Commit graph

198 commits

Author SHA1 Message Date
kreatordxx 846c9231ed allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted 2008-05-28 10:38:30 +00:00
zicodxx e19a1238de Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000 2008-05-25 08:19:31 +00:00
kreatordxx fd95b79cae Add audio CD support to D1X, fix associated bugs 2008-05-24 08:59:35 +00:00
kreatordxx 164e1f2350 give render_frame call both arguments (compiler error) 2008-05-24 08:56:56 +00:00
zicodxx 6b1ef665bf Reverting screenshot stuff - error prone 2008-05-21 21:59:16 +00:00
zicodxx dcba6e84bd Added a new set of preset resolutions 2008-05-21 21:50:14 +00:00
zicodxx f0e0d797da Updated docs 2008-05-21 14:25:00 +00:00
zicodxx 264014081e Make Screenshots over backbuffer; Implmented filtered mouse delta reading 2008-05-21 13:58:27 +00:00
zicodxx 8632098a9f Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher 2008-05-19 21:58:49 +00:00
zicodxx 5d7dc33e0c Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height 2008-05-19 19:28:27 +00:00
zicodxx 8d6a5f125c Added support for another egistered D1 HOG with different patching order... damn you PARALLAX 2008-05-19 12:45:33 +00:00
zicodxx 0afae4e25c If a key combo is called which uses key of default wepaon binding, flush inputs 2008-05-19 11:31:15 +00:00
zicodxx 6f5d6fd2e2 Reworked keys for song changing a bit; Added Song control keys to help menu 2008-05-18 13:20:06 +00:00
kreatordxx a7d8f850a9 set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle 2008-05-18 07:13:07 +00:00
kreatordxx 6ff14e726c remember the last IP address entered for UDP instead of parsing -ip_hostaddr 2008-05-16 11:39:27 +00:00
kreatordxx bfbb7c50ad use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers 2008-05-10 10:46:34 +00:00
zicodxx e6ec09869e Some code improvements and small fixes 2008-05-08 18:29:52 +00:00
zicodxx b772706508 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
zicodxx ec7f8b68de Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well 2008-05-01 21:40:34 +00:00
kreatordxx acb56ca502 make sure it doesn't try to write to gamelog.txt after it's closed 2008-04-27 05:06:30 +00:00
kreatordxx a7d9bba643 get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
zicodxx 5d19c11124 Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support 2008-04-22 08:29:29 +00:00
zicodxx 410dadb7c9 Hack to force DOS-style newlines for _WIN32 in gamelog.txt 2008-04-21 23:03:18 +00:00
zicodxx d457f9430d Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup 2008-04-21 18:39:49 +00:00
zicodxx 9bcea627d1 Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
zicodxx 53ed00581b Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global 2008-04-13 13:52:58 +00:00
zicodxx 44682b4d8a Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global 2008-04-13 13:14:19 +00:00
zicodxx 9729e0adc3 Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving 2008-04-13 10:59:10 +00:00
zicodxx 3a52d03d21 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
kreatordxx a62060bacf show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
zicodxx 44bbb66101 Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
kreatordxx 2b94bf476a add support for Mac D1 sounds (converted to RAW format), update Xcode project 2008-03-27 10:43:35 +00:00
zicodxx b4bbed6ed8 Do not actually blit movie frame if palette has been changed 2008-03-25 13:12:27 +00:00
zicodxx 3a747dbdee include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
zicodxx 96f1a961f6 Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:42 +00:00
kreatordxx 932607cab4 allow hoard.ham to go in 'Data' subdirectory 2008-03-22 06:23:19 +00:00
kreatordxx 34046e15ac add prototypes for show_game_stats and network_do_join_game to fix warnings 2008-03-22 04:57:52 +00:00
kreatordxx 10e956ccde allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-22 04:48:37 +00:00
kreatordxx 337434dcf5 allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle 2008-03-21 13:52:54 +00:00
zicodxx d2365d65f0 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
kreatordxx bc7c48320b update d2x.xcode to build universal binaries (requires Xcode 2.1 or greater), update source file list 2008-03-19 12:08:23 +00:00
zicodxx 6479a897b2 Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
zicodxx 10f39559bf Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
zicodxx f3d8d50a94 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kreatordxx 4d6d0dd246 fix bug where a Mac host crashes on starting a game 2008-02-24 06:40:56 +00:00
kreatordxx 0b4ec2d6ab make sure the right error message is shown if it can't open a demo 2008-02-24 06:37:34 +00:00
kreatordxx ba1203b822 use d_ memory functions in hmp2mid, since I already started to erroneously 2008-02-17 04:47:38 +00:00
kreatordxx bdabfbfd5a don't try and free mid_track_buf if it isn't allocated, if midi conversion doesn't work 2008-02-17 01:52:37 +00:00
kreatordxx f29c5c595d remove redundant iff functions 2008-02-13 11:46:49 +00:00
kreatordxx 912bef3a8b make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning 2008-02-12 12:27:05 +00:00