Commit graph

127 commits

Author SHA1 Message Date
Kp 8109379fdd Use inline namespace dsx for similar/misc/ 2015-12-13 18:00:48 +00:00
Kp 82d0c2ed96 Make some implicit uses of ptridx construction explicit 2015-11-19 03:23:34 +00:00
Kp ec70edcc65 Use operator= to copy vms_vector 2015-11-15 22:30:40 +00:00
Kp 0b8a34d56d Remove write-only sc_last_item 2015-11-14 18:17:22 +00:00
Kp 44753209d6 Move homing_object_dist to object.ctype.player_info 2015-11-14 18:17:22 +00:00
Kp 52051c427b Move invulnerable_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp 9eb8aba4c9 Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
Kp 6b353cb9ac Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8a81e25ab0 Move player laser_level to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp b788d0b563 Move player primary_weapon_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 8d6949efa6 Move player killer_objnum to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp 6037372cdf Move player vulcan_ammo to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Kp e227ef1b32 Move player secondary_ammo to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 6fd6436f14 Move player energy to object.ctype.player_info 2015-11-07 21:55:58 +00:00
Kp 2e28a491f2 Move player shields to struct object 2015-11-07 21:55:58 +00:00
Kp 070444157e Use type safe player flags 2015-10-30 02:52:55 +00:00
Kp 7ac2840bfe Rename Netgame.player_flags to .net_player_flags
The simple name conflicts with an upcoming change.
2015-10-30 02:52:54 +00:00
Kp e130ea7b36 Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
Kp 78de0ac119 Add fwd-event.h with forward declarations of event.h 2015-10-09 02:46:10 +00:00
Kp 7034b68357 Manage world time automatically where possible
For all cases where world time nests, use automatic management.  Some
sites disable time in one function and enable it elsewhere.  These are
untouched.
2015-10-09 02:46:09 +00:00
Kp 71ffbdf719 Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
Kp cd0b3965a4 Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
zico 1aeb8505ee Rearranged some calls of start_time() and stop_time() (+ limited usage to single functions) to make sure time_paused does not go out of balance 2015-08-30 14:04:59 +02:00
zico 15757d552f Added STATE_MATCEN_VERSION for reading/writing matcen_info in savestates (equal to GAME_VERSION) instead of using STATE_VERSION 2015-08-27 18:55:14 +02:00
Kp fd5d7b800d Move reactor gun loop into calc_controlcen_gun_point 2015-08-26 03:15:10 +00:00
Kp 4434559e8e Write old matcen_info to D1 savegames
Fixes: 92814475a9 ("Use array<> for RobotCenters")
2015-08-26 03:15:10 +00:00
Kp 17b1943c5e Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
Kp bda7fef3a0 Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
Kp f38e80c053 Use get_local_plrobj to compute reference to object of local player 2015-07-25 23:10:45 +00:00
Kp 0d9781d5be Use valptr for state.cpp 2015-07-12 01:04:21 +00:00
Kp 06b453d617 Enable D1 weapon drops 2015-07-02 02:37:55 +00:00
Kp 78f6dc29a6 Cache font scale Y float 2015-06-13 22:42:20 +00:00
Kp 5573ed6bea Cache font scale X float 2015-06-13 22:42:20 +00:00
Kp 994350f752 Use valptr for state highest_valid 2015-06-13 22:42:19 +00:00
zico b04282e791 Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base 2015-05-30 18:29:41 +02:00
zico 7ba3d1317b Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count 2015-05-28 15:22:40 +02:00
Kp f5b02ce6a0 Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
Kp 7dae02fbb4 Remove write-only ai_static D1 follow_path_end_seg 2015-05-09 17:39:00 +00:00
Kp 8d849b2b39 Wrap laser level in class
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp cca163fc30 Split select_weapon 2015-04-26 20:15:52 +00:00
Kp e883d7c872 Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
Kp c338862ad6 Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
Kp 32b4b8f0bb Use enum class for level save/load 2015-04-19 04:18:49 +00:00
derhass 49e7cfe37e GLES: never declare the unused variable gl_draw_buffer
Move the declarition directly to the code part where it is used
(always in a #ifndef OGLES block).
2015-04-04 22:58:02 +02:00
Kp 6b6eaef226 Include polyobj.h from robot.h
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp 6a4c7ed78e Inline away D1 secret_restore values 2015-04-02 02:36:53 +00:00
Kp 91d31b1952 Wrap object signature in subtype 2015-03-22 18:49:21 +00:00
Kp 5dace576ae Defer checking citem in state_callback 2015-02-28 22:34:07 +00:00
Kp a9a330bf3f Use array<> for expl_wall_list
Fixes: 125d9257be ("Use special type names for segment/object numbers")
2015-02-28 19:36:01 +00:00
Kp f900d4a5ee Remove RAIIdmem::operator pointer
Mac OS X defines uint_fast32_t to unsigned int, causing ambiguous
overloads between RAIIdmem::operator[](std::size_t) and
RAIIdmem::operator[](int).  Adding a disambiguating overload for OS X
breaks Windows.  Remove operator pointer and operator[].  Rely on the
inherited operator[] for indexing.  Require users to call ->get() to
convert to a simple pointer.

First btb ambiguity reported: https://github.com/dxx-rebirth/dxx-rebirth/pull/34
Second btb ambiguity reported: https://github.com/dxx-rebirth/dxx-rebirth/pull/43
2015-02-17 03:52:59 +00:00