zicodxx
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fb5445e09a
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print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
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2006-10-08 23:19:46 +00:00 |
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zicodxx
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ca9d4217ed
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don't give GL extensions on release build, code cleanup
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2006-10-08 23:18:07 +00:00 |
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zicodxx
|
b25b1ab4cd
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
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2006-10-08 17:54:32 +00:00 |
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zicodxx
|
f9801f9b0d
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
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2006-10-08 17:53:50 +00:00 |
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zicodxx
|
09ae63542c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:57:11 +00:00 |
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zicodxx
|
ef95ad95b0
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corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:56:03 +00:00 |
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zicodxx
|
eb7bbce734
|
code cleanup
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2006-10-07 21:45:20 +00:00 |
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zicodxx
|
2dd1153e28
|
better handling for hires briefings; fixing some memleaks; code cleanup
|
2006-10-07 21:43:55 +00:00 |
|
zicodxx
|
349de39d89
|
don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view
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2006-10-07 14:21:12 +00:00 |
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zicodxx
|
d8750fb831
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
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2006-10-07 11:56:30 +00:00 |
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zicodxx
|
c251074930
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:12:25 +00:00 |
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zicodxx
|
2591bc436b
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added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:09:41 +00:00 |
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zicodxx
|
5922475e89
|
implemented sound code of d2x
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2006-10-06 16:34:53 +00:00 |
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zicodxx
|
8837456a2f
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fixing crash when playing sounds in lowmem
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2006-10-06 14:56:25 +00:00 |
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zicodxx
|
d64c3d1023
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change byte to sbyte
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2006-10-06 14:41:31 +00:00 |
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zicodxx
|
61b237c0ec
|
made mouse movement (x,y) independent of fps
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2006-10-06 11:24:19 +00:00 |
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zicodxx
|
2badf8fcde
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added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
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2006-10-06 11:23:43 +00:00 |
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zicodxx
|
f8c1990621
|
making sure canvas is free if a new buffer is created
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2006-10-06 00:39:15 +00:00 |
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zicodxx
|
df6aea93dc
|
removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor)
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2006-10-06 00:15:20 +00:00 |
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zicodxx
|
7df6125ebe
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; making shareware version using registered save/restore features; storing resolution stuff in PLX file and making compability to other D1X versions; cleaning up the code a bit; implemented SHAREWARE build in SCons and some fixes for SHAREWARE build (Thanks to Hans de Goede)
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2006-10-06 00:12:16 +00:00 |
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zicodxx
|
534c8c61eb
|
getting rid of inferno sound hacks
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2006-10-02 17:53:29 +00:00 |
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zicodxx
|
3c11e4430e
|
getting rid of inferno sound hacks because they were just a result of obsolete windows code
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2006-10-02 17:51:45 +00:00 |
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zicodxx
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d373f13038
|
re-implemented D1X ONLY GAME option to server menu and set it always true on UDP/IP to fix compability issues. making use of alloca instead of malloc in ipx_ip_SendPacket
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2006-10-02 17:48:30 +00:00 |
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zicodxx
|
7b8399bfc6
|
clear up automake stuff, additions in DXX-COMPILE.TXT
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2006-10-02 17:00:26 +00:00 |
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zicodxx
|
59338275d6
|
added original D2X NEWS and README again
|
2006-10-02 16:29:55 +00:00 |
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zicodxx
|
fa2329a901
|
compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH
|
2006-10-02 14:46:07 +00:00 |
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zicodxx
|
fb98bda91b
|
compiler related changes (thanks to Chris Taylor) -part2: correction for scale_line
|
2006-10-02 14:44:11 +00:00 |
|
zicodxx
|
f841d7a5a3
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
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zicodxx
|
7d1c6107a5
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:10 +00:00 |
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zicodxx
|
3731293caf
|
scale movies to grd_curscreen, not to Game_window_*; included conf.h to physfsx.h to get SHAREPATH
|
2006-10-02 14:08:14 +00:00 |
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zicodxx
|
33c8a0f4d6
|
orig. D2X ChangeLog Update
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2006-10-02 13:56:59 +00:00 |
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zicodxx
|
5262199e48
|
move PhysicsFS initialisation, search path setup and argument reading to physfsx.h (d2x-cvs takeover)
|
2006-10-02 13:55:58 +00:00 |
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zicodxx
|
018149feae
|
move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:51:05 +00:00 |
|
zicodxx
|
aa82be1f22
|
move order form showing to titles.c (d2x-cvs takeover)
|
2006-10-02 13:50:22 +00:00 |
|
zicodxx
|
53f6775376
|
move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
|
2006-10-02 13:29:04 +00:00 |
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zicodxx
|
9e4e95de77
|
add references to headers in main for SCM and batch find (d2x-cvs takeover)
|
2006-10-02 13:19:09 +00:00 |
|
zicodxx
|
117af93ffc
|
fix crash when a robot's guided missile explodes (d2x-cvs takeover)
|
2006-10-02 13:16:09 +00:00 |
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zicodxx
|
0efe8e5ad7
|
don't allow MPW build to run in OS X (d2x-cvs takeover)
|
2006-10-02 13:12:15 +00:00 |
|
zicodxx
|
a9fc885ce4
|
only free the gauge canvases when they exist
|
2006-10-02 13:10:20 +00:00 |
|
zicodxx
|
eb3d6caa71
|
fix error when building editor with RELEASE (d2x-cvs takeover)
|
2006-10-02 13:07:06 +00:00 |
|
zicodxx
|
928d6c1373
|
fix error when building editor with RELEASE
|
2006-10-02 13:05:23 +00:00 |
|
zicodxx
|
d2a1542c77
|
saving config files in home directory
|
2006-10-02 12:53:08 +00:00 |
|
zicodxx
|
2a0e38a4ef
|
remove diskfree hack in newdemo.c and always return 999999999 until we find a better solution and a reason for solving this after all
|
2006-10-02 12:37:20 +00:00 |
|
zicodxx
|
a68fb4249e
|
Added command-line arg for SCons to specify Sharepath. Save config files, players etc. in home directory. Patch by Hans de Goede - THANKS
|
2006-10-02 10:52:51 +00:00 |
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zicodxx
|
83adda4224
|
added mouse in menus - part 2
|
2006-09-30 23:36:09 +00:00 |
|
zicodxx
|
44586c2aff
|
added mouse in menus
|
2006-09-30 23:33:47 +00:00 |
|
zicodxx
|
f04d18371b
|
added joystick deadzone feature
|
2006-09-29 21:42:32 +00:00 |
|
zicodxx
|
669eed87ce
|
fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
|
2006-09-29 21:42:06 +00:00 |
|
zicodxx
|
69cba85987
|
since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
|
2006-09-29 13:43:21 +00:00 |
|
zicodxx
|
2fff0b4ef5
|
since we removed Game_window_* definitions from game_init_render_buffers we define both in init_cockpit if 0; corrected FONTSCALE_* for SDL mode
|
2006-09-29 13:40:50 +00:00 |
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