Commit graph

32 commits

Author SHA1 Message Date
Kp 3428ea6392 Remove Show_only_curside
Show_only_curside was locked to 0 in EDITOR builds, but only EDITOR
builds could render the current side.
2016-01-03 20:21:35 +00:00
Kp db9fb0ed42 Move more symbols into namespace dcx/dsx 2015-12-22 04:18:50 +00:00
Kp 26e948d5f1 Uninline namespace dsx 2015-12-13 18:00:49 +00:00
Kp e549f3451e Use inline namespace dsx for object.h 2015-12-05 22:57:25 +00:00
Kp bb41075adb Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
Kp 2196008178 Move fwdobject.h -> fwd-object.h for consistency 2015-10-10 03:44:14 +00:00
Kp b626ca67e7 Combine game-specific preprocessor blocks
Change:

	#ifdef D1
	x;
	#endif

	...

	#ifdef D1
	y;
	#endif

to:

	#ifdef D1
	x;
	y;
	#endif
	...
2015-09-19 23:04:35 +00:00
Kp 68834fb929 Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
Kp eedfaab822 Remove OGL Max_linear_depth 2015-04-22 02:44:29 +00:00
Kp 3ad422a4be Include <vector> in render.h
Some systems include <vector> as a side effect from other headers.  OS X
Yosemite is not such a system.

Reported by kreatordxx: https://github.com/dxx-rebirth/dxx-rebirth/issues/29
2015-01-11 18:10:40 +00:00
Kp 9ffd958d3d Create window_rendered_data locally 2014-12-18 04:12:38 +00:00
Kp adbff232c5 Split seg/obj vars of find_seg_side_face 2014-12-13 17:47:01 +00:00
Kp 0b086b1b0d Optimize rendering
- Make Max_linear_depth_objects const
- Skip setup of object rendering if no objects to render
- Defer setting globals until after conditional confirms a segment will
  render
2014-12-13 17:18:07 +00:00
Kp 7c98dea8be Pass render_frame arg by & 2014-12-13 04:11:21 +00:00
Kp b79e432a3e Pass render_mine arg by & 2014-12-13 04:11:16 +00:00
Kp e027c821c9 Pass update_rendered_data arg by & 2014-12-13 04:11:04 +00:00
Kp f206b3b127 Reduce inclusion of object.h 2014-11-23 04:36:58 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp 3412bf4b3a Make rotate_list input const 2014-10-26 03:24:09 +00:00
Kp 703f60ac3f Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
Kp 01638a7eb0 Move N_render_segs into render_state_t 2014-09-07 23:56:37 +00:00
Kp 2a3176dc98 Use array<> for segment members 2014-08-16 18:14:00 +00:00
Kp 125d9257be Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
Kp cec32ce3f5 Move render state arrays onto stack 2014-08-12 02:28:03 +00:00
Kp 4fadbbc92c Replace render globals with const 2014-07-30 03:06:41 +00:00
zico ad7cb106bc Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
Kp f05b6f0008 Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
Kp 9de54cfa74 Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
	if line == cxxguard:
		guard = 1
		continue
	if guard:
		if line == 'extern "C" {\n':
			guard = 2
			continue
		if line == '}\n':
			guard = 0
			continue
		if guard == 2:
			assert(line == '#endif\n')
			guard = 0
			print cxxguard,
			continue
	print line,
2013-12-06 03:35:32 +00:00
Kp 584fc93f34 Move similar/main/automap.c -> similar/main/automap.cpp 2013-10-05 21:35:58 +00:00
Kp c58c4e4d06 Move declarations to headers 2013-10-03 03:11:52 +00:00
Kp a9123e0b45 Move */texmap/*.c -> common/texmap 2013-03-17 23:01:32 +00:00
Kp b00d8130fa Move */main/render.h -> common/main/render.h 2013-03-03 01:03:33 +00:00
Renamed from d2x-rebirth/main/render.h (Browse further)