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2010-03-26 14:05:40 +00:00
2d Renaming FSCALE to FIXSCALE preventing possible naming conflicts 2009-12-01 16:45:40 +00:00
3d Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
arch Add EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP, use for all windows except game and editor. Fixes crash on iMac G5 when pressing keys to progress through briefing 2010-03-24 07:26:52 +00:00
d2x-rebirth.xcodeproj Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
debian Adding scons to depends-list for Debian packaging 2010-03-03 22:33:43 +00:00
English.lproj Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
iff Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00
include Added real Doublebuffering to SDL-build; While on the way, making Bpp selection available for SDL-build, too 2010-01-29 21:53:17 +00:00
libmve Make fullscreen movies into windows, maintain performance of robot briefing movies with necessary move of gr_flip 2010-03-17 09:44:19 +00:00
main Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1 2010-03-26 14:05:40 +00:00
maths Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
mem Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
misc Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14) 2010-02-14 18:48:02 +00:00
rpm * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmap Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
ui Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
utilities * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
CHANGELOG.txt Make all windows except game and editor use EVENT_KEY_COMMAND, returning 1 if handled; pass NULL instead of userdata for the PCX filename, for newmenu_do1 2010-03-26 14:05:40 +00:00
COPYING.txt updated docs 2007-05-03 15:44:52 +00:00
d2x-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
d2x.ini Cleaning up Joystick code and on the way supporting more axes and buttons; Also fixed bug with channel_mask byte causing trouble using some axes ingame; Added argument to set environment variable which disables sticky keys (for SDL >= 1.2.14) 2010-02-14 18:48:02 +00:00
D2X.make Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering 2009-11-28 20:57:57 +00:00
d2xgl-Info.plist Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
INSTALL.txt Updated docs and hopefully made them more user-friendly 2010-02-23 19:58:19 +00:00
MVEPlayer-Info.plist * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
README.txt Updated docs and hopefully made them more user-friendly 2010-02-23 19:58:19 +00:00
SConstruct Make Version-check for UDP also cover Micro-versions; Making sure versioning will act same way as conf.h for MacOS 2010-02-23 15:05:50 +00:00

                         __________
__________/ D2X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent ][ port - called D2X-Rebrith.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de


1. Features:
============

   D2X-Rebirth has every little feature you already may know from the DOS Version 1.2 of Descent 2 and much more.

   For example:
   * High resoution Fonts and briefing screens
   * High resolutions with full Cockpit support
   * Support for ALL resolutions - including Widescreen formats
   * Joystick and Mouse support
   * Possibility to run AddOn levels
   * LAN- and Online-gaming support
   * Record and play demos
   * OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
   * MP3/OGG/AIF/WAV Jukebox Support
   * everything else you know from DESCENT ][
   * ... and much more!


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D2X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
   Please note that UDP/IP generally supports more features of D2X-Rebirth and uses Packet Loss Prevention while
   IPX is mainly meant to play together with non-D2X-Rebirth games.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D2X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zicodxx [at] yahoo [dot] de