Chris Taylor
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4acf60c1c7
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Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call. You can now see what you're doing
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2012-03-24 17:19:30 +08:00 |
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Chris Taylor
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0c7e61de92
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Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor
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2012-03-24 14:43:45 +08:00 |
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Chris Taylor
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c0ed4870c5
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Draw the editor menubar properly - by drawing in response to EVENT_WINDOW_DRAW and initialising the screen canvas properly. The latter fixes a lot of other editor drawing issues as well
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2012-03-24 13:27:27 +08:00 |
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Chris Taylor
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b542189ab6
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Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead
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2012-03-19 14:09:26 +08:00 |
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Chris Taylor
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e28ba63503
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The editor now falls back to the main event loop in inferno.c, File->Exit now works as intended and get closer to making the editor and game work together
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2012-03-19 13:49:19 +08:00 |
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Chris Taylor
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2d54617b91
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Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
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2012-03-18 18:03:29 +08:00 |
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Chris Taylor
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8d784e848b
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Make editor_handler into a proper callback, iron some problems out. Seems to draw a different bunch of stuff now (still erroneous)
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2012-03-18 16:02:32 +08:00 |
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Chris Taylor
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cb0f7a4b04
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Do a bit of a tidy up for the editor, dump code from editor() within the loop into new editor_handler()
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2012-03-18 12:13:12 +08:00 |
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Chris Taylor
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69c3fd694d
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Make do_wall_window into a proper callback. Only one dialog left - the main one.
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2012-03-17 21:34:45 +08:00 |
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Chris Taylor
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41c6587ee9
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Make do_robot_window and do_object_window into proper callbacks, doing both in the same commit because of global recycling
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2012-03-17 19:43:03 +08:00 |
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Chris Taylor
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97d3f3b4e4
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Make do_trigger_window into a proper callback
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2012-03-17 17:39:24 +08:00 |
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Chris Taylor
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ffab790447
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Use the gadget-sent events in the dialogs in ui
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2012-03-05 19:08:41 +08:00 |
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Chris Taylor
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dc84147b51
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All gadgets now send events
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2012-03-03 20:19:15 +08:00 |
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Chris Taylor
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5e77e6f143
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Actually add editor data files
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2012-03-03 16:04:28 +08:00 |
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Chris Taylor
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e50a82c743
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Actually add editor data files and make sure DXX can find them
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2012-03-03 16:03:03 +08:00 |
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Chris Taylor
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0b8e9b4873
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Increment version to 0.57.2 for Mac and RELEASE-NOTES
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2012-03-03 13:37:06 +08:00 |
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Chris Taylor
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c0d7659a9c
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Give the last use of a dialog in ui, in PopupMenu, a callback
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2012-01-09 23:17:10 +08:00 |
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zicodxx
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02fbfada3a
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Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue
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2012-01-09 15:21:09 +01:00 |
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Chris Taylor
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ce2b13c956
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Give the dialog in MessageBoxN a callback
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2012-01-03 17:24:31 +08:00 |
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Chris Taylor
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5336ee198d
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Give the dialog in (also presently unused) MenuX a callback
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2012-01-03 16:23:13 +08:00 |
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Chris Taylor
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11daae4a2d
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Give the dialog in (presently unused) GetKeyCode a callback
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2012-01-03 13:25:53 +08:00 |
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Chris Taylor
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ead5b43319
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Give ui_get_filename a callback for its dialog. Happy new year
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2012-01-02 15:49:59 +08:00 |
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Chris Taylor
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16b5d1b101
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Make editor menubar and associated menus into windows; either remove or make event-based all the B1_* macros
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2011-12-31 17:12:09 +08:00 |
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Chris Taylor
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9da79266ee
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Remove redundant canvas, next and prev members in the UI_DIALOG struct
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2011-12-18 20:41:31 +08:00 |
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zicodxx
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4366adbea9
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break out of loop in event_send() in case window_send_event() closed the window to prevent invalid read on memory
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2011-11-27 21:36:02 +01:00 |
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zicodxx
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3ce46392ef
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calling scrape_object_on_wall in each case of HIT_WALL more reliable to properly do hazard surface damage and prevent weapon objects from possibly sliding against walls
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2011-11-24 11:31:05 +01:00 |
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zicodxx
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7eff144bbe
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Smoothed disabling of friendly fire to re-enable splash damage possible when friendly fire is disabled
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2011-11-24 11:04:45 +01:00 |
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zicodxx
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093c841e50
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Sliders can now be operated with Numpad arrows if numlock if off
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2011-11-14 22:14:57 +01:00 |
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Chris Taylor
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4a3b1532b1
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Make ui_userbox_do fully event-responsive
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2011-11-14 19:27:59 +08:00 |
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Chris Taylor
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3c2f291b5e
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Make ui_scroll_do fully event-responsive, make sure scrolling actually works by calling all controls' ui_*_do functions (like before)
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2011-11-12 12:48:26 +08:00 |
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Chris Taylor
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c52b571391
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Make ui_radio_do fully event-responsive
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2011-11-06 20:06:41 +08:00 |
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Chris Taylor
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576054be55
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Make ui_listbox_do fully event-responsive
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2011-11-06 11:06:38 +08:00 |
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Chris Taylor
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203314b8e7
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Say when the event was handled for ui_inputbox_do (was already event-responsive)
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2011-11-05 20:12:39 +08:00 |
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Chris Taylor
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aee464c4ac
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Fix implicit function declaration in last commit, make ui_icon_do fully event-responsive
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2011-11-05 19:45:27 +08:00 |
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Chris Taylor
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aaeaa30c7b
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Make ui_checkbox_do fully event-responsive
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2011-11-05 17:46:05 +08:00 |
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Chris Taylor
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6fe012fbc1
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Put back use of med_show_warning for Linux, but then clear it properly when leaving the editor
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2011-11-05 17:24:40 +08:00 |
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Chris Taylor
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008b24a451
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Make B1_JUST_PRESSED event-based, leave ui_dialog_do_gadgets early if a key makes another gadget current, make ui_button_do fully event-responsive (but won't *send* events yet)
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2011-11-05 17:08:17 +08:00 |
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zicodxx
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de3c04c582
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Do not attempt to check for MULTI_PROTO_VERSION when requesting lite_info
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2011-11-03 14:26:46 +01:00 |
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zicodxx
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2f08947f48
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Introduced extra short based on MULTI_PROTO_VERSION for version-independent Multiplayer-compability-check; Changed version to 0.57.2 to make new version checking not cause problems with stable release 0.57.1; Removed old version_major/minor variables from netgame and player structures since DXX handles this independently; Cleaned up old version stuff and copyright messages
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2011-11-02 01:04:42 +01:00 |
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Chris Taylor
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6978ef2dd0
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Return 1 (event handled) in ui_dialog_handler for mouse button events if the mouse was in the dialog
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2011-10-30 19:09:11 +08:00 |
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Chris Taylor
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b8b6a234c2
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Pass the event to the individual gadgets' 'do' functions, fix compile warnings introduced in last commit
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2011-10-25 09:39:35 +08:00 |
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Chris Taylor
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25c1b74e57
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Pass the event to ui_dialog_do_gadgets and use it in that immediate function
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2011-10-23 17:08:47 +08:00 |
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Chris Taylor
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96e619ae29
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Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand
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2011-10-09 20:31:39 +08:00 |
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Chris Taylor
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6eb4629ac2
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Fix comparison is always false warning
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2011-10-09 20:08:26 +08:00 |
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Chris Taylor
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5dc76799f2
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Add support for 'modeless' windows - windows that will allow events to be passed on to the underlying window. Intended for the editor
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2011-10-09 18:32:53 +08:00 |
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Chris Taylor
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e01c25fbd2
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Initialise dyn_light using memset, fixing a warning
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2011-10-09 18:26:43 +08:00 |
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zicodxx
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aa8286c1d6
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Fixed set but unused variables
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2011-09-27 01:31:19 +02:00 |
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zicodxx
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52f3f87359
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Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables
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2011-09-26 23:00:24 +02:00 |
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zicodxx
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80bf0580e4
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Gave throttle it's own sensitivity and deadzone settings; Added patch by Hans de Goede to let Slide-On and Bank-On settings use invert settings from Slide- and Bank-axes
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2011-09-26 20:22:38 +02:00 |
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zicodxx
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e10975b3b4
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Made the .desktop file follow the official specifications; Added explicit link to libmath for newer versions of binutils; Fixed crash using PhysFS 1.x in PHYSFSX_addArchiveContent()
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2011-09-26 19:15:43 +02:00 |
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