If the song originates in an m3u playlist, no temporary buffer is
needed. Avoid allocating and initializing one, and instead pass the
pointer directly from the CMLevelMusicPath field.
- Skip reading unused alpha channel in TGA screenshot path. The alpha
channel is discarded, so skip even retrieving it from OpenGL.
- Perform the red/blue swap in place, instead of copying into an
additional buffer.
The contents of the output buffer are undefined if PHYSFSX_getRealPath
fails, so mark the function as [[nodiscard]] and modify all callers to
check that the function succeeded.
Rework the error paths to return path-specific status codes so that the
caller can report exactly which step caused an HMP file to be rejected.
On error, print this reason numerically and, if the reason was a PhysFS
error, also print the PhysFS error code numerically and symbolically.
This triggers a diagnostic from -Wuseless-cast. It appears to be
unnecessary, after tracing down typedefs. It might need to be restored
if some platform uses a definition that is neither the same type nor
implicitly convertible.
gr_find_closest_color did not need it. Remove it. For the others,
resetting the count is sufficient. There is no need to reset the
individual elements.
The SDL_mixer library has already been instructed, via Mix_Volume, to
scale the volume of sounds on all channels, by an amount based on
digi_volume. There is no need to manipulate the effective distance of a
particular sound to further scale it by digi_volume. Even if this
second scale was needed, it was done incorrectly, because it was only
applied when the sound was started, but not re-applied when the sound's
volume was updated due to positional changes. As a result, any sound
which was updated would switch to an unscaled version. Sounds which
were never updated, such as those attached to the viewer object, would
retain their original scaled volume.
Update the implementation of digi_mixer_set_channel_volume to call
Mix_SetDistance in the same way as digi_mixer_start_sound, for
readability and consistency.
Add RAII wrappers for unmounting PHYSFS paths. Use them in places that
previously handled unmounting explicitly. Also, use it for descent.hog
/ descent2.hog, which previously were left mounted indefinitely.
The fallthrough appears to be intentional. Add an annotation to allow
it.
Fixes: 6bc0e822d2 ("Handle HUD overlays in separate screen rects for stereo renderings.")
Note since ogl_stereo_frame() is only ever called once per ogl_start_frame()..
ogl_end_frame() instance, only the active stereo eye view needs to be handled.
Implies that separate left/right viewport/transform caches are redundant.
Equivalent to legacy Descent 1.5 pixel shift methods for stereo formats.
Since Descent is rendering viewpoint differences for left/right eyes,
pixel shifting via display viewport is sufficient adjustment.
Since OGL layer here is essentially handling display output surfaces,
the OGL projection transform is not useful for stereo parallax effects
as when used for 3D scenes.
Enable stereo mode when launched via -gl_stereo option.
GL_STEREO quad buffering may not be available unless OGL layer
supports stereo pixel format descriptors.
Half-height viewport rendering for above/below format.
Half-width viewport rendering for side/by/side formats.
HUD & cockpit elements disabled when stereo views active.
OGL layer used for rendering surfaces, so using left/right viewports absent stereo quad buffers.
Using legacy Descent +/- eye offset method for left/right stereo perspective rendering passes.
fbd05a1592 dropped an include of "jukebox.h" as unnecessary. jukebox
was almost unnecessary, but jukebox includes physfsx, and physfsx
includes stdexcept. stdexcept is necessary. Include stdexcept
directly.
Fixes: fbd05a1592 ("optimize include files (include what you use)")