|
Moved joy_*_handler declarations to joy.h - patch by Kp
|
2013-01-03 16:37:49 +01:00 |
|
zicodxx
|
faf6f11848
|
Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp
|
2012-11-02 17:41:33 +01:00 |
|
zicodxx
|
33bf139002
|
Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
|
2012-07-23 01:17:52 +02:00 |
|
zicodxx
|
24d0849125
|
Changed declaration of event_get_idle_second() from int32_t to fix since Windows does not know it without pstypes.h. Included maths.h for this but should now work flawlessly on all platforms
|
2012-03-30 16:29:03 +02:00 |
|
Chris Taylor
|
ea454664d0
|
Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call and use gr_box instead of gr_rect in some places. You can now see what you're doing
|
2012-03-24 17:18:03 +08:00 |
|
Chris Taylor
|
8b757570d5
|
Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor
|
2012-03-24 14:43:08 +08:00 |
|
Chris Taylor
|
b94d8f127e
|
Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
|
2012-03-18 18:04:16 +08:00 |
|
Chris Taylor
|
6068bf961d
|
All gadgets now send events
|
2012-03-03 20:12:25 +08:00 |
|
Chris Taylor
|
1200f8017b
|
Return 1 (event handled) in ui_dialog_handler for mouse button events if the mouse was in the dialog
|
2011-10-30 19:08:02 +08:00 |
|
Chris Taylor
|
3121fb4990
|
Add support for 'modeless' windows - windows that will allow events to be passed on to the underlying window. Intended for the editor
|
2011-10-09 18:31:44 +08:00 |
|
zicodxx
|
21082c6db2
|
Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup
|
2011-05-30 02:17:42 +02:00 |
|
zicodxx
|
e9da5b85b4
|
New approach to handle a bunch of closing windows - removed window_do_close() again, reworked game_leave_menus by checking window_get_front() and closing this window until it's Game_wind, while event_process checking if window still exists after drawing and if not, take next window from previous which should be updated by then
|
2011-02-12 23:58:39 +01:00 |
|
zicodxx
|
2232433860
|
Increased key repeat values to react a little more like the MS-DOS version of the game but a little slower so I can still stop at the correct item; In automap reorganized control_info swapping as well as wiggle state handling to properly work in connection with the new input handling and Multiplayer where game is not paused
|
2011-02-06 14:25:31 +01:00 |
|
zicodxx
|
09debd3e2f
|
Included new window structure flag w_closing_state and let window_close() set this flag - after drawing all windows, check them again and call window_do_close() which then actually closes the window(s) marked to. Solving all sorts of problems when windows close while being drawn (network error messageboxes, game_leave_menus(), etc.)
|
2011-02-03 11:47:54 +01:00 |
|
zicodxx
|
5aa0939b73
|
Added event types for all input actions; Rewrote kconfig code to work with events; static defined inputs will not trigger kconfig-mapped inputs anymore; Simplified keyboard, mouse and joystick code a lot due to event-based handling; Added function to toggle SDL key repeats on and off; Put timer_update() to event_process; Removed return when event_poll() is idle to get cursor hiding to work again; Added a small delay between cursoe hiding and re-enabling to cursor will not accidentially enable by SDL event centering cursor while hiding
|
2011-02-02 01:36:43 +01:00 |
|
Chris Taylor
|
2bd3385abd
|
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
|
2011-01-13 12:36:19 +08:00 |
|
zicodxx
|
80cf3fd308
|
Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus
|
2011-01-02 18:07:37 +01:00 |
|
zicodxx
|
05236e9c45
|
Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
|
2010-12-28 19:11:06 +01:00 |
|
zicodxx
|
ffc73ed4f2
|
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
|
2010-12-11 00:18:03 +01:00 |
|
Chris Taylor
|
84bf981a06
|
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
|
2010-12-05 20:33:25 +08:00 |
|
zicodxx
|
427fb6d6b5
|
Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout
|
2010-11-30 13:46:10 +01:00 |
|
Chris Taylor
|
be82a68e77
|
Add support for OS native error/warning boxes, only implemented for Mac for now
|
2010-11-28 20:02:38 +08:00 |
|
kreatordxx
|
72c62df583
|
Add path browsing feature to make song file/directory selection easier
|
2010-08-27 14:09:19 +00:00 |
|
zicodxx
|
842af496ca
|
Added event_flush to take place in game_flush_inputs which will clean SDL events which may be buffered while event_process was suspended; suspend Game_Wind while loading restoring save state while playing a level to properly flush controls and reset timer; when toggeling cursor, also directly modify the mouse to wanted behaviour instead of waiting for mouse_update_cursor_and_grab
|
2010-07-30 17:59:21 +00:00 |
|
zicodxx
|
4a0d15fbcd
|
One more take on Mouse cursor friendliness: Merged mouse_toggle_cursor and mouse_toggle_grab; instead of trying to use SDL_GetAppState (which does not work as expected on Windows) to release mouse, use strict calls of mouse_toggle_cursor so we at least have a free mouse outside of Game_wind and Automap; decreased time to automatically hide cursor; added mouse_close to release mouse in case of emergency
|
2010-07-28 17:27:35 +00:00 |
|
zicodxx
|
ac840f306b
|
Only use one single call of timer_get_fixed_seconds() for whole SDL event loop; Abstracted grabbing mouse and mouse cursor toogle to mouse functions instead of calling SDL functions inside of non-arch code; Automatically hide mouse cursor if it's not used for more than 3 seconds; Reworked placement of mouse grabbing toggle; Do not read any mouse input if -nomouse is given
|
2010-07-16 11:07:42 +00:00 |
|
zicodxx
|
958859e7d6
|
Added missing newline at EOF
|
2010-06-14 08:19:27 +00:00 |
|
zicodxx
|
f09a336184
|
Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
|
2010-06-14 08:13:16 +00:00 |
|
kreatordxx
|
5650b4ce48
|
Merge d_event and newmenu_event enum's, hopefully fixing compiler warnings in GCC 4.5.0
|
2010-05-03 08:44:46 +00:00 |
|
kreatordxx
|
53fc092ebf
|
Actually play endgame music when game is finished, play briefing music instead of hum if appropriate
|
2010-04-05 11:54:23 +00:00 |
|
kreatordxx
|
90e3796f97
|
Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
|
2010-04-04 09:41:53 +00:00 |
|
kreatordxx
|
76b0fb35ef
|
Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
|
2010-04-04 01:31:48 +00:00 |
|
kreatordxx
|
d749889c89
|
Add a default event handler for screenshots, entering debugger, Redbook repeating etc
|
2010-04-02 05:01:08 +00:00 |
|
kreatordxx
|
1ff3f56c1c
|
Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
|
2010-03-24 07:26:52 +00:00 |
|
kreatordxx
|
05cc0f32af
|
Make fullscreen movies into windows, maintain performance of robot briefing movies with necessary move of gr_flip
|
2010-03-17 09:44:19 +00:00 |
|
zicodxx
|
29f475c345
|
Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14)
|
2010-02-14 18:48:02 +00:00 |
|
kreatordxx
|
999a1b2949
|
Put LeaveGame longjmp back, but in response to new EVENT_WINDOW_CLOSED, fixing demo issues; fix compiler error in last commit
|
2010-02-02 07:52:03 +00:00 |
|
kreatordxx
|
9fd714a083
|
Add EVENT_WINDOW_DEACTIVATED; move many game_flush_inputs, start_time and stop_time calls to game_handler as well as digi_pause_digi_sounds and digi_resume_digi_sounds
|
2010-02-02 03:38:29 +00:00 |
|
kreatordxx
|
88d1b32914
|
Add EVENT_WINDOW_ACTIVATED, change EVENT_DRAW to EVENT_WINDOW_DRAW and EVENT_CLOSE to EVENT_WINDOW_CLOSE
|
2010-01-20 05:10:32 +00:00 |
|
kreatordxx
|
b3b87fc62d
|
Make pause box a window
|
2010-01-09 09:19:26 +00:00 |
|
kreatordxx
|
b97e08dfdc
|
Add EVENT_NEWMENU_SELECTED, allowing a newmenu/listbox selection to be handled in the callback. Demonstrate with "Select Song" menu
|
2010-01-08 01:55:12 +00:00 |
|
kreatordxx
|
6b4d952ebc
|
Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
|
2010-01-07 14:49:07 +00:00 |
|
kreatordxx
|
d450c3e6f4
|
Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat
|
2009-12-26 01:08:57 +00:00 |
|
kreatordxx
|
7ebcf32e45
|
Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
|
2009-12-02 13:49:54 +00:00 |
|
kreatordxx
|
45ba0ca307
|
Add new window system, not used yet
|
2009-05-21 12:16:39 +00:00 |
|
kreatordxx
|
f149ace782
|
Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
|
2009-03-03 12:55:27 +00:00 |
|
kreatordxx
|
f257e48ddc
|
Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
|
2008-12-07 12:26:43 +00:00 |
|
zicodxx
|
076e466009
|
Yet another UNICODE overhaul - Using seperate buffer for UNICODE chars and only use it in key_ascii() while still using keysyms for the rest of the program so we do not screw up readings by key values altered by modifers - possibly still room to optimize
|
2008-11-17 23:38:43 +00:00 |
|
zicodxx
|
aee0198f2e
|
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
|
2008-11-14 16:56:40 +00:00 |
|