Commit graph

43 commits

Author SHA1 Message Date
Kp ee1003f29f Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
Kp 3677e7036e Pass object &to collide_player_and_powerup 2016-04-23 17:59:47 +00:00
Kp 7ea89fda9f Pass object_base &to bump_one_object 2016-04-23 17:59:47 +00:00
Kp 0c299248d4 Pass object &to apply_damage_to_player 2016-04-06 03:34:14 +00:00
Kp e283a22709 Use enum class for check_volatile_wall 2016-01-29 04:05:47 +00:00
Kp bc488a8f57 Improve check_volatile_wall 2016-01-29 04:05:47 +00:00
Kp e549f3451e Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
Kp cfc35e819d Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
Kp bb41075adb Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
Kp ad8b4230df Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
Kp 2196008178 Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
Kp 946048c54b Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
Kp 15fb75c1c7 Fix check_header_includes build 2015-07-25 23:10:45 +00:00
Kp 6792c1bc4b Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
Kp 3eb8f4813e Pass vcobjptr_t to apply_damage_to_controlcen 2015-04-22 02:44:30 +00:00
Kp adbefd39c4 Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
Kp 516b8b2397 Reduce collide.h includes 2015-04-19 04:18:51 +00:00
Kp d63be88eb0 Propagate use of vsegptridx_t 2014-11-23 04:58:45 +00:00
Kp 317fffe5da Move #endif to cover functions that need trigger 2014-11-17 04:02:26 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp 8aeeb3da0e Pass bump_one_object vms_vector by const & 2014-10-26 21:44:38 +00:00
Kp 012435f5c4 Pass collide_*_and_* arg by &
Use const& where possible.  Some are non-const due to the recent FVI
hack that resets the collision point late.
2014-10-26 21:36:40 +00:00
Kp 9a32e151ff Pass check_effect_blowup vms_vector arg by & 2014-10-26 21:36:35 +00:00
Kp 9dea4b4d88 Pass sound vms_vector arg by & 2014-10-26 21:33:50 +00:00
Kp eef8bb3365 Pass collide_two_objects vms_vector arg by & 2014-10-10 02:30:13 +00:00
Kp bcb26678e2 Remove unused hitpt on check_volatile_wall 2014-10-10 02:29:47 +00:00
Kp b95759aecc Propagate use of objptridx 2014-08-23 23:53:56 +00:00
Kp 66cb80c343 Propagate use of objptridx 2014-08-17 20:31:18 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp da1bd2fd08 Precompute collision tables 2014-06-24 03:40:31 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp a2427f58b5 Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
Kp 3a889b5825 Pass objptridx_t to apply_damage_to_robot 2014-01-12 00:33:14 +00:00
Kp b17bafa29f Pass objptridx_t to apply_damage_to_controlcen 2014-01-12 00:33:03 +00:00
Kp 9d0cc8324e Pass objptridx_t to net_destroy_controlcen 2014-01-12 00:32:30 +00:00
Kp a8aa9965e8 Pass objptridx_t to collide_*_and_* 2014-01-12 00:19:12 +00:00
Kp 8cffd14b8c Pass objptridx_t to collide_two_objects 2014-01-11 23:19:44 +00:00
Kp 1c7f58b448 Pass objptridx_t to collide_object_with_wall 2014-01-11 23:07:51 +00:00
zico 5f005baa3b Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible 2013-12-19 13:48:33 +01:00
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00
Kp d656bd4115 Move similar/main/game.c -> similar/main/game.cpp 2013-10-05 21:35:58 +00:00
Kp c58c4e4d06 Move declarations to headers 2013-10-03 03:11:52 +00:00
Kp 4cabcb5d3d Move */main/collide.h -> common/main/collide.h 2013-03-03 01:03:33 +00:00
Renamed from d2x-rebirth/main/collide.h (Browse further)