zicodxx
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acac225493
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Large improvement for _WIN32 native MIDI code by TURRICAN0: supprt for HMP track loop, seamless song looping, GS reset, pausing/resuming midi, volume control for each MIDI channel; Set GameArg.SndDisableSdlMixer automatically if compiled without SDL_mixer support; On _WIN32 play HMP natively again
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2010-11-28 16:49:40 +01:00 |
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kreatordxx
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e2efd34d30
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Enable exit sequence song for D2X (not available via Redbook)
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2010-09-26 14:22:55 +00:00 |
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kreatordxx
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fd5ff122ba
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When 'force descent ][ cd track order' is chosen, play and loop the credits track after the title track for Jukebox too
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2010-08-25 00:40:55 +00:00 |
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kreatordxx
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89da3a0eb7
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For Redbook, play the credits track after the title track like original Descent 2 did
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2010-08-23 11:29:45 +00:00 |
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zicodxx
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47255f4e31
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For each Music playback system defining own volume scaling definition which was wrong for SDL_mixer
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2010-08-19 15:54:19 +00:00 |
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zicodxx
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455136bb19
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Renamed MUSIC TYPE options BUILT-IN MUSIC to BUILT-IN/ADDON MUSIC and CUSTOM MUSIC to JUKEBOX; Removed LEVEL-DEPENDENT play order for Jukebox as this is now mainly covered by AddOn packs and future M3U-support
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2010-08-17 14:59:57 +00:00 |
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zicodxx
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fd32ea98c4
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Builtin music list now dynamically allocated and not limited to 30 songs; Instead of never loading new level when loading savestate ingame, only do this for Redbook and Custom Music playing order 'continously'; if no endlevel song is specified in Custom Music continue with level music
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2010-08-01 17:42:38 +00:00 |
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zicodxx
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98fb362850
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Fixing building on Windows if SDL_Mixer is not a target
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2010-07-05 12:14:49 +00:00 |
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zicodxx
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a01ae0f445
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Fixing digi_win32_ functions I broke yesterday. THANKS ZIF\!
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2010-06-15 18:27:10 +00:00 |
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zicodxx
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9877d658f3
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Process -nomusic argument again
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2010-06-14 17:55:25 +00:00 |
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zicodxx
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3a839c5b31
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Use strrchr instead of strchr for music filename extension in case there are dots in the filename
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2010-06-14 10:43:30 +00:00 |
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zicodxx
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cc12616895
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Increased SDL_mixer music abilities to play non-hmp from HOGs, having Level-music path to play, options to specify non-level tracks and added various playing order methods; Abstracted SDL_mixer- and Redbook-interfaces; Simplified program flow through all music functions
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2010-06-14 08:13:16 +00:00 |
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kreatordxx
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66bad6378f
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Actually play endgame music when game is finished, play briefing music instead of hum if appropriate
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2010-04-05 11:54:23 +00:00 |
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zicodxx
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7816fa03ab
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Adding a Failsafe to Songs-reading so it will not accidentially read over current Array-boundaries
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2010-02-23 16:05:11 +00:00 |
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zicodxx
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2f9916c46b
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Making reading of descent.sng a bit more flexible; Not dynamically allocated, yet, since missions are not as well
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2010-02-19 15:30:57 +00:00 |
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kreatordxx
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dd8f679724
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Make game.c more similar between D1X and D2X, making related changes to other files (\!)
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2009-07-01 11:35:33 +00:00 |
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kreatordxx
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67fa9e0e49
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Add option to force either Redbook or Jukebox to use the playing order for the game CD
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2009-05-06 12:19:28 +00:00 |
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kreatordxx
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b537639fac
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
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kreatordxx
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777f76aedf
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
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zicodxx
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33490e497e
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Do a songs_init() each time a song is played and try to read a new descent.sng - supporting descent.sng files in hog archives
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2008-11-19 15:52:07 +00:00 |
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zicodxx
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1de53497b2
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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kreatordxx
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4def3501ef
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Make sure the right audio CD track is played when starting a level
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2008-07-01 11:18:37 +00:00 |
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kreatordxx
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1b89b021d8
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make sure it knows whether an audio CD just inserted is the official one
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2008-06-17 13:41:29 +00:00 |
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kreatordxx
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558b2399a3
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tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
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2008-06-15 08:50:05 +00:00 |
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kreatordxx
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846c9231ed
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allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
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2008-05-28 10:38:30 +00:00 |
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kreatordxx
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fd95b79cae
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Add audio CD support to D1X, fix associated bugs
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2008-05-24 08:59:35 +00:00 |
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zicodxx
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6f5d6fd2e2
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Reworked keys for song changing a bit; Added Song control keys to help menu
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2008-05-18 13:20:06 +00:00 |
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zicodxx
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ec7f8b68de
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Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
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2008-05-01 21:40:34 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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77cb0fac31
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Control Redbook activity with GameArg.SndEnableRedbook only
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2007-07-27 13:35:40 +00:00 |
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zicodxx
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8217e50e0c
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Cleaned up more FindArg's - Sound Options
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2007-07-14 22:36:04 +00:00 |
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zicodxx
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f1d191f665
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removed -nocdrom argument, only use Redbook audio if specified with -redbook
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2007-04-15 11:02:55 +00:00 |
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zicodxx
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a43384d92a
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midi repeat improvements
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2006-05-05 14:18:42 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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