Fixed some compiler warnings

This commit is contained in:
zicodxx 2011-01-15 00:33:10 +01:00
parent eb1ad2655f
commit ae194bf7a6
3 changed files with 20 additions and 9 deletions

View file

@ -1,5 +1,9 @@
D1X-Rebirth Changelog
20110115
--------
arch/linux/ipx.c, main/net_ipx.c: Fixed some compiler warnings
20110114
--------
main/credits.c, main/menu.c, main/net_udp.c, main/scores.c: Fix compile errors introduced when merging

View file

@ -78,7 +78,8 @@ static int ipx_open_socket(socket_t *sk, int port)
}
ipxs.sipx_family = AF_IPX;
ipxs.sipx_network = *((unsigned int *)&MyAddress[0]);
memcpy(&ipxs.sipx_network, MyAddress, 4);
// ipxs.sipx_network = *((unsigned int *)&MyAddress[0]);
/* ipxs.sipx_network = htonl(MyNetwork); */
bzero(ipxs.sipx_node, 6); /* Please fill in my node name */
ipxs.sipx_port = htons(port);
@ -132,7 +133,8 @@ static int ipx_send_packet(socket_t *mysock, IPXPacket_t *IPXHeader, u_char *dat
/* if destination address is 0, then send to my net */
if (ipxs.sipx_network == 0)
{
ipxs.sipx_network = *((unsigned int *)&MyAddress[0]);
memcpy(&ipxs.sipx_network, MyAddress, 4);
// ipxs.sipx_network = *((unsigned int *)&MyAddress[0]);
}
memcpy(&ipxs.sipx_node, IPXHeader->Destination.Node, 6);

View file

@ -312,8 +312,8 @@ void ipxdrv_send_packet_data( ubyte * data, int datasize, ubyte *network, ubyte
if (driver->usepacketnum)
{
ubyte buf[MAX_IPX_DATA];
*(uint *)buf = ipx_packetnum++;
memcpy(buf, &ipx_packetnum, 4);
ipx_packetnum++;
memcpy(buf + 4, data, datasize);
driver->send_packet(&socket_data, &ipx_header, buf, datasize + 4);
}
@ -963,6 +963,7 @@ net_ipx_new_player(IPX_sequence_packet *their)
{
int objnum;
int pnum;
uint server;
pnum = their->player.connected;
@ -984,7 +985,8 @@ net_ipx_new_player(IPX_sequence_packet *their)
memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
memcpy(Netgame.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
if ( (*(uint *)their->player.protocol.ipx.server) != 0 )
memcpy(&server, their->player.protocol.ipx.server, 4);
if ( server != 0 )
ipxdrv_get_local_target( their->player.protocol.ipx.server, their->player.protocol.ipx.node, Players[pnum].net_address );
else
memcpy(Players[pnum].net_address, their->player.protocol.ipx.node, 6);
@ -1020,6 +1022,7 @@ void net_ipx_welcome_player(IPX_sequence_packet *their)
ubyte local_address[6];
int player_num;
int i;
uint server;
// Don't accept new players if we're ending this level. Its safe to
// ignore since they'll request again later
@ -1048,7 +1051,8 @@ void net_ipx_welcome_player(IPX_sequence_packet *their)
memset(&IPX_sync_player, 0, sizeof(IPX_sequence_packet));
Network_player_added = 0;
if ( (*(uint *)their->player.protocol.ipx.server) != 0 )
memcpy(&server, their->player.protocol.ipx.server, 4);
if ( server != 0 )
ipxdrv_get_local_target( their->player.protocol.ipx.server, their->player.protocol.ipx.node, local_address );
else
memcpy(local_address, their->player.protocol.ipx.node, 6);
@ -2473,6 +2477,7 @@ void net_ipx_read_sync_packet( ubyte * data )
{
int i, j;
netgame_info *sp = &Netgame;
uint server;
char temp_callsign[CALLSIGN_LEN+1];
@ -2522,12 +2527,12 @@ void net_ipx_read_sync_packet( ubyte * data )
memcpy( Players[i].callsign, sp->players[i].callsign, CALLSIGN_LEN+1 );
#ifdef WORDS_NEED_ALIGNMENT
uint server;
memcpy(&server, TempPlayersInfo->players[i].protocol.ipx.server, 4);
memcpy(&server, sp->players[i].protocol.ipx.server, 4);
if (server != 0)
ipxdrv_get_local_target((ubyte *)&server, sp->players[i].protocol.ipx.node, Players[i].net_address);
#else // WORDS_NEED_ALIGNMENT
if ( (*(uint *)sp->players[i].protocol.ipx.server) != 0 )
memcpy(&server, sp->players[i].protocol.ipx.server, 4);
if ( server != 0 )
ipxdrv_get_local_target( sp->players[i].protocol.ipx.server, sp->players[i].protocol.ipx.node, Players[i].net_address );
#endif // WORDS_NEED_ALIGNMENT
else