zicodxx
|
f5f7435439
|
Toggle console by KEY_SHIFTED+KEY_ESC again - as it should be
|
2011-01-16 11:55:26 +01:00 |
|
zicodxx
|
8c5f76a2aa
|
Generally use PATH_MAX for filename arrays in titles code
|
2011-01-16 11:38:35 +01:00 |
|
zicodxx
|
ee3a1b6189
|
When changing resolutions and Game_wind is present, send EVENT_WINDOW_ACTIVATE shortly so it's canvase will align to the new resolution seamlessly
|
2011-01-16 02:09:45 +01:00 |
|
zicodxx
|
a8f3f4764f
|
Added feature to enable Anisotropic filtering is supported by hardware or driver; Reworked way of handling texture filtering information so ingame switching is possible again; Little fix for ogl_get_verinfo which was taken out for ordinary OGL code but should for OGLES
|
2011-01-16 01:50:28 +01:00 |
|
zicodxx
|
e74f5e60d1
|
Fixed alpha limit for ogl_ulinec(), gr_uricle(), gr_disk()
|
2011-01-15 20:50:22 +01:00 |
|
zicodxx
|
e77fc51656
|
main/game.c: Due to recent changes in event_poll() game_handler() must call ReadControls() for EVENT_MOUSE_MOVED, too; Little fix for FixedStepCalc()
|
2011-01-15 13:51:13 +01:00 |
|
zicodxx
|
ae194bf7a6
|
Fixed some compiler warnings
|
2011-01-15 00:33:10 +01:00 |
|
zicodxx
|
eb1ad2655f
|
Converted console into a window and allow it to show in every part of the game; Fit several poll functions and kmatrix so they won't get interrupted by the console
|
2011-01-14 22:55:55 +01:00 |
|
zicodxx
|
79e57e679a
|
Moved scroll arrow one unit to the left to be not pixel-aligned to possible checkbox; Made newmenu sliders only react to spacebar, backspace, left and right since pageup/down is already taken for menu scrolling and all other previous key assignments will not work on most spread keyboard layouts
|
2011-01-14 21:32:53 +01:00 |
|
zicodxx
|
ce50e7d4e7
|
Added feature to optionally disable friendly fire in Team and Coop games
|
2011-01-14 19:48:36 +01:00 |
|
zicodxx
|
4e5e3fa604
|
Added Descent2 Multiplayer features: Kill goals, Allowed play time; Bright players, Invulnerable when reappearing
|
2011-01-14 17:56:14 +01:00 |
|
zicodxx
|
03fbd12ac9
|
Using timer_query() instead of clock() in InitPlayerPositions(); Also check up distance up to 10 segments
|
2011-01-14 16:38:06 +01:00 |
|
zicodxx
|
c918f54d56
|
In multi_leave_game check for Player_eggs_Dropped before actually dropping to prevent multiple drops in case player quits game after being killed; put console output level of multiplayer powerup cap messagers to CON_VERBOSE; Fixed small compiler warning in gamesave.c due to last commit
|
2011-01-14 15:12:39 +01:00 |
|
zicodxx
|
6e0ea332de
|
Removed D1X implementation of multiplayer powerup capping and added D2X code to replace this (UDP-only); Added a bunch of D2X code for general and multiplayer powerup dropping to make codes more consistent to each other; Removed MULTI_PROTO_D1X_VER and MULTI_PROTO_D1X_MINOR defines since they are not needed anymore
|
2011-01-14 14:29:36 +01:00 |
|
Chris Taylor
|
80597ad64f
|
Fix compile errors introduced when merging
|
2011-01-14 17:49:33 +08:00 |
|
Chris Taylor
|
2bd3385abd
|
For editor, replace use of ui_mega_process() with event_process(), with the editor's own default event handler; add EVENT_MOUSE_MOVED event with event_mouse_get_delta() accessor; add event_key_get() to replace ugly casting; rename mouse_get_button() with event_mouse_get_button() to keep with name convention; only send idle events when there are no input events so editor still works properly (or the same anyway); add and use event_send() function for input events (including idle)
|
2011-01-13 12:36:19 +08:00 |
|
zicodxx
|
010f7fb6d6
|
Fixed Menu setting for AllowedItems which was broken due to changed return value of newmenu_do1
|
2011-01-11 01:25:47 +01:00 |
|
zicodxx
|
340aa84298
|
Reverted most of the last commit - didn't work well when timer was updated too frequently
|
2011-01-11 00:37:38 +01:00 |
|
zicodxx
|
b76daeb8a8
|
In timer_update() use i2f and fixdiv for SDL_GetTicks() to get more accurate values to F64_RunTime; Added rollover check for SDL_GetTicks() to timer_delay2()
|
2011-01-10 22:59:00 +01:00 |
|
zicodxx
|
35570bb2d5
|
Let credits track fade out at the end of text sequence; Fixed usage for RBAPlayTracks - when playing only one track last must be equal first, not 0; In hmp_open changed data from long to int, preventing memory explosion depending on optimisation of the code
|
2011-01-10 20:40:53 +01:00 |
|
zicodxx
|
31d17380ec
|
Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk
|
2011-01-10 16:12:00 +01:00 |
|
zicodxx
|
7305f3d51e
|
Mousebutton assigned to CYCLE SECONADARY was actually calling CYCLE PRIMARY
|
2011-01-09 19:45:09 +01:00 |
|
zicodxx
|
8bda08ed7f
|
Improvement on the HMP track loop feature by TURRICAN; Added small template fix for descent.hmp which is supposed to be activated soon as we have some kind or Checksum function
|
2011-01-09 17:51:45 +01:00 |
|
zicodxx
|
10e4fc3274
|
Fix for rev959: my_pnum must be defined static
|
2011-01-09 17:09:26 +01:00 |
|
zicodxx
|
38df3322e3
|
Set max UDP packet size to 1024 again (seems some configuration DO have problems with larger packets after all)
|
2011-01-09 14:19:00 +01:00 |
|
zicodxx
|
3307f3da07
|
Fix small bug in vertex_array for ogl_ubitblt_i
|
2011-01-06 20:12:45 +01:00 |
|
zicodxx
|
f0d75e5689
|
Draw FlightSim Reticle on Automap display, too
|
2011-01-06 14:56:12 +01:00 |
|
zicodxx
|
28bf026158
|
Added OpenGL ES support - contributed by Florian Feucht and Oliver Haag
|
2011-01-06 12:43:55 +01:00 |
|
zicodxx
|
6d665fbb10
|
Introduced FlightSim control scheme for mouse which adds delta values to absolute position to behave like a Joystick; Added Deadzone slider for FlightSim as well as an optional Reticle display to show the positional data on screen; Removed old Mouselook hack in favor of this new feature
|
2011-01-04 11:43:30 +01:00 |
|
zicodxx
|
182fa63ea8
|
More consistency in SConstruct command-line variables; Added automatic Endianess-checker; Set target to 'd1x-rebirth' no matter if OpenGL or not
|
2011-01-03 11:42:50 +01:00 |
|
zicodxx
|
8c75bd0957
|
Added feature to disable D2-style Prox. Bomb Gauge; Moved NoRedundancy and MultiMessages toggles from GameArg to PlayerCfg to be set via Misc Options
|
2011-01-03 02:01:09 +01:00 |
|
zicodxx
|
919470db2f
|
Added Cycle Primary/Secondary to the config panels for keyboard and joystick like in D2X-Rebirth and store them in the designated key/button arrays; Added Cycle Primary/Secondary for Mouse which makes wheel axis cycling unnecessary and also let Weapon Keys be assigned to a Mouse button; If GameArg.NoStickyKeys do flush these keys so they can be used as normal game keys - otherwise ban them; Fixed crash when reassigning mouse button greater than 3; Joystick/Mouse function taking button as argument now check for sanity of this value so they can safely be used in kconfig code and deal with unassigned key values
|
2011-01-03 01:08:52 +01:00 |
|
zicodxx
|
80cf3fd308
|
Introduced function key_ismodlck to get the status of modifier keys or sticky keys; Let sticky keys survive flush so we can accurately use their real states; Added key repeating via SDL; Depending on status of KEY_NUMLOCK keypad will either be used as numerical or arrow input in menus
|
2011-01-02 18:07:37 +01:00 |
|
zicodxx
|
70bf7e8694
|
Mouse wheel now can scroll through menu/listbox items; Right mouse button closes a menu (without the need of these ugly close boxes); Also added mouse-closing capabilities to credits, scores and kconfig menus; While being in UDP Netgames list, override keycode at PAGEUP/DOWN keypress to only flip pages without modifying citem also added messagebox showing TXT_INVALID_CHOICE when invalid netgame was chosen
|
2011-01-02 12:25:43 +01:00 |
|
zicodxx
|
21adec7f5c
|
Fixed glitch in scroll arrow position; Added newmenu_scroll which can scroll through all kind is menu structures including automatically handling NM_TYPE_TEXT items as well as automatically updating scroll_offset; PageUp/Down now scrolls by 10 items, Home/end will select first/last/items of menu creating consistency to listbox behaviour; Fit text for GrabInput to be more understandable
|
2010-12-30 23:36:35 +01:00 |
|
zicodxx
|
05236e9c45
|
Added Sensitivity/Deadzone menu with sliders for each movement based action seperated for joystick and mouse to support all kinds of configuration - regardless the amount of joystick axes and whatnot; SDL_WM_GrabInput does not only capture mouse but also focus keyboard input - changed code to respect this fact and made grabbing a menu option which is enabled by default
|
2010-12-28 19:11:06 +01:00 |
|
Chris Taylor
|
54fea43e07
|
Make the keypad info display into a window
|
2010-12-28 12:27:34 +08:00 |
|
zicodxx
|
6ccbb83a88
|
Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight
|
2010-12-24 10:06:03 +01:00 |
|
Chris Taylor
|
0557c8bb43
|
Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
|
2010-12-24 12:26:24 +08:00 |
|
zicodxx
|
e15bd60656
|
Align timer_delay for credits so the song (midi or redbook) should at least be heard once
|
2010-12-23 23:38:27 +01:00 |
|
zicodxx
|
9f138fbf2a
|
Reworked object sending/receiving to work without unnecessary type casting and a bit less error prone; Also increased UDP max packet size to 2048 so we can send 7 objects per frame
|
2010-12-23 22:42:06 +01:00 |
|
Chris Taylor
|
da06d9889e
|
Put event_process() in ui_mega_process(), hopefully getting editor to (mostly) work (not on Mac yet)
|
2010-12-22 22:13:33 +08:00 |
|
Chris Taylor
|
2effee8a4f
|
Fix warning for deliberate GameTime64 wrap; uncomment multi_object_to_object_rw and multi_object_rw_to_object prototypes
|
2010-12-22 21:58:34 +08:00 |
|
zicodxx
|
401a546bb2
|
in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds
|
2010-12-22 14:53:23 +01:00 |
|
zicodxx
|
858aa603e6
|
added hitobj_list to struct laser_info to get a bit cleaner code
|
2010-12-22 10:41:15 +01:00 |
|
Chris Taylor
|
e9fba443ef
|
Fix warning for deliberate GameTime64 wrap; uncomment multi_object_to_object_rw and multi_object_rw_to_object prototypes
|
2010-12-22 17:38:52 +08:00 |
|
Chris Taylor
|
4f6199f40a
|
Use game_init_render_buffers for editor (for now), fixing crash
|
2010-12-22 17:21:32 +08:00 |
|
zicodxx
|
4b265301a0
|
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion
|
2010-12-22 01:17:49 +01:00 |
|
zicodxx
|
c75cd30d84
|
In window_close() prev window did not get EVENT_WINDOW_ACTIVATED but the recent closed window got it causing previous window not being activated anymore and a bunch of memory errors
|
2010-12-22 01:11:11 +01:00 |
|
zicodxx
|
ffc73ed4f2
|
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next)
|
2010-12-11 00:18:03 +01:00 |
|