zicodxx
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92cc2a38a8
|
once again better restricion for glClear while screen change
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2006-10-13 09:58:18 +00:00 |
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zicodxx
|
f218c61513
|
fixes for alt huds
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2006-10-12 23:08:33 +00:00 |
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zicodxx
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c3a9351d1d
|
corrected position of FPS counter
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2006-10-12 23:07:44 +00:00 |
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zicodxx
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c59f9d711c
|
involve hli entry to determinate player_file_size correctly
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2006-10-12 22:50:26 +00:00 |
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zicodxx
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0333ef39ea
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make scrolling smoother by changing time_delay
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2006-10-12 22:48:55 +00:00 |
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zicodxx
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c8590bc308
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make scrolling smoother by changing time_delay
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2006-10-12 22:48:19 +00:00 |
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zicodxx
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edd9783f94
|
added forgotten {} to count citem correctly and select last player again
|
2006-10-12 22:46:26 +00:00 |
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zicodxx
|
356b79e814
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:20 +00:00 |
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zicodxx
|
a6b9572851
|
aligned 'press any key...' message on hud
|
2006-10-12 10:07:05 +00:00 |
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zicodxx
|
5510ef2d44
|
switching SDL gammaramp off by default because uses too much CPU
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2006-10-12 09:55:32 +00:00 |
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zicodxx
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3273f13a94
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switching SDL gammaramp off by default because uses too much CPU
|
2006-10-12 09:55:18 +00:00 |
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zicodxx
|
2bf445a471
|
updates in dxx-readme.txt and dxx-compile.txt
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2006-10-11 22:27:59 +00:00 |
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zicodxx
|
d2f9d89703
|
updates in dxx-readme.txt and dxx-compile.txt
|
2006-10-11 22:26:42 +00:00 |
|
zicodxx
|
fe89de087f
|
don't run joydefs_calibrate if joystick is not selected as input device
|
2006-10-11 21:48:40 +00:00 |
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zicodxx
|
e04d257063
|
restore palette in menus for SDL_SetGammaRamp
|
2006-10-11 21:47:55 +00:00 |
|
zicodxx
|
f93a4d8841
|
improved 4D room detection
|
2006-10-11 19:10:00 +00:00 |
|
zicodxx
|
0c938ece10
|
improved 4D room detection
|
2006-10-11 19:09:43 +00:00 |
|
zicodxx
|
1364ea9f89
|
menu-related fixes
|
2006-10-11 19:08:15 +00:00 |
|
zicodxx
|
18974b921a
|
re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
|
2006-10-10 23:42:33 +00:00 |
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zicodxx
|
7c76b5f57e
|
added SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; fixed sharepath in SConstruct
|
2006-10-10 23:41:12 +00:00 |
|
zicodxx
|
794a6f72a8
|
improved code to show scaled movies
|
2006-10-10 23:35:42 +00:00 |
|
zicodxx
|
844c1cf845
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:35:14 +00:00 |
|
zicodxx
|
e264b4029c
|
corrected position of shield/energy numbers if 200
|
2006-10-10 23:34:38 +00:00 |
|
zicodxx
|
f5a06791f3
|
added digiobj.c which was missing - should already be in rev 165
|
2006-10-10 17:13:52 +00:00 |
|
zicodxx
|
9967ade7fb
|
windows-related ogl code cleanups
|
2006-10-10 14:57:10 +00:00 |
|
zicodxx
|
b101ce41c7
|
windows-related ogl code cleanups
|
2006-10-10 14:56:40 +00:00 |
|
zicodxx
|
9343bc4de0
|
changed build target to 'rebirth'; changed version string; preparations for v0.50 release
|
2006-10-10 10:42:21 +00:00 |
|
zicodxx
|
e9f9183757
|
added install routine; preparations for v0.50 release
|
2006-10-10 10:41:49 +00:00 |
|
zicodxx
|
a1dcf39e3b
|
if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
|
2006-10-10 09:53:58 +00:00 |
|
zicodxx
|
0b2b1dd4dc
|
if player is deleted also delete PLX file; removed D1X_DATE, not necessary; corrected Menu_special
|
2006-10-10 09:53:25 +00:00 |
|
zicodxx
|
9bf8ea2b69
|
made file extension for TXB files lowercase to match filename case itself. makes easier to use external files
|
2006-10-10 00:47:10 +00:00 |
|
zicodxx
|
fd609ae169
|
introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
|
2006-10-09 21:44:24 +00:00 |
|
zicodxx
|
21486244ee
|
introduced FSAA; re-enabled fullscreen toggle in menus again and fixed glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; restored font.c (oops)
|
2006-10-09 21:44:02 +00:00 |
|
zicodxx
|
fb5445e09a
|
print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
|
2006-10-08 23:19:46 +00:00 |
|
zicodxx
|
ca9d4217ed
|
don't give GL extensions on release build, code cleanup
|
2006-10-08 23:18:07 +00:00 |
|
zicodxx
|
b25b1ab4cd
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:54:32 +00:00 |
|
zicodxx
|
f9801f9b0d
|
cleaned up options menu and removed 'd1x options' because not really necessary anymore
|
2006-10-08 17:53:50 +00:00 |
|
zicodxx
|
09ae63542c
|
corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:57:11 +00:00 |
|
zicodxx
|
ef95ad95b0
|
corrected demo-related font positions; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
|
2006-10-08 15:56:03 +00:00 |
|
zicodxx
|
eb7bbce734
|
code cleanup
|
2006-10-07 21:45:20 +00:00 |
|
zicodxx
|
2dd1153e28
|
better handling for hires briefings; fixing some memleaks; code cleanup
|
2006-10-07 21:43:55 +00:00 |
|
zicodxx
|
349de39d89
|
don't show bombcount in CM_STATUS_BAR if weapon box shows a cam-view
|
2006-10-07 14:21:12 +00:00 |
|
zicodxx
|
d8750fb831
|
windows fixes: using SDL_ShowCursor for windows; adding alloca.h for MinGW environment
|
2006-10-07 11:56:30 +00:00 |
|
zicodxx
|
c251074930
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:12:25 +00:00 |
|
zicodxx
|
2591bc436b
|
added new control type: Joystick & Mouse (Thanks to The_Lion)
|
2006-10-07 01:09:41 +00:00 |
|
zicodxx
|
5922475e89
|
implemented sound code of d2x
|
2006-10-06 16:34:53 +00:00 |
|
zicodxx
|
8837456a2f
|
fixing crash when playing sounds in lowmem
|
2006-10-06 14:56:25 +00:00 |
|
zicodxx
|
d64c3d1023
|
change byte to sbyte
|
2006-10-06 14:41:31 +00:00 |
|
zicodxx
|
61b237c0ec
|
made mouse movement (x,y) independent of fps
|
2006-10-06 11:24:19 +00:00 |
|
zicodxx
|
2badf8fcde
|
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
|
2006-10-06 11:23:43 +00:00 |
|