kreatordxx
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45ba0ca307
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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kreatordxx
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d7d319624b
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Add option to force either Redbook or Jukebox to use the playing order for the game CD
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2009-05-06 12:19:28 +00:00 |
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kreatordxx
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f139dda3a6
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Make some files more similar between D1X and D2X
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2009-05-03 12:31:30 +00:00 |
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kreatordxx
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db27b1723d
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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kreatordxx
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36e6885115
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Disable network support for Mac OS X for now
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2009-04-30 12:30:14 +00:00 |
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zicodxx
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85b086c0ef
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Abstracting networking protocols - Step 3: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup - Next up: Implementing new UDP layer
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2009-04-09 07:41:30 +00:00 |
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zicodxx
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0c36fecb42
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Abstracting networking protocols - Step 2: Introducing new structure to hold protocol-dependend and -independend information about Netgame and it's Players; Further isolation of the IPX code and renaming the netdrv_* code to ipxdrv_* as this is now actually IPX-only; Next up: Renaming network_* functions to net_ipx_*, writing wrappers for protocol dependend functions in multi.c, Implementing protocol selection and Cleanup
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2009-03-20 12:10:38 +00:00 |
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zicodxx
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0fc0fff7f1
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Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking
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2009-03-04 21:04:43 +00:00 |
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kreatordxx
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f149ace782
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Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music)
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2009-03-03 12:55:27 +00:00 |
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zicodxx
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abf43c66f8
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Small positional correction for homing-warning bitmap
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2009-02-23 10:21:25 +00:00 |
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zicodxx
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80debdb4d5
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Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow
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2009-02-23 10:15:23 +00:00 |
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zicodxx
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43190e625e
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Fixed param handling of expl_obj in do_explosion_sequence for the case that free_object_slots might have it set to OF_SHOULD_BE_DEAD before it's actually attached to another object
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2009-02-22 10:53:10 +00:00 |
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zicodxx
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d7a8f5ad84
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Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible
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2009-02-17 11:34:16 +00:00 |
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zicodxx
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5618f08d2d
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Added list to keep trace of received PDATA packets so receiver won't interpret them several times
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2009-02-15 19:03:57 +00:00 |
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zicodxx
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30590cf3b1
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When creating new player, make sure string is long enough for use with players dir
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2009-02-09 10:59:59 +00:00 |
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zicodxx
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e6b7867b27
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Removed PH_SCALE on Keyboard readings as caps movement not in sync to FrameTime; Removed scaled Joystick reading as it's not necessary anymore
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2009-02-09 10:52:42 +00:00 |
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zicodxx
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4ee0b415ad
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Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field
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2009-02-08 12:55:50 +00:00 |
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zicodxx
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ecbcec78d3
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Fixed connect-state mess in order of kmatrix flow
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2009-02-08 12:49:27 +00:00 |
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zicodxx
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177a49ac63
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Small docs update; Noloss thinking flaw correccted: Add a special type for PDATA packets that need to be ACK'd so other clients won't ACK everything
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2009-02-06 09:40:00 +00:00 |
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zicodxx
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5c566411e1
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Close out fire from queue list as this is not necessarily needed to keep games in sync; While processing the noloss queue, only process 5 packets max
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2009-02-03 10:56:22 +00:00 |
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zicodxx
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39ce196542
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Removed MULIT_POS_* hanldings as these signals are not created anymore
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2009-02-02 10:56:12 +00:00 |
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zicodxx
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21d9308934
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Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps
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2009-02-02 09:02:29 +00:00 |
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zicodxx
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5ca2103453
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Mea culpa - last revision - unwanted printf in netdrv_udp.c corrected
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2009-02-02 08:52:59 +00:00 |
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zicodxx
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fd8b425243
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Defined some default cockpit modes in Demo mode so we do not get invalid values when demo starts in non-default-view mode (as new HUD modes are only triggered at beginning and end of event); Removed Newdemo_flying_guided global; Init seismic disturbances in demo mode just to make sure tey are switched off when coming from game mode; Made initialisation for Missile_viewer signature saving global so we can reset it for each new level and make sure we get a correct missile view; Fixed regression in Ai_last_missile_camera
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2009-02-02 08:49:58 +00:00 |
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zicodxx
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f84a267dd1
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Added Packet-loss prevention code for Netgames
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2009-01-31 23:47:15 +00:00 |
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zicodxx
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be596fbbdd
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Fixing bug with incorrect/missing UDP port termination
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2009-01-31 14:52:06 +00:00 |
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kreatordxx
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cb9afb9bdf
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Last track is endgame track for any audio CD, endgame track not played when a level is started, jukebox/redbook works in game even if no MIDI songs
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2009-01-31 06:37:43 +00:00 |
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zicodxx
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b63f988d37
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New level render order for better seperation and blending between transculent level geometry and sprites
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2009-01-30 11:50:25 +00:00 |
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zicodxx
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94877bce5a
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Decreasing delay from timer_delay2 to timer_delay for sending/receiving packets when connecting to UDP host due to FPS-dependent inconsistencies in timer_delay2 causing packets possibly not received or sent frequently
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2009-01-29 11:15:18 +00:00 |
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zicodxx
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6ba4be9e2b
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Changed function naming convention in netdrv and below to general Descent code convention
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2009-01-26 05:01:18 +00:00 |
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zicodxx
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1acc8031b6
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Removed some old code to smooth FrameTime we don't need anymore
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2009-01-24 22:44:57 +00:00 |
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zicodxx
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21738cdd2c
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New condition to switch to Interpolated demo playback - the old one did NOT make ANY sense at all
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2009-01-22 12:30:32 +00:00 |
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zicodxx
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3699f316cc
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Took out old missile tracking code to be selectable over command-line to preserve consistency
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2009-01-17 11:11:07 +00:00 |
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zicodxx
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e6c160ca85
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Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
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2009-01-17 11:02:59 +00:00 |
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zicodxx
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e04250e266
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Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
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2009-01-15 23:58:36 +00:00 |
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zicodxx
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c37285c217
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Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
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2009-01-15 20:55:35 +00:00 |
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zicodxx
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007e23461e
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Cleaning up the mess from revision 892...
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2009-01-15 01:05:31 +00:00 |
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kiplingw
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70fd9452f1
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Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>)
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2009-01-14 19:54:45 +00:00 |
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zicodxx
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6038280726
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Added some randomness to collision sound delays and synced robot-player collision sprites to same steps
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2009-01-13 16:53:10 +00:00 |
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zicodxx
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f1544295dd
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Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects
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2009-01-13 01:19:19 +00:00 |
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kiplingw
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3afde73ac6
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Fixed: Segfault via buffer overflow when attempting to start or join a UDP/IP netgame in both d1x-rebirth and d2x-rebirth. Reproduceable on my box only in release mode and not debug...
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2008-12-27 04:23:56 +00:00 |
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kreatordxx
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b848edbdef
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Now the Mac D1X command keys work (whoops)
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2008-12-24 06:09:53 +00:00 |
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kreatordxx
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7b9dc359bb
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Make Redbook the default for Mac, because MIDI is buggy
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2008-12-23 10:05:23 +00:00 |
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kreatordxx
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33fb9fc7eb
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Fix Mac OS 9 compile issues, update Xcode project
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2008-12-21 08:54:03 +00:00 |
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zicodxx
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2b5c8d2b77
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Removed (#if 0) the unfinished Tracker stuff for our Release so it won't confuse the Win32 build
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2008-12-20 11:57:03 +00:00 |
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zicodxx
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828d753668
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Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu
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2008-12-13 12:58:57 +00:00 |
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kreatordxx
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0a7a505912
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Fix short_frameinfo sending code for big endian processors
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2008-12-13 04:05:30 +00:00 |
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zicodxx
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73dd8e0962
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Added /KillReactor command to blow up the reactor in Multiplayer games
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2008-12-12 15:57:00 +00:00 |
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zicodxx
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39b54f1686
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Added /KillReactor command to blow up the reactor in Multiplayer games
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2008-12-12 15:53:13 +00:00 |
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zicodxx
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616ddc6c45
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Changing back the use of D*X_IVER for Version checking as IVER is already too big for ubyte
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2008-12-12 02:05:30 +00:00 |
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