This ensures that an array is indexed by the appropriate type. Indexing
a mouse array with a joystick index is undefined behavior, and with this
change, such undefined behavior is now a compilation error.
If axes!=0 and buttons==0 and hats==0, then the build fails because some
button-related functionality is missing. Move the joystick axis->button
bridge into a conditional to exclude it in this case.
Fixes: 74ef8b02e6 ("Added axis buttons")
PHYSFSX_fsize opens the file, reads its length, and closes it. Calling
PHYSFSX_fsize in a loop is wasteful, since the file size should not
change while the game is playing.
This makes the alignment data structure `chunk` private to interp.cpp,
and allows most files to ignore whether DXX_WORDS_NEED_ALIGNMENT is
enabled, thus improving the ccache hit rate.
kajott reports that on Raspberry Pi systems, "Medium Hulk and Heavy Hulk
models were missing their heads". This impacts all systems with
words_need_alignment=1, and was introduced by logic that tried to
truncate invalid polygon models, which was added because such models
often crashed the game. The validation logic used the original size of
the polygon model data, which is correct on systems with
words_need_alignment=0, but can be too small on systems with
words_need_alignment=1 if the polygon model was enlarged as part of
aligning it. Such systems would refuse to read past the original,
shorter, length, and then declare the model to be broken and truncate
it. Fix this by reloading the length from the polymodel structure after
the alignment logic is applied.
Reported-by: kajott <https://github.com/dxx-rebirth/dxx-rebirth/pull/519>
Fixes: 42a2e3ab0b ("Avoid crash loading polymodels with invalid subcalls")
lengthof was added to provide the size of C arrays. C++17 std::size is
now available, and can serve the same purpose. Remove the custom
lengthof.
The generated code is the same in both cases, other than the change in
line numbers caused by removal of the #include directives.
Use an enum class to prevent implicit conversion between trigger
behavior flags and other integers. Fix up various resulting breaks,
which look like bugs:
- Descent 2 editor mode could modify trigger::flags, but used
TRIGGER_FLAG_* values, which specify the actions for a Descent 1
trigger when it executes, not the behavior properties for a trigger.
- Adding a trigger set its flags to 0, then cleared all flags except
TRIGGER_ON. Since the flags were just set to 0, the mask operation is
useless. Remove it.
- trigger_turn_all_ON cleared all flags except TRIGGER_ON. This seems
to be completely wrong. Change it to remove
trigger_behavior_flags::disabled. Descent 1 has no (working) support
for disabling triggers, so make trigger_turn_all_ON exclusive to
Descent 2.
- wall_restore_all would enable TRIGGER_ON in both games. Descent 1
never reads TRIGGER_ON. Descent 2 uses this field for trigger
behavior flags, and TRIGGER_ON is not a behavior flag.
- For Descent 1 builds, remove the modification of the field.
- For Descent 2 builds, change it to clear
trigger_behavior_flags::disabled.
Similar to 09eff19a66, _g3_draw_poly can
store the control information on the stack to avoid an allocation, since
the total size is bounded and relatively small.
Cross-play between development builds from different commits is never
guaranteed. Increase the protocol version number to force everyone to
sync up. Github user D2Lovin reported that mixing users from two
snapshot builds behaved poorly, but went silent when prompted for more
information. This bump will force users to synchronize, which is a good
idea on principle.
Related: https://github.com/dxx-rebirth/dxx-rebirth/issues/509
Similar to 09eff19a66, _g3_draw_tmap_2 can
store the control information on the stack to avoid an allocation, since
the total size is bounded and relatively small.
This was once a compatibility shim, but compiler support for std::begin
has been required since 5e434cbe95 and no
issues have been reported. Flatten the include tree by removing this
header and using the STL names directly.
A declaration is useful if it declares an external function. A static
inline declaration, if not followed by the definition later in the same
translation unit, will not be useful. Remove such declarations, and
rely on using the definition as a declaration for those files that
actually call partial_range() or similar functions.
Add an inclusion of <SDL.h> since, for Windows targets, this triggers a
chain of includes that leads to <intrin.h>, which causes
-Wredundant-decls to print a diagnostic. This allows Windows targets to
declare -Wredundant-decls as unusable, while enabling it for non-Windows
targets.
This fixes PCX loading in the non-editor build. PCX loading broke in
3114874713 because it switched from PHYSFSX_openReadBuffered to a call
which did not handle the presence of the marker byte in the filename.
The from_hog_only flag has not been properly supported since the
introduction of PHYSFSX_openReadBuffered in
8b323e7214. Editor builds ignored it on
purpose, and non-editor builds pretended to respect it, only to then
ignore it down inside PHYSFSX_openReadBuffered. For consistency with
code paths that do not use PHYSFSX_openReadBuffered, disable the bypass
in PHYSFSX_openReadBuffered and remove the code in show_title_screen
that applied the flag.
Reported-by: Jayman2000 <https://github.com/dxx-rebirth/dxx-rebirth/issues/510>
Fixes: 3114874713 ("Delegate PCX loading to SDL_image")