zicodxx
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58847c344e
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corrected UDP/IP error output
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2007-01-30 00:00:53 +00:00 |
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zicodxx
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f9788e5b5f
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added transparency effects for some bitmaps like explosions, powerups, weapons, etc. - to enable with -gl_transparency
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2007-01-29 23:31:20 +00:00 |
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zicodxx
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d4de0c28d3
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write screenshots to subdirectory
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2007-01-25 10:30:33 +00:00 |
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zicodxx
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184a7e133a
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fixed PRINTSCREEN key for WINDOWS
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2007-01-22 10:52:01 +00:00 |
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zicodxx
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a58dc03bab
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special WINDOWS fixes and cleanups, corrected automated UDP broadcast
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2007-01-22 10:40:14 +00:00 |
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zicodxx
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31ef2e7066
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in g3_draw_sphere align rad according to canvas so it is always in round shape
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2007-01-20 17:18:42 +00:00 |
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zicodxx
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8382861962
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gr_upixelc now able to scale pixels to current resolution
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2007-01-19 19:52:11 +00:00 |
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kreatordxx
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48a163cf1f
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update to Novacron's 128x128-bit icon
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2007-01-13 13:43:54 +00:00 |
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kreatordxx
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09f0b8d45f
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add Mac OS X icon
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2007-01-07 00:27:32 +00:00 |
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kreatordxx
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96ee4e1082
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use PhysicsFS to write MIDI file, make hmp2mid use PhysicsFS exclusively
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2006-12-30 05:29:21 +00:00 |
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kreatordxx
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72a4f98889
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allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory
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2006-12-29 09:50:21 +00:00 |
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kreatordxx
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83574d83b7
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update version info, use DESCENT_VERSION instead of PACKAGE_NAME
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2006-12-26 03:42:13 +00:00 |
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kreatordxx
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1437f3d2bc
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fix compile errors when building on Mac OS 9 using SDL 1.2.10 (conflicting macros, use of putenv)
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2006-12-25 13:59:28 +00:00 |
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kreatordxx
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5d10e0bb25
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use d_strdup instead of strdup to avoid errors when compiling on Mac OS 9, free the joystick button texts when closing
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2006-12-24 08:56:39 +00:00 |
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kreatordxx
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eae5a79ef2
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add MIDI stubs for Mac, it doesn't have the 'real' functions yet
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2006-12-24 08:46:12 +00:00 |
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kreatordxx
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f6616058c1
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allow universal binaries to be built using Xcode 2.1 or later (from D2X CVS)
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2006-12-24 08:23:23 +00:00 |
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kreatordxx
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a59b4363ad
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avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5 (from D2X CVS)
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2006-12-24 07:38:33 +00:00 |
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kreatordxx
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ae2621d33b
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use PhysicsFS to check for existing screenshots, previous method may have caused writing over of open screenshots (from D2X CVS)
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2006-12-24 01:49:43 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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md2211
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b77a53e44b
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* music volume now properly restored and remembered in D1 and D2, using a static int
* removed ugly hack that fixed this bug in D1 (inferno.c, revision 230)
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2006-12-12 21:47:17 +00:00 |
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md2211
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a833d73d44
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SDL_mixer backend implementation files for D2
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2006-11-22 22:07:43 +00:00 |
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md2211
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452ae2d800
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Repository cleanup: removing leftover Makefile.in file
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2006-11-06 23:36:36 +00:00 |
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md2211
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a4597bc8be
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Initial integration of SDL_mixer sound system for Linux
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2006-11-06 23:30:32 +00:00 |
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zicodxx
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d4a6facf93
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improved joystick code for more buttons
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2006-11-02 13:35:45 +00:00 |
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zicodxx
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8cc35e82c7
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command-line to set glScissor off if needed
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2006-11-02 01:24:10 +00:00 |
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zicodxx
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8de8a3f968
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made lines width scale to resolution; fixed compiler warnings
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2006-10-20 23:18:04 +00:00 |
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zicodxx
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d350a6b244
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make write_bmp use PhysFS
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2006-10-19 09:38:07 +00:00 |
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zicodxx
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a4bc871cf8
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fixing mem corruptions while closing joysticks - part 2
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2006-10-17 22:28:10 +00:00 |
|
md2211
|
8f004f86a6
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Fix for inherent limitation of pow2ize() and wrong description thereof
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2006-10-17 18:19:20 +00:00 |
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zicodxx
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097bbbf81a
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fixing mem corruptions while closing joysticks; removed Joystick calibration which should be unnecessary with SDL
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2006-10-16 23:22:32 +00:00 |
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zicodxx
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26e2bf1d0c
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re-activated Weapon Keys menu - aka D2X keys
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2006-10-15 23:42:59 +00:00 |
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zicodxx
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fd2090c761
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
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zicodxx
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a38b0674b4
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once again better restricion for glClear while screen change
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2006-10-13 09:58:31 +00:00 |
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zicodxx
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5510ef2d44
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switching SDL gammaramp off by default because uses too much CPU
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2006-10-12 09:55:32 +00:00 |
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zicodxx
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18974b921a
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re-enabled SDL_SetGammaRamp; removed FSAA because no function on all platforms; fixed offscreen render; better restriction to show menus ingame
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2006-10-10 23:42:33 +00:00 |
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zicodxx
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9967ade7fb
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windows-related ogl code cleanups
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2006-10-10 14:57:10 +00:00 |
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zicodxx
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a1dcf39e3b
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if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
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zicodxx
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fd609ae169
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introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
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2006-10-09 21:44:24 +00:00 |
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zicodxx
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fb5445e09a
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print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
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2006-10-08 23:19:46 +00:00 |
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zicodxx
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09ae63542c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:57:11 +00:00 |
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zicodxx
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c251074930
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:12:25 +00:00 |
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zicodxx
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7b8399bfc6
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clear up automake stuff, additions in DXX-COMPILE.TXT
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2006-10-02 17:00:26 +00:00 |
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zicodxx
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fa2329a901
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compiler related changes (thanks to Chris Taylor) -part2: correction for digi stubs for MACINTOSH
|
2006-10-02 14:46:07 +00:00 |
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zicodxx
|
f841d7a5a3
|
compiler related changes (thanks to Chris Taylor)
|
2006-10-02 14:36:19 +00:00 |
|
zicodxx
|
0efe8e5ad7
|
don't allow MPW build to run in OS X (d2x-cvs takeover)
|
2006-10-02 13:12:15 +00:00 |
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zicodxx
|
f04d18371b
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added joystick deadzone feature
|
2006-09-29 21:42:32 +00:00 |
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zicodxx
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a86ae94762
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scalable HUD, improvements for HUD and cockpits, cleaner code, fixes to get SDL renderer working again
|
2006-09-29 00:57:57 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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zicodxx
|
76707efea7
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new code for ogl_offscreen_render, used it to reduce flickering in credits
|
2006-08-22 00:01:06 +00:00 |
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zicodxx
|
a522685568
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
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