Commit graph

167 commits

Author SHA1 Message Date
zicodxx 20ee2c38cf undo of last patch - was no good 2006-04-18 18:07:23 +00:00
zicodxx 131660a20d added dimensions to draw_model_picture to save CPU usage 2006-04-18 17:51:06 +00:00
zicodxx b5adaa9169 changes in readmes, configs, etc and version number changes for 'ZAPHOD' release 2006-04-16 04:53:58 +00:00
zicodxx 8d0c71e747 using OGL offscreen render to reduce flickering in spinning briefing robots 2006-04-15 05:37:58 +00:00
zicodxx d5fdf68832 removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build 2006-04-14 20:28:12 +00:00
zicodxx d1b641f895 more adjustments; NUM_LINES and first_line_offset 2006-04-14 19:04:50 +00:00
zicodxx f401d3cf43 increased first_line_offset to keep lines in canvas at very high resolutions 2006-04-14 18:09:33 +00:00
zicodxx 9b7b536187 for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence 2006-04-14 10:25:47 +00:00
zicodxx 47e2ce9c98 added 16to10 support 2006-04-08 18:54:15 +00:00
zicodxx e26e945c2c possible menu text sring length increased to 255 to support longer path entries for missiondir 2006-04-05 18:30:46 +00:00
zicodxx 2656081efa added widescreen aspect with command-line option for SDL and OGL build 2006-04-03 21:16:17 +00:00
michaelstather 03c6ba5770 The new build system for d1x 2006-04-03 17:32:39 +00:00
zicodxx 7e7995b8c7 new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting 2006-03-27 17:38:11 +00:00
zicodxx 8468c7eeef fix to show white instead of black background for semi-transparent briefing bitmaps; code cleanup and reformatting 2006-03-27 15:23:53 +00:00
zicodxx 79b00c7f99 rewritten credits scroll function; code formatting 2006-03-26 13:49:32 +00:00
zicodxx dc63a0f373 allow asserting objet to none if player is dead; code reformatting 2006-03-21 14:00:25 +00:00
zicodxx cde0244a09 initial import 2006-03-20 16:43:15 +00:00