zicodxx
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9729e0adc3
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Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
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2008-04-13 10:59:10 +00:00 |
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zicodxx
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44bbb66101
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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96f1a961f6
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Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
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2008-03-23 13:03:42 +00:00 |
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zicodxx
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62f6f40ab3
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Code cleanup - old/unused/obsolete multiplayer code and more
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2007-12-29 14:18:49 +00:00 |
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zicodxx
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90225b5964
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Data types correction
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2007-11-01 18:49:28 +00:00 |
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zicodxx
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453cf2d609
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Fixed problems with GameTime wraparound - delay sounds, cloak, invulnerability, ping; Added debug key to Reset GameTime for testing; Removed -gl_vidmem; Cheat-code cleanup; Some HUD message redundancy
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2007-10-28 20:14:25 +00:00 |
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zicodxx
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1b93499adb
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Changed collision handling between robots and controlcen; Aligned constant sounds to GameTime; Using turn radius of 0x0024*F1_0 for all homing objects while not aligning smart blobs to movement vector
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2007-10-07 13:42:21 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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928a542b88
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Removed old Tactile-code since ForceFeedback is currently out of question
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2007-07-22 02:01:02 +00:00 |
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zicodxx
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3b7cac5e35
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Removed unused RealFrameTime; Removed FPS-dependent Homing-tracking code
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2007-07-16 00:28:22 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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046b534f3a
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fixed speeding bug in homing system
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2007-05-14 13:45:11 +00:00 |
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zicodxx
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082950e742
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made smart blobs easier to dodge
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2007-04-19 22:17:46 +00:00 |
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zicodxx
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543dfd9f88
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added Alex' patch to add FPS independent and physics homing missiles - also implemented command-line to switch back to legacy homers
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2007-02-17 22:52:23 +00:00 |
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zicodxx
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93245db50e
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made Omega selectable even if it has no energy left and can't fire
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2007-01-18 15:06:51 +00:00 |
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zicodxx
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117af93ffc
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fix crash when a robot's guided missile explodes (d2x-cvs takeover)
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2006-10-02 13:16:09 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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