dxx-rebirth/common
Kp dfae1c7203 Split object_move_all for game/endlevel
endlevel wants to freeze the console player's last in-mine position.
Instead of copying the position out and back, refactor the flow to let
endlevel skip the update of the position.
2019-12-22 05:34:08 +00:00
..
2d Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
3d Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
arch modify SConstruct to handle target platform; fix track finish detect code 2019-10-27 14:53:48 +02:00
editor Enable -Wformat-truncation 2018-08-26 18:10:36 +00:00
include Explicitly default valptridx<T>::strong_typedef 2019-12-17 05:01:38 +00:00
main Split object_move_all for game/endlevel 2019-12-22 05:34:08 +00:00
maths Fix integer truncation in quaternion setup 2019-04-13 18:00:07 +00:00
mem Use array<> for memdebug data 2016-10-29 23:16:15 +00:00
misc Fix Windows build of hmp.cpp 2019-05-17 02:13:22 +00:00
music Rework ADL dynamic loader 2018-10-15 00:51:53 +00:00
texmap Fix fallthrough warning in ntmap.cpp [SDL only] 2019-07-07 22:00:02 +00:00
ui Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
unittest Add unit tests for valptridx parameter validation 2018-06-17 05:04:38 +00:00