Kp
8109379fdd
Use inline namespace dsx for similar/misc/
2015-12-13 18:00:48 +00:00
Kp
82d0c2ed96
Make some implicit uses of ptridx construction explicit
2015-11-19 03:23:34 +00:00
Kp
ec70edcc65
Use operator= to copy vms_vector
2015-11-15 22:30:40 +00:00
Kp
0b8a34d56d
Remove write-only sc_last_item
2015-11-14 18:17:22 +00:00
Kp
44753209d6
Move homing_object_dist to object.ctype.player_info
2015-11-14 18:17:22 +00:00
Kp
52051c427b
Move invulnerable_time to object.ctype.player_info
2015-11-14 18:17:21 +00:00
Kp
9eb8aba4c9
Move cloak_time to object.ctype.player_info
2015-11-14 18:17:21 +00:00
Kp
6b353cb9ac
Move player powerup_flags to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
8a81e25ab0
Move player laser_level to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
b788d0b563
Move player primary_weapon_flags to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
8d6949efa6
Move player killer_objnum to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
6037372cdf
Move player vulcan_ammo to object.ctype.player_info
2015-11-07 21:55:59 +00:00
Kp
e227ef1b32
Move player secondary_ammo to object.ctype.player_info
2015-11-07 21:55:58 +00:00
Kp
6fd6436f14
Move player energy to object.ctype.player_info
2015-11-07 21:55:58 +00:00
Kp
2e28a491f2
Move player shields to struct object
2015-11-07 21:55:58 +00:00
Kp
070444157e
Use type safe player flags
2015-10-30 02:52:55 +00:00
Kp
7ac2840bfe
Rename Netgame.player_flags to .net_player_flags
...
The simple name conflicts with an upcoming change.
2015-10-30 02:52:54 +00:00
Kp
e130ea7b36
Remove unnecessary secondary_weapon_flags
2015-10-30 02:52:53 +00:00
Kp
78de0ac119
Add fwd-event.h with forward declarations of event.h
2015-10-09 02:46:10 +00:00
Kp
7034b68357
Manage world time automatically where possible
...
For all cases where world time nests, use automatic management. Some
sites disable time in one function and enable it elsewhere. These are
untouched.
2015-10-09 02:46:09 +00:00
Kp
71ffbdf719
Replace fill(0) with ={}
2015-09-29 02:41:22 +00:00
Kp
cd0b3965a4
Use little endian for control center triggers
2015-09-13 21:02:19 +00:00
zico
1aeb8505ee
Rearranged some calls of start_time() and stop_time() (+ limited usage to single functions) to make sure time_paused does not go out of balance
2015-08-30 14:04:59 +02:00
zico
15757d552f
Added STATE_MATCEN_VERSION for reading/writing matcen_info in savestates (equal to GAME_VERSION) instead of using STATE_VERSION
2015-08-27 18:55:14 +02:00
Kp
fd5d7b800d
Move reactor gun loop into calc_controlcen_gun_point
2015-08-26 03:15:10 +00:00
Kp
4434559e8e
Write old matcen_info to D1 savegames
...
Fixes: 92814475a9
("Use array<> for RobotCenters")
2015-08-26 03:15:10 +00:00
Kp
17b1943c5e
Mark various per-file structures as static
2015-08-12 03:11:46 +00:00
Kp
bda7fef3a0
Use get_local_player to compute reference to local player
2015-07-25 23:10:46 +00:00
Kp
f38e80c053
Use get_local_plrobj to compute reference to object of local player
2015-07-25 23:10:45 +00:00
Kp
0d9781d5be
Use valptr for state.cpp
2015-07-12 01:04:21 +00:00
Kp
06b453d617
Enable D1 weapon drops
2015-07-02 02:37:55 +00:00
Kp
78f6dc29a6
Cache font scale Y float
2015-06-13 22:42:20 +00:00
Kp
5573ed6bea
Cache font scale X float
2015-06-13 22:42:20 +00:00
Kp
994350f752
Use valptr for state highest_valid
2015-06-13 22:42:19 +00:00
zico
b04282e791
Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
2015-05-30 18:29:41 +02:00
zico
7ba3d1317b
Isolated all of the homing code into time-depending condition determined by track_turn_time and added track_turn_tick to make target re-discovery dependent on the individual missile tracking instead of global d_tick_count
2015-05-28 15:22:40 +02:00
Kp
f5b02ce6a0
Remove write-only ai_static D1 follow_path_start_seg
2015-05-09 17:39:01 +00:00
Kp
7dae02fbb4
Remove write-only ai_static D1 follow_path_end_seg
2015-05-09 17:39:00 +00:00
Kp
8d849b2b39
Wrap laser level in class
...
Move enum laser_level_t to weapon.h for the new class.
2015-04-26 20:15:56 +00:00
Kp
cca163fc30
Split select_weapon
2015-04-26 20:15:52 +00:00
Kp
e883d7c872
Use enum class for AIB constants
2015-04-26 20:15:51 +00:00
Kp
c338862ad6
Reduce gauges.h includes
2015-04-19 04:18:51 +00:00
Kp
32b4b8f0bb
Use enum class for level save/load
2015-04-19 04:18:49 +00:00
derhass
49e7cfe37e
GLES: never declare the unused variable gl_draw_buffer
...
Move the declarition directly to the code part where it is used
(always in a #ifndef OGLES block).
2015-04-04 22:58:02 +02:00
Kp
6b6eaef226
Include polyobj.h from robot.h
...
Swap the inclusion order since all robots are polyobjects, but not all
polyobjects are robots.
2015-04-02 02:36:57 +00:00
Kp
6a4c7ed78e
Inline away D1 secret_restore values
2015-04-02 02:36:53 +00:00
Kp
91d31b1952
Wrap object signature in subtype
2015-03-22 18:49:21 +00:00
Kp
5dace576ae
Defer checking citem in state_callback
2015-02-28 22:34:07 +00:00
Kp
a9a330bf3f
Use array<> for expl_wall_list
...
Fixes: 125d9257be
("Use special type names for segment/object numbers")
2015-02-28 19:36:01 +00:00
Kp
f900d4a5ee
Remove RAIIdmem::operator pointer
...
Mac OS X defines uint_fast32_t to unsigned int, causing ambiguous
overloads between RAIIdmem::operator[](std::size_t) and
RAIIdmem::operator[](int). Adding a disambiguating overload for OS X
breaks Windows. Remove operator pointer and operator[]. Rely on the
inherited operator[] for indexing. Require users to call ->get() to
convert to a simple pointer.
First btb ambiguity reported: https://github.com/dxx-rebirth/dxx-rebirth/pull/34
Second btb ambiguity reported: https://github.com/dxx-rebirth/dxx-rebirth/pull/43
2015-02-17 03:52:59 +00:00