zicodxx
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a01ae0f445
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Fixing digi_win32_ functions I broke yesterday. THANKS ZIF\!
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2010-06-15 18:27:10 +00:00 |
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zicodxx
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2ba931acca
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Fixing typo in Netgame help screen
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2010-06-15 17:20:37 +00:00 |
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zicodxx
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ee53409d18
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Removed the previously used homers code and instead used old one to keep good ol' Gameplay; Removed FrameCount steps from track_track_goal() and scaled homing vector accordingly to this change, including properly scaling it to FrameTime; Made code more similar between D1X and D2X; Introduced different turn rates for different difficulty levels
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2010-06-15 16:24:56 +00:00 |
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zicodxx
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cac223991f
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Resetting GameTime, Next/Last_flare/laser/missile_time in reset_time() together so GameTime-rollover-fallbacks will not create a massive delay when starting a new level
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2010-06-14 21:59:41 +00:00 |
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zicodxx
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9877d658f3
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Process -nomusic argument again
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2010-06-14 17:55:25 +00:00 |
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zicodxx
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95e699130c
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rev1112 contd: Killed juggling around with adding Jukebox paths - must always be removed correctly if Jukebox loading fails
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2010-06-14 15:32:55 +00:00 |
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zicodxx
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321115f8f3
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Made reactor damage with persistent weapons FPS-independent but still a bit stronger than normal
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2010-06-14 15:17:03 +00:00 |
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zicodxx
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3a839c5b31
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Use strrchr instead of strchr for music filename extension in case there are dots in the filename
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2010-06-14 10:43:30 +00:00 |
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zicodxx
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b39c297762
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Small fix and improvement for Jukebox path detection
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2010-06-14 10:33:36 +00:00 |
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zicodxx
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cc12616895
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Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
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2010-06-14 08:13:16 +00:00 |
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kreatordxx
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f1fb7c4ac0
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Comment out redundant calls to event_poll, fixing rapid bomb dropping bug (and probably others)
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2010-05-03 10:47:10 +00:00 |
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kreatordxx
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8f324ded75
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Merge d_event and newmenu_event enum's, hopefully fixing compiler warnings in GCC 4.5.0
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2010-05-03 08:44:46 +00:00 |
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kreatordxx
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58ef7993a5
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Properly specify number of items for do_options_menu, so the options menu actually shows
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2010-05-03 08:22:50 +00:00 |
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kreatordxx
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6cc629dc6a
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Actually fix endgame music, make briefing beep only play when flashing_cursor is on, no restarting music when reloading a saved game
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2010-04-05 13:48:23 +00:00 |
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kreatordxx
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66bad6378f
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Actually play endgame music when game is finished, play briefing music instead of hum if appropriate
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2010-04-05 11:54:23 +00:00 |
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kreatordxx
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046ef88c77
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
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2010-04-04 09:41:53 +00:00 |
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kreatordxx
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493b07e3da
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Get rid of a heap of uses of Function_mode, quit properly (freeing all windows and asking for confirmation for game) when clicking close box
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2010-04-04 01:31:48 +00:00 |
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kreatordxx
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5c0cdfe2d6
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Move copyright drawing to main menu's event handler for tidiness
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2010-04-03 10:16:53 +00:00 |
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kreatordxx
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33545ae73f
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Remove calls to nm_draw_background1 to show newmenus stacked
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2010-04-03 09:10:20 +00:00 |
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kreatordxx
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c430dd214e
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Make main menu persist to streamline redrawing (later)
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2010-04-03 08:35:56 +00:00 |
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kreatordxx
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0c8c99fd13
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Make newmenu_do3 and newmenu_dotiny return as soon as the newmenu is created, which will allow the main menu (and others) to persist
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2010-04-03 07:24:50 +00:00 |
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kreatordxx
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beb39df2d4
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Keep demo selector just after playing one, for convenience
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2010-04-02 05:24:47 +00:00 |
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kreatordxx
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dae5968170
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Add a default event handler for screenshots, entering debugger, Redbook repeating etc
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2010-04-02 05:01:08 +00:00 |
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kreatordxx
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df6882b499
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Hide the game window so the exit movie has a black background
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2010-03-31 09:52:38 +00:00 |
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kreatordxx
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4b4c906a3f
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Fix bug introduced in last commit where the player can't escape from the death sequence (whoops)
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2010-03-31 09:38:25 +00:00 |
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kreatordxx
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00450cfc32
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Make game respond to EVENT_KEY_COMMAND for key commands, allowing default key handler (later)
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2010-03-31 09:18:28 +00:00 |
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kreatordxx
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068d11b745
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Make gamecntl.c more similar between D1X and D2X
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2010-03-31 06:19:37 +00:00 |
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kreatordxx
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d94176ffd8
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Don't reshow the mission menu after playing a level intro movie
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2010-03-30 03:47:51 +00:00 |
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kreatordxx
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1f62f35477
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D1X: Fix black and white swapping when viewing robots in briefings using Mac data; D2X: For Descent 1 briefings, only change the palette to groupa.256 for brief03.pcx - the robot screen. Improves palette use for sdl build
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2010-03-30 03:37:29 +00:00 |
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zicodxx
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6c77dd5ecd
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For casting light from Player-object, smooth out thrust to prevent flickering on high FPS
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2010-03-28 09:53:12 +00:00 |
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kreatordxx
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3eda191002
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Check menus[0], not menus[i] in hide_menus - fixing possible crash
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2010-03-27 08:00:53 +00:00 |
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kreatordxx
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e57602f117
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Finally fix bug where if you start a single player game then a multiplayer game, time is stopped. Always start time if it's stopped and the game window is activated
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2010-03-27 04:30:59 +00:00 |
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kreatordxx
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8ca12ad562
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Hide mission dialog before the level intro screens are shown, make sure it doesn't try to show it again after it was closed - fixing bad memory access
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2010-03-27 03:24:14 +00:00 |
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kreatordxx
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94e8a83bb4
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Initialise 'playing' to 0 for UDP kmatrix, making sure player progresses to next level; always return 1 when starting to join a UDP game so it doesn't immediately return to the main menu
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2010-03-27 02:54:41 +00:00 |
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zicodxx
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9d2a7773c8
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Fixing uninitialized angles for robots in briefings
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2010-03-26 21:27:55 +00:00 |
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zicodxx
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2563d73389
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Ignore case-sensitivity for cfile_init/close/size and PHYSFSX_openReadBuffered; Give error message if default sound file cannot be opened so user knows what's going on
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2010-03-26 21:17:56 +00:00 |
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kreatordxx
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95d7c4491d
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Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1
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2010-03-26 14:05:40 +00:00 |
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zicodxx
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19ad0ace53
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In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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2010-03-25 23:37:19 +00:00 |
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kreatordxx
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73ba0a078f
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Make sure got_z is not reset to 0 for Descent 1 missions - fixing crash, also make sure briefing hum is not played through more than one channel
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2010-03-25 03:08:01 +00:00 |
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kreatordxx
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dec98a025e
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Only show briefing background if we have one, fixing arithmetic crash with SDL Video build
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2010-03-24 13:59:42 +00:00 |
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kreatordxx
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037bbd8786
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Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing
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2010-03-24 07:26:52 +00:00 |
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kreatordxx
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40c735e20e
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Fix error introduced with credits, make title screen a window. Only the editor left now...
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2010-03-22 04:44:35 +00:00 |
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kreatordxx
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247943fa11
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Make credits screen a window
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2010-03-22 03:31:02 +00:00 |
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kreatordxx
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98aa279527
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Fix bug introduced in last commit - when the last level is finished, hide the game window - making sure the cockpit isn't drawn over the kmatrix screen
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2010-03-21 02:20:07 +00:00 |
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kreatordxx
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d9262cb4b6
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Hide game window between levels, fixing bug where many textures are loaded with the wrong palette when advancing to the next multiplayer level
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2010-03-21 00:54:56 +00:00 |
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kreatordxx
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3ed3dd8adf
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Fix bug - make sure time isn't stopped for multiplayer when aborting, so starting a second game doesn't result in a frozen game
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2010-03-20 13:53:08 +00:00 |
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kreatordxx
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6ca05c2dce
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Make kmatrixs into windows, rename Fuelcen_seconds_left to Countdown_seconds_left for consistency
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2010-03-20 13:21:53 +00:00 |
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kreatordxx
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7b478e9853
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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kreatordxx
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0fe66266fc
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Make briefing into a window, allowing more flexibility with other windows and tidying code up
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2010-03-18 04:31:47 +00:00 |
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kreatordxx
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310b265e3f
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Show intro movie properly when idle in main menu, including subtitles if on
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2010-03-18 02:49:02 +00:00 |
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