Kp
|
2c37514235
|
Pass player_info to CycleSecondary
|
2016-10-02 00:34:46 +00:00 |
|
Kp
|
36213d9b50
|
Pass player_info to select_secondary_weapon
|
2016-10-02 00:34:46 +00:00 |
|
Kp
|
e3c3e39045
|
Pass player_info to do_primary_weapon_select
|
2016-10-02 00:34:46 +00:00 |
|
Kp
|
8219df8db9
|
Pass player_info to pick_up_secondary
|
2016-10-02 00:34:45 +00:00 |
|
Kp
|
c94cec40d0
|
Pass player_info to pick_up_primary
|
2016-10-02 00:34:45 +00:00 |
|
Kp
|
2bd5b80451
|
Pass player_info to check_to_use_primary_super_laser
|
2016-10-02 00:34:45 +00:00 |
|
Kp
|
86a4942883
|
Pass player_info to do_secondary_weapon_select
|
2016-10-02 00:34:45 +00:00 |
|
Kp
|
9800f856e7
|
Pass player_info to select_primary_weapon
|
2016-10-02 00:34:45 +00:00 |
|
Kp
|
11551abe5c
|
Pass player_info to non-static pick_up_vulcan_ammo
|
2016-10-02 00:34:44 +00:00 |
|
Kp
|
96651095e3
|
Pass player_info to DropCurrentWeapon, DropSecondaryWeapon
|
2016-10-02 00:34:44 +00:00 |
|
Kp
|
b78474edc6
|
Pass player_info to player_has_secondary_weapon
|
2016-10-02 00:34:44 +00:00 |
|
Kp
|
83dd51d79b
|
Pass player_info to player_has_primary_weapon
|
2016-10-02 00:34:43 +00:00 |
|
Kp
|
ab89513454
|
Pass player_info to auto_select_primary_weapon
|
2016-10-02 00:34:43 +00:00 |
|
Kp
|
1be7344d56
|
Pass player_info to auto_select_secondary_weapon
|
2016-10-02 00:34:43 +00:00 |
|
Kp
|
a88153c7d9
|
Add prohibit_void_ptr to player_selected_weapon
|
2016-10-02 00:34:38 +00:00 |
|
Kp
|
335f24ac31
|
Move Primary_weapon to player_info
|
2016-08-28 22:41:49 +00:00 |
|
Kp
|
10ff2b9ea2
|
Change Primary_weapon_to_weapon_info key to weapon_id_type
Fix incorrect ID in D1 Primary_weapon_to_weapon_info. Testing suggests
that both the correct and incorrect ID produce the same results.
|
2016-08-28 22:41:48 +00:00 |
|
Kp
|
b7a5f65d5b
|
Move Secondary_weapon to player_info
|
2016-08-28 22:41:48 +00:00 |
|
Kp
|
e7b881e5e6
|
Move Secondary_last_was_super into player_info
|
2016-08-28 22:41:48 +00:00 |
|
Kp
|
adf5e57b47
|
Move Primary_last_was_super into player_info
|
2016-08-28 22:41:47 +00:00 |
|
Kp
|
ee1003f29f
|
Move conditionally compiled code into namespace dsx
|
2016-08-25 04:05:32 +00:00 |
|
Kp
|
1774676571
|
Use class to wrap Primary_weapon+Delayed_primary
|
2016-08-06 19:55:23 +00:00 |
|
Kp
|
99bbd0cf26
|
Mark global constants as constexpr
s/^const \([^*]*=.*;\)/constexpr \1/
|
2016-07-23 04:10:42 +00:00 |
|
Kp
|
27cef20eb3
|
Move namespace dsx handling to dsx-ns.h
|
2016-03-19 19:08:10 +00:00 |
|
Kp
|
c3003fbb22
|
Fix vulcan ammo display
Do not abuse `f2i` to shift an unsigned quantity. `f2i` is defined to
work on `fix`, which is `int`.
|
2016-02-20 17:28:11 +00:00 |
|
Kp
|
dd877f52c2
|
Remove unused weapon defines
|
2016-01-09 16:38:15 +00:00 |
|
Kp
|
8e86a3586d
|
Use #ifdef dsx to guard dsx namespace
|
2016-01-09 16:38:15 +00:00 |
|
Kp
|
86709f547b
|
Fix capitalization of PHYSFS_File
Per comment in physfs.h, the spelling PHYSFS_file is deprecated.
Replace all instances with PHYSFS_File.
|
2016-01-09 16:38:14 +00:00 |
|
Kp
|
287a74f88b
|
Multiplex do_laser_firing_player flags
|
2015-12-22 04:18:52 +00:00 |
|
Kp
|
db9fb0ed42
|
Move more symbols into namespace dcx/dsx
|
2015-12-22 04:18:50 +00:00 |
|
Kp
|
edfd337c50
|
Compile out unused weapon_info_write
Unused since 547193c591 ("Compile out unused bm_write_all") disabled caller bm_write_all.
|
2015-12-04 03:36:31 +00:00 |
|
Kp
|
b683b4cc68
|
Scope weapon type
|
2015-12-03 03:26:49 +00:00 |
|
Kp
|
bb41075adb
|
Add preprocessor guards around types that vary by game
|
2015-11-26 02:56:55 +00:00 |
|
Kp
|
533f1cb3bb
|
Qualify references to primary weapons
|
2015-10-18 21:01:18 +00:00 |
|
Kp
|
2196008178
|
Move fwdobject.h -> fwd-object.h for consistency
|
2015-10-10 03:44:14 +00:00 |
|
Kp
|
36c52f7437
|
Reduce pointer->int->pointer conversions for thief
|
2015-10-10 03:44:14 +00:00 |
|
Kp
|
9df40a86cb
|
Use uint8 for secondary ammo counts
Maximum non-cheating is 40 missiles, which fits in a signed 8 bit value.
Maximum cheating is 200 missiles, which fits in an unsigned 8 bit value.
|
2015-10-03 17:17:49 +00:00 |
|
Kp
|
b626ca67e7
|
Combine game-specific preprocessor blocks
Change:
#ifdef D1
x;
#endif
...
#ifdef D1
y;
#endif
to:
#ifdef D1
x;
y;
#endif
...
|
2015-09-19 23:04:35 +00:00 |
|
Kp
|
946048c54b
|
Move valptridx subtypes to individual fwd headers
|
2015-08-22 20:43:04 +00:00 |
|
Kp
|
70c4cc87ab
|
Use forward-declaration header for weapon.h
|
2015-07-25 23:10:45 +00:00 |
|