Chris Taylor
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c75f1d3937
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Make sure the ogl font code recognises the editor font is fixed width, fixing a crash; take the plunge and make D1X Rebirth compile with editor for Mac OpenGL build (won't work yet)
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2012-03-31 11:36:56 +08:00 |
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Chris Taylor
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b94d8f127e
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Remove redundant ui_event_process and duplicate mouse.c in ui/. All editor input is now event-based.
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2012-03-18 18:04:16 +08:00 |
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Chris Taylor
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e05a2d3483
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Actually add editor data files and make sure DXX can find them
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2012-03-03 16:02:16 +08:00 |
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Chris Taylor
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5e17460eb6
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Define USE_TRACKER for Mac OS X, remove reference to deleted cfile.h
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2011-09-13 09:41:08 +08:00 |
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Chris Taylor
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4efbd0d9c4
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Check if a menu closed in a subfunction before setting it's return value, fixing crash when levels are mismatched in multiplayer; Small tidy up for Xcode project
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2011-04-24 12:20:52 +08:00 |
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Chris Taylor
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45930e9afe
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Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet)
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2011-01-17 22:41:05 +08:00 |
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Chris Taylor
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0557c8bb43
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Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
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2010-12-24 12:26:24 +08:00 |
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Chris Taylor
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287172c3f2
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Change Mac OS X 'Development' SDK to the built-in one to get rid of depreciated 'ShowCursor' warning
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2010-12-01 00:06:30 +08:00 |
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Chris Taylor
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be82a68e77
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Add support for OS native error/warning boxes, only implemented for Mac for now
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2010-11-28 20:02:38 +08:00 |
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Chris Taylor
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499c8e3799
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Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again
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2010-10-10 18:42:53 +08:00 |
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Chris Taylor
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018e24aab0
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Use dynamic PhysicsFS library again to fix linking errors
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2010-10-10 18:08:11 +08:00 |
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kreatordxx
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35a69d5a0f
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Link to PhysicsFS static library and use header from source for Mac OS X
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2010-09-17 10:44:21 +00:00 |
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kreatordxx
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8a79002f2d
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On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
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2010-09-02 00:07:37 +00:00 |
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kreatordxx
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3ed285f469
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Add 'Resources' in .app bundle to searchpath for Mac; move bigger functions from physfsx.h to physfsx.c; resolve conflict with definition of 'bool'
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2010-08-09 14:04:22 +00:00 |
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zicodxx
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9070771c47
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Merged all HMP-related code into hmp.c/h; Also introduced new HMP to MIDI conversion functions based on JJFFE which use former Win32-related HMP-code - fixes some bugs in MIDI conversion and cleaner
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2010-07-18 20:28:15 +00:00 |
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kreatordxx
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d5cf0dd85b
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Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build
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2010-02-07 07:28:49 +00:00 |
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kreatordxx
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5c923e864d
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Leave kconfig_idle early if exiting kconfig to avoid erroneous memory access; initialise menu's citem properly; add EVENT_NEWMENU_CHANGED; activate USE_IPX in Xcode while I'm still changing net_ipx.c
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2010-02-01 06:55:38 +00:00 |
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kreatordxx
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a7d99b894c
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Move newmenu_get_filename to menu.c, call it get_filename and have it use newmenu_listbox1; support long demo filenames
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2009-12-08 11:01:36 +00:00 |
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kreatordxx
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7ebcf32e45
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Make the automap into a 'window', make kconfig.c more similar between D1X and D2X
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2009-12-02 13:49:54 +00:00 |
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kreatordxx
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0d3460062e
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Update to not compile redundant net_ipx.c for Mac OS X
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2009-11-30 13:04:58 +00:00 |
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kreatordxx
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886b202f47
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Make Mac version numbers consistent, Xcode build settings tidy up
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2009-11-29 06:02:45 +00:00 |
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zicodxx
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e9d4eb051e
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Fixed building error on Windows caused by false socket variable; Fixed compiler Warnings on Mac; Updated Mac build files; Unification in version numbering
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2009-11-28 20:57:57 +00:00 |
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kreatordxx
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70bbac21b7
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Read big endian savegames on little endian computers and vice versa
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2009-10-05 02:51:37 +00:00 |
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kreatordxx
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e7b5721797
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Add program for extracting Mac data files from installer
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2009-09-09 02:49:11 +00:00 |
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kreatordxx
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af0c2db749
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Split game.c into game.c, gamecntl.c and gamerend.c like d2x
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2009-06-07 11:28:12 +00:00 |
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kreatordxx
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45ba0ca307
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Add new window system, not used yet
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2009-05-21 12:16:39 +00:00 |
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kreatordxx
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36e6885115
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Disable network support for Mac OS X for now
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2009-04-30 12:30:14 +00:00 |
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kreatordxx
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b7a0db130b
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Increment Mac version number, update project for latest Xcode
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2008-12-27 09:19:19 +00:00 |
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kreatordxx
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33fb9fc7eb
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Fix Mac OS 9 compile issues, update Xcode project
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2008-12-21 08:54:03 +00:00 |
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kreatordxx
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f257e48ddc
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
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kreatordxx
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87d3f3522d
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Keep Xcode project up-to-date, look in 'SDL' directory for SDL.h
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2008-10-04 11:50:16 +00:00 |
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kreatordxx
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5c7b49b0ef
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Make network endian code more consistent between DXX's, use PUT/GET_INTEL macros more, remove redundant no_cpp_precomp macro
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2008-07-26 06:14:31 +00:00 |
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kreatordxx
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ea58e300f0
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Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
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2008-07-01 11:09:46 +00:00 |
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kreatordxx
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565ea29e05
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Add audio CD support to D1X, fix associated bugs
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2008-05-24 08:59:35 +00:00 |
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zicodxx
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a40b362ced
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
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kreatordxx
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39a68c665b
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show a messagebox if there's an error and graphics are initialised, update Xcode project
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2008-04-08 12:51:21 +00:00 |
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kreatordxx
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f979c1e482
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add support for Mac D1 sounds (converted to RAW format), update Xcode project
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2008-03-27 10:43:35 +00:00 |
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kreatordxx
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b7cb6790ff
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handle warnings differently in Xcode
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2008-03-22 04:50:12 +00:00 |
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kreatordxx
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582df79348
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update sourcefile list in Mac Xcode project file
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2008-03-14 11:26:01 +00:00 |
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kreatordxx
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0840866baa
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get SDL Video build to work again
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2008-02-17 01:40:49 +00:00 |
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kreatordxx
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3a188fa14d
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support PC shareware files in full version build, make game data loading code easier to follow
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2008-02-11 12:12:57 +00:00 |
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kreatordxx
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5cc6e5e14c
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add Xcode 2.2 project for Mac OS X
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2008-01-24 10:44:53 +00:00 |
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