Commit graph

853 commits

Author SHA1 Message Date
kreatordxx e52f47e741 For get_filename, put mode and find variables in a structure - fixing 64-bit problem and allowing freeing of PHYSFS file list in callback in future, respectively 2010-01-15 13:02:28 +00:00
kreatordxx b3b87fc62d Make pause box a window 2010-01-09 09:19:26 +00:00
kreatordxx b97e08dfdc Add EVENT_NEWMENU_SELECTED, allowing a newmenu/listbox selection to be handled in the callback. Demonstrate with "Select Song" menu 2010-01-08 01:55:12 +00:00
kreatordxx 6b4d952ebc Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility 2010-01-07 14:49:07 +00:00
zicodxx e5cc87f4a2 New Interpolation method for demos and a small hack to fix this Interpolation if duplicate object signatures appear (mostly) 2010-01-07 00:01:36 +00:00
kreatordxx 32ce77350a Put most of the remaining globals in automap.c in the 'automap' struct 2009-12-27 12:27:44 +00:00
kreatordxx d21f7e78b9 Make listboxes into windows 2009-12-27 05:00:45 +00:00
kreatordxx d450c3e6f4 Make newmenus into windows, allowing redrawing of automap and game to take place outside of newmenu.c; remove redundant keyd_repeat 2009-12-26 01:08:57 +00:00
kreatordxx dad42489f7 Make sure the Game_wind only gets freed once when escaping demo playback 2009-12-14 13:27:05 +00:00
kreatordxx 54e376ebbe Make sure the Game_wind always gets freed when exiting the game screen, fixing flashing automap and framerate reduction after playing demos 2009-12-12 11:34:32 +00:00
zicodxx f7b82723c4 Fixing possible string overflow while using KALI_PROCESS_NAME 2009-12-11 10:13:27 +00:00
kreatordxx a7d99b894c Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames 2009-12-08 11:01:36 +00:00
kreatordxx 8d653f877e Make newmenu.c nearly identical between D1X and D2X 2009-12-05 09:48:18 +00:00
kreatordxx 7ebcf32e45 Make the automap into a 'window', make kconfig.c more similar between D1X and D2X 2009-12-02 13:49:54 +00:00
zicodxx 75bc8beed1 Renaming FSCALE to FIXSCALE preventing possible naming conflicts 2009-12-01 16:45:40 +00:00
zicodxx 37b4803493 Squishing string-related bugs in Bomb display and Weapon reordering 2009-12-01 14:50:09 +00:00
zicodxx 88f0fdc562 Fixed missing define introduced in the last revision 2009-11-30 23:18:51 +00:00
zicodxx 75062a8d96 Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00
zicodxx 86fcdc5d81 Draw Endlevel sequence with correct DepthFunc 2009-11-30 19:11:46 +00:00
zicodxx 127af323e0 Reintroduced Newdemo_game_mode to prevent demo playback from entering code parts it should not and fixing a bug with Multiplayer demos along the way, introduced in rev. 953 2009-11-30 14:59:37 +00:00
kreatordxx 062668357e Change NET_UDP to USE_UDP 2009-11-30 13:09:57 +00:00
kreatordxx 0d3460062e Update to not compile redundant net_ipx.c for Mac OS X 2009-11-30 13:04:58 +00:00
zicodxx e819422d30 Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros 2009-11-29 17:07:14 +00:00
zicodxx 6a00504d89 Adding macros USE_UDP and USE_IPX for the compiler to compile with either UDP- and/or IPX-support and removed the older IPX macros 2009-11-29 16:46:13 +00:00
kreatordxx 886b202f47 Make Mac version numbers consistent, Xcode build settings tidy up 2009-11-29 06:02:45 +00:00
zicodxx e9d4eb051e Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering 2009-11-28 20:57:57 +00:00
kreatordxx 9192b5ede6 Fix some compile errors, including for the non-NETWORK build 2009-11-28 07:51:06 +00:00
zicodxx 242b3531fa Again making the joining safer 2009-11-25 00:26:26 +00:00
zicodxx fb08673f54 Removed timer_get_approx_seconds() and replaced with timer_get_fixed seconds since it was too inaccurate and created significant offset 2009-11-24 22:43:41 +00:00
zicodxx cf3f852095 Improved Disconnect-handling between levels; Improved Kick-handling; Do not say that IPv4 and IPv6 builds are not compatible in scons -h anymore 2009-11-24 15:20:09 +00:00
zicodxx 2c2dc3fc13 Remove the IP check when processing game info or version deny as the IP might be translated (IPv6 especially) 2009-11-24 12:12:15 +00:00
zicodxx dbf4d55839 Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
zicodxx 05ff20ccfb Adding cfile.h include to get CFILE definition work again 2009-11-22 11:07:25 +00:00
kreatordxx 96d305e54c Only list resolutions that can actually be used, using new gr_check_mode 2009-11-17 14:27:39 +00:00
kreatordxx d57c2981c2 Add endian converter for demos, read shareware demos, various bugfixes to demo system 2009-11-15 08:22:08 +00:00
kreatordxx 70bbac21b7 Read big endian savegames on little endian computers and vice versa 2009-10-05 02:51:37 +00:00
kreatordxx 31413b59df Fix compile error with ai_restore_state and include necessary ogl_init.h in state.c (whoops) 2009-09-11 05:15:53 +00:00
kreatordxx e7b5721797 Add program for extracting Mac data files from installer 2009-09-09 02:49:11 +00:00
kreatordxx 90c02b1ea3 Make state.c more similar between D1X and D2X 2009-08-22 07:21:19 +00:00
kreatordxx d7e33667bf Make the game screen into a \'window\', handling events through event_process 2009-08-10 10:47:17 +00:00
kreatordxx 16f615c6ff Make game.c more similar between D1X and D2X, making related changes to other files (\!) 2009-07-01 11:35:33 +00:00
kreatordxx af0c2db749 Split game.c into game.c, gamecntl.c and gamerend.c like d2x 2009-06-07 11:28:12 +00:00
kreatordxx 78d9b8f15f Make inferno.c more similar between D1X and D2X 2009-05-31 07:20:26 +00:00
kreatordxx ab40bd7566 Add include directives for last commit (whoops) 2009-05-22 10:53:14 +00:00
kreatordxx 45ba0ca307 Add new window system, not used yet 2009-05-21 12:16:39 +00:00
kreatordxx d7d319624b Add option to force either Redbook or Jukebox to use the playing order for the game CD 2009-05-06 12:19:28 +00:00
kreatordxx f139dda3a6 Make some files more similar between D1X and D2X 2009-05-03 12:31:30 +00:00
kreatordxx db27b1723d Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
kreatordxx 36e6885115 Disable network support for Mac OS X for now 2009-04-30 12:30:14 +00:00
zicodxx 85b086c0ef Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer 2009-04-09 07:41:30 +00:00