Commit graph

3373 commits

Author SHA1 Message Date
Kp 3ce1f2b3ed Require support for C++11 addressof 2020-05-02 21:18:43 +00:00
Kp db7b4b3f88 Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
Kp cc38cdf4b8 Qualify uses of std::make_unique 2020-05-02 21:18:42 +00:00
Kp 8839f538e0 Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
Kp 3170b11997 Modernize typedefs for std::array types
Use `using x = y;` instead of `typedef y x;`.
2020-05-02 21:18:42 +00:00
Kp 53761500f1 Qualify uses of std::array 2020-05-02 21:18:42 +00:00
Kp 9cee93abb1 Require support for C++14 std::exchange 2020-05-02 21:18:42 +00:00
Kp ddc25b59b7 Explicitly zero-initialize object structure members
C++17 will require this in order for `object::object()` to be constexpr.
Add it here, before switching over.
2020-05-02 21:18:42 +00:00
Kp 333d619858 Update tool_bundle.py to parse correctly under Python3
mmontag reports that tool_bundle.py cannot be parsed under Python 3.
Fortunately, the errors are all straightforward, so non-OS X systems can
see the errors when the file is imported.  Normally, the file is only
imported when building for darwin, so non-OS X systems do not see the
problem.

- Add parentheses to print() calls.  This is not consistent with the
  rest of the Rebirth output scheme, but is simple to do.
- Adjust the syntax for raising exceptions.

Reported-by: mmontag <https://github.com/dxx-rebirth/dxx-rebirth/issues/503#issuecomment-619463994>
2020-04-26 17:26:23 +00:00
Kp df19889f61 Prefer NSDMI over simple default constructors
This protects against mistakes if more constructors are added, and makes
the code easier to read.
2020-04-26 17:26:23 +00:00
Kp a431f23817 Use enumerated constant for save slot indexes 2020-04-26 17:26:23 +00:00
Kp 0b070880a7 Use C++11 user-defined literals to dispatch valptridx error style
Switch valptridx error style dispatching from using macro pasting to
using C++11 user-defined literals.  This makes the code a bit easier to
read, and removes the need for a C99-conforming preprocessor here, which
should help anyone trying to port to Microsoft Visual Studio.

The new implementation also fixes a limitation of the previous
implementation.  Before, an override that referenced an invalid name
could be silently ignored.  Now, incorrect overrides cause an attempt to
use an undefined instantiation, which fails with a compilation error.
2020-04-26 17:26:23 +00:00
Kp b396445efa Require support for std::index_sequence, std::make_index_sequence
The minimum supported compiler versions now provide a depth-efficient
implementation of std::make_index_sequence, which removes the last
reason to carry a private implementation.  In the case of clang, it
appears to have a special compiler intrinsic used to implement its
std::make_index_sequence.

Switch to the compiler-provided version for both gcc and clang.
2020-04-26 17:26:23 +00:00
Kp 5fa8c06914 Add experimental support for autosaves
Set autosave interval to 10 minutes, unless specified in the player's
configuration file.  Players can change the autosave to 0 minutes to
disable it.
2020-04-19 20:47:07 +00:00
Kp a1b3a86cba Use std::chrono::duration for ThisLevelTime, PlayTimeAllowed
Store PlayTimeAllowed in ticks since it is frequently accessed for logic
tests, but only rarely accessed for display.
2020-04-19 20:47:07 +00:00
Kp d197ba42c3 Fix mouse-selection in listboxes
Commit d355ef4030 removed a seemingly unnecessary modification of the
global variable grd_curcanv->cv_font, after eliminating all local reads
of it.  However, a non-local read, buried in listbox_mouse, depended on
grd_curcanv->cv_font being set to a MEDIUM font.  After that commit,
grd_curcanv->cv_font retained its prior value, which is not a MEDIUM
font.  This caused listbox_mouse to compute an incorrect height of the
lines in the listbox, which manifested as the game choosing the wrong
line when the mouse is clicked in the listbox.

Fix the problem by explicitly using MEDIUM3_FONT, since that was
usually the value left in grd_curcanv->cv_font prior to that commit.  In
some cases, a different MEDIUM font would be left there, but all the
MEDIUM fonts have the same height, so they are interchangeable for this
purpose.

Reported-by: Q3BFG10K <https://github.com/dxx-rebirth/dxx-rebirth/issues/498>
Fixes: d355ef4030 ("Pass font to various drawing functions")
2020-04-04 19:30:23 +00:00
Kp 23ebf27554 Move digi functions to dcx; use bitset for channels 2020-04-04 19:30:22 +00:00
Kp 714c13b3c1 Move WallAnims into d_game_shared_state 2020-04-04 19:30:22 +00:00
Kp a645fd2eba Allocate morph_data vectors dynamically
This greatly reduces the size of morph_data for most uses.
2020-02-26 05:07:34 +00:00
Kp 85a9034137 Move morph_data::morph_deltas into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 73612f6667 Move morph_data::morph_vecs into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 74f8fd0d4d Move morph_data::morph_times into a trailing allocation
Initially, this just makes the code more complicated.  In the end, it
will allow choosing the array size dynamically.
2020-02-26 05:07:34 +00:00
Kp 00df407381 Use a custom allocation for morph_data
This will enable shrinking the morph arrays to allocate only what is
needed.
2020-02-26 05:07:34 +00:00
Kp 27a96d0337 Simplify partial_range check for unsigned offset/length 2020-02-26 05:07:34 +00:00
Kp d4c48d80b5 Fix some failures in check_header_includes=1 builds 2020-02-26 05:07:34 +00:00
Kp 707df7b9de Move some newdemo functions into namespace dsx 2020-02-26 05:07:34 +00:00
Kp fd134851d1 Pass context to morph_start 2020-02-26 05:07:34 +00:00
Kp aaaf212dca Add unit test for zip iterator 2020-02-26 05:07:34 +00:00
Kp 94401b4085 Pass LevelUniqueMorphObjectState to find_morph_data 2020-02-26 05:07:34 +00:00
Kp 40726aa580 Mark xrange as returning unowned storage
It returns integers by value, not by reference.
2020-02-26 05:07:34 +00:00
Kp c088f15384 Use std::fill to overwrite poisoned ranges
gcc can replace std::fill with memset when the code would be a loop
writing byte values.
2020-02-11 04:48:14 +00:00
Kp 3f7149a346 Simplify text decoding 2020-02-11 04:48:14 +00:00
Kp 88087fbbab Move Text_string to dsx 2020-02-11 04:48:14 +00:00
Kp 669c341147 Move d_level_unique_morph_object_state to d_level_unique_object_state 2020-02-01 22:33:31 +00:00
Kp cac5f1da56 Move morph_data into dynamic allocations
This improves poison detection, and eliminates some large static
allocations (MAX_VECS * ((2 * vms_vector) + fix)).
2020-02-01 22:33:31 +00:00
Kp c55c7d1bd6 Move morph_data to dcx
Only one member was part of dsx, and it could be dcx instead.
2020-02-01 22:33:31 +00:00
Kp b6e782d128 Add unit tests for xrange 2020-02-01 22:33:31 +00:00
Kp 0aaa263adf Use enum class for morph_data submodel_state
Name the state members, instead of using magic constants.  Also, switch
from `int` to `uint8_t`, since there are only 3 valid values.
2020-02-01 22:33:31 +00:00
Kp 003fb2697b Use uint8_t for morph_data::n_submodels_active
The array it controls is only 10 elements long.  uint8_t can easily
represent all valid indices.
2020-02-01 22:33:31 +00:00
Kp 5653124a43 Move MAX_VECS into morph_data 2020-02-01 22:33:31 +00:00
Kp 03b6e604eb Fix valptridx build break in <gcc-7
gcc before gcc-7 failed to build valptridx:

```
common/include/valptridx.h: In instantiation of 'valptridx<managed_type>::ptridx<policy>::ptridx(const valptridx<managed_type>::ptridx<rpolicy>&) [with rpolicy =
 valptridx<dcx::segment>::vm; typename std::enable_if<(policy:: allow_nullptr || (! rpolicy:: allow_nullptr)), int>::type <anonymous> = 0; policy = valptridx<dcx::segment>::vc; managed_type = dcx::segment]':
similar/main/endlevel.cpp:586:105:   required from here
common/include/valptridx.h:686:14: error: 'using vptr_type = class valptridx<dcx::segment>::ptr<valptridx<dcx::segment>::vm>' is protected within this context
    vptr_type(static_cast<const typename ptridx<rpolicy>::vptr_type &>(rhs)),
              ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
common/include/valptridx.h:666:31: note: declared protected here
  using vptr_type = ptr<policy>;
```

This cannot be fixed in the obvious way because the error message is
wrong:

```
   664		using containing_type = valptridx<managed_type>;
   665	public:
   666		using vptr_type = ptr<policy>;
   667		using vidx_type = idx<policy>;
   668		using typename vidx_type::array_managed_type;
```

The type declarations _already are_ *public*, not *protected* as the
message states.  Relaxing the protection on the containing class
resolves the error.  This looks bad from an encapsulation perspective,
but does not make the code incorrect.
2020-01-24 03:49:32 +00:00
Kp 1a2cfa35ba Fix saving/loading games for missions in subdirectories
The historical savegame format cannot support finding a mission in a
subdirectory.  Add a backwards-incompatible modification to store the
full path in the savegame, and store it in a way that old versions will
fail gracefully.[1]  When loading demos, or legacy savegames, search for
the mission in all available directories.  Demos are still written with
an unqualified path because the demo loading code would crash if given
an oversized path.  Mission names sent over the network as part of
multiplayer use the guess logic now, so that guests do not need to have
the mission in the same path as the host.

[1] Versions affected by issue #486 may fail ungracefully.

Reported-by: AlumiuN <https://github.com/dxx-rebirth/dxx-rebirth/issues/491>
2020-01-18 21:57:39 +00:00
Kp 3e2d47f879 Track mission type correctly when loading mission list
- In D2X, do not accept Descent2-specific directives from Descent 1
  `.msn` files.
- Set the descent_version field correctly in the `mle`.  Previously,
  `.msn` was set to descent1 and all `.mn2` were set to descent2,
  regardless of whether the `.mn2` used `name`, `xname`, `zname`, or
  `!name`.
- Avoid rewinding the file and rereading the same line while checking
  the possible name types.
- Avoid recomputing end-of-string when it is already known.
- Avoid re-reading the mission file's version when the mission is
  chosen.  Instead, use the version that was recorded when the mission
  was loaded into the mission list.  This also fixes a bug where Descent
  1 `.msn` files would be classified as descent_version_type::descent2
  since both use `name =`, but that string has a different meaning
  depending on whether the file is `.msn` or `.mn2`.
2020-01-18 21:57:39 +00:00
Kp 3d09f4544b Remove macro Current_mission_filename 2020-01-18 21:57:39 +00:00
Kp 99356e0cdb Use enum for include/exclude anarchy mode 2020-01-18 21:57:39 +00:00
Kp 59b94a4dcb Call arch_close before atexit hooks begin
arch_close calls various library shutdown routines, some of which may
not be in good order after atexit hooks begin executing.  Call it before
returning from main, so that the libraries are still fully initialized.
2020-01-06 01:25:35 +00:00
Kp 05a54ef7c1 Merge pull #479 into master 2019-12-27 02:08:58 +00:00
Kp c9b1b5b1ec Use susegment for WALL_IS_DOORWAY 2019-12-27 02:02:23 +00:00
ziplantil 398d9013ef Merge remote-tracking branch 'upstream/master' into vertigo-exit-fix 2019-12-24 01:49:11 +02:00
Kp dfae1c7203 Split object_move_all for game/endlevel
endlevel wants to freeze the console player's last in-mine position.
Instead of copying the position out and back, refactor the flow to let
endlevel skip the update of the position.
2019-12-22 05:34:08 +00:00