zicodxx
|
518e01fbe8
|
In event_process() check for wind->next before sending EVENT_WINDOW_DRAW in case drawing will free wind
|
2011-01-26 11:55:47 +01:00 |
|
zicodxx
|
33d3b1c6a8
|
Added a simple random function for the Jukebox; Removed one small printf I once added for debugging
|
2011-01-20 12:17:30 +01:00 |
|
zicodxx
|
9f6cbc8c6c
|
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
|
2011-01-19 21:35:14 +01:00 |
|
zicodxx
|
d5ac0af494
|
Before duplicating last pixel column or row in ogl_filltexbuf, make sure we are still in actual bitmap boundaries; Incrementing defines SHIELD_GAUGE_Y, SHIP_GAUGE_Y for HIRESMODE to fit these gauges pixel-correct in Cockpit mode
|
2011-01-17 15:00:26 +01:00 |
|
Chris Taylor
|
b64794e1b4
|
Still send idle events when receiving SDL joystick events, fixing possible joystick issues
|
2011-01-17 12:17:21 +08:00 |
|
zicodxx
|
acb1494124
|
in ogl_filltexbuf add pixel row matching color of bitmap edge to get a clean border when filtering cockpit overlay bitmaps
|
2011-01-16 19:33:41 +01:00 |
|
zicodxx
|
025a6c3951
|
Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again
|
2011-01-16 01:50:42 +01:00 |
|
zicodxx
|
a52875f96e
|
Fixed alpha limit for ogl_ulinec(), gr_uricle(), gr_disk()
|
2011-01-15 20:51:17 +01:00 |
|
zicodxx
|
c0dfe46173
|
Fixed some compiler warnings
|
2011-01-15 00:33:13 +01:00 |
|
Chris Taylor
|
030aef43e3
|
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
|
2011-01-14 17:51:13 +08:00 |
|
zicodxx
|
02c5c1bda9
|
Reverted most of the last commit - didn't work well when timer was updated too frequently
|
2011-01-11 00:37:45 +01:00 |
|
zicodxx
|
4026c8a73a
|
In timer_update() use i2f and fixdiv for SDL_GetTicks() to get more accurate values to F64_RunTime; Added rollover check for SDL_GetTicks() to timer_delay2()
|
2011-01-10 22:59:00 +01:00 |
|
zicodxx
|
39e956e2bc
|
Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator and Guided Crosshair; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
|
2011-01-10 16:12:04 +01:00 |
|
zicodxx
|
adad856f38
|
Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
|
2011-01-09 17:51:48 +01:00 |
|
zicodxx
|
cdac541815
|
Fix small bug in vertex_array for ogl_ubitblt_i
|
2011-01-06 20:13:04 +01:00 |
|
zicodxx
|
449a5dffb1
|
Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
|
2011-01-06 12:43:58 +01:00 |
|
zicodxx
|
3adc5fe77a
|
Saving weapon keys in PLX like in D1X-Rebirth; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
|
2011-01-03 01:09:09 +01:00 |
|
zicodxx
|
8dcbb3bd81
|
Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus; Fixed small typo for mouse.h include in credits.c
|
2011-01-02 18:07:44 +01:00 |
|
zicodxx
|
6e81498a86
|
Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
|
2010-12-28 19:11:10 +01:00 |
|
zicodxx
|
f429c8c1ea
|
Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight
|
2010-12-24 10:06:38 +01:00 |
|
zicodxx
|
fe84fa3a9a
|
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
|
2010-12-22 01:17:59 +01:00 |
|
zicodxx
|
70e43722e1
|
In window_close() prev window did not get EVENT_WINDOW_ACTIVATED but the recent closed window got it causing previous window not being activated anymore and a bunch of memory errors
|
2010-12-22 01:11:14 +01:00 |
|
zicodxx
|
3bcb0ecdde
|
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
|
2010-12-11 00:18:17 +01:00 |
|
Chris Taylor
|
3ef5dff1a6
|
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
|
2010-12-05 21:51:34 +08:00 |
|
Chris Taylor
|
47236b142f
|
Add missing stuff to get it to build on Mac OS X; turn fullscreen off when showing a messagebox for Mac
|
2010-12-01 00:00:46 +08:00 |
|
zicodxx
|
e883f01ec9
|
Add support for Windows native error/warning boxes; Only print to stdout on Linux/other *nix; Fixed redundant printing of Error and Warning via stdout
|
2010-11-30 13:46:23 +01:00 |
|
zicodxx
|
acac225493
|
Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
|
2010-11-28 16:49:40 +01:00 |
|
Chris Taylor
|
4fa20a3d9f
|
Add support for OS native error/warning boxes, only implemented for Mac for now
|
2010-11-28 20:08:29 +08:00 |
|
Chris Taylor
|
dc85211d37
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
|
2010-11-22 20:49:44 +08:00 |
|
zicodxx
|
1482048152
|
Created function PHYSFSX_isNewPath to check wether given path has already been added to Searchpath or not; Used PHYSFSX_isNewPath for menu browsing code instead it's own implementation; Using PHYSFSX_isNewPath for Jukebox directory, too to make sure Jukebox will not accidentially remove Game content depending on user selection; Also only keep Jukebox directory added until files are stored to prevent any other file present in this path can override or add anything to the game
|
2010-11-21 12:55:35 +01:00 |
|
Chris Taylor
|
53eef82836
|
Make sure read_m3u won't read past the end of the buffer, causing a crash
|
2010-11-13 13:11:25 +08:00 |
|
zicodxx
|
583d035b89
|
Apply transparency to Hoard Orb if effect activated
|
2010-11-08 23:39:53 +01:00 |
|
zicodxx
|
ae22f8e037
|
Instead of writing converted MIDI to file, write to buffer so it can be played directly
|
2010-10-29 17:40:42 +02:00 |
|
Chris Taylor
|
e57ffac570
|
Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
|
2010-10-16 18:57:50 +08:00 |
|
zicodxx
|
283172aff6
|
Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
|
2010-10-14 16:46:20 +02:00 |
|
Chris Taylor
|
846699a2e6
|
Fix errors for Mac OS 9, Mac OS X 'd2x' target builds again
|
2010-10-10 18:48:24 +08:00 |
|
kreatordxx
|
ba7d0513c3
|
Add support for M3U playlists, tweak 'Jukebox playing' message so it shows the end of the path when truncating
|
2010-09-26 13:15:20 +00:00 |
|
kreatordxx
|
9b47f46e5c
|
Enable IPv6 for Mac OS X
|
2010-09-17 09:44:45 +00:00 |
|
zicodxx
|
7e6ab4745a
|
DXX-Rebirth release v0.56
|
2010-09-04 13:06:50 +00:00 |
|
zicodxx
|
5923bce64d
|
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
|
2010-09-02 14:00:26 +00:00 |
|
zicodxx
|
099c8cf86f
|
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
|
2010-09-02 13:55:28 +00:00 |
|
kreatordxx
|
466f51e8f5
|
On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
|
2010-09-02 00:07:37 +00:00 |
|
kreatordxx
|
55871bba3e
|
Add path browsing feature to make song file/directory selection easier
|
2010-08-27 14:09:19 +00:00 |
|
kreatordxx
|
39fd679cb9
|
Use more reliable Mix_LoadMUS for music in directory searchpaths, so WAVE's and MP3's are correctly loaded (probably others)
|
2010-08-22 13:27:47 +00:00 |
|
zicodxx
|
6c61d30ffa
|
Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller
|
2010-08-21 17:08:53 +00:00 |
|
zicodxx
|
9a42f9ca8b
|
Bind WM-Icon to application
|
2010-08-21 06:51:13 +00:00 |
|
zicodxx
|
47255f4e31
|
For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
|
2010-08-19 15:54:19 +00:00 |
|
kreatordxx
|
afb0c08a1e
|
Between event sending, exit event_process if front window is different, fixing netgame joining problem introduced with commit on 20100731
|
2010-08-06 06:49:45 +00:00 |
|
zicodxx
|
e8c22880b9
|
If mouse_toggle_cursor is set to activate, do not toggle ursor visibility as mouse_update_cursor_and_grab might decide it should be hidden
|
2010-08-01 17:46:13 +00:00 |
|
zicodxx
|
fd32ea98c4
|
Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
|
2010-08-01 17:42:38 +00:00 |
|