zicodxx
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3d3aed73d0
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
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zicodxx
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e78c94a13f
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
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zicodxx
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1b67c1054f
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automap code from d2x, show borders in SDL and OGL, optimized and cleaned
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2006-08-07 00:26:03 +00:00 |
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zicodxx
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951067dcac
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ogl_smash_texture_list_internal() should applay on windows in window mode as well to prevent texture problems
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2006-07-28 14:47:39 +00:00 |
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zicodxx
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78dad5631f
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building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
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2006-07-27 09:46:44 +00:00 |
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zicodxx
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7f44011e13
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disabled GL_CULL_FACE at ogl_end_frame to avoid problems with menus after player's death
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2006-07-16 15:54:30 +00:00 |
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zicodxx
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69ceb2ac78
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
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zicodxx
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f4804fa6a1
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added bool transp to ogl_filltexbuf and following functions to show bitmaps without transparent pixels if returning 0. fixes unwanted transparency in briefing images; removed gr_clear_canvas in titles.c which was used as workaround for this bug
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2006-06-26 13:10:08 +00:00 |
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zicodxx
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90d4cdbc91
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restored max_distance multiplication; using 0 instead of MIN_VOLUME to fix loud sound on fade-in functions
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2006-05-07 16:10:04 +00:00 |
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zicodxx
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a15ae0ec08
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added variable aspect function, changed cmd-help, changed ini file
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2006-05-06 09:44:21 +00:00 |
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zicodxx
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6a9c15ac25
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code cleanups
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2006-05-05 14:14:55 +00:00 |
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zicodxx
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5f7dab24d2
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added GL functions, changed g3_draw_poly in d2x style to fix the portal-bug; added exception boolean value tempNoDepthTest to render endlevel correctly; code reformatting
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2006-05-05 13:23:53 +00:00 |
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zicodxx
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2f0d130d8c
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improved cut_trough() to make misic sound better by limiting incrementation of j
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2006-04-27 20:49:24 +00:00 |
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zicodxx
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bac13df2ef
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added cut_trough(), a clone of stop_all that is called to flush notes while playing a song to improve song switching; added rephmi integer to see if song should repeat, acts together with a check of csec to send send_ip(s) if endlevel song is finished
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2006-04-27 20:34:44 +00:00 |
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zicodxx
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d9f8677827
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deactivated max_distance multiplication to prevent back coupling
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2006-04-21 11:27:13 +00:00 |
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zicodxx
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d5fdf68832
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removed fullok hack for fullscreen changing, added set_screen_mode call to prevent black screen at fullscreen toggle in windows build
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2006-04-14 20:28:12 +00:00 |
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zicodxx
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47e2ce9c98
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added 16to10 support
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2006-04-08 18:54:15 +00:00 |
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zicodxx
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2656081efa
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added widescreen aspect with command-line option for SDL and OGL build
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2006-04-03 21:16:17 +00:00 |
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michaelstather
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bf918bb9fd
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The new build system for d1x (icon removed)
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2006-04-03 20:00:46 +00:00 |
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michaelstather
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76069dab59
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The new build system for d1x (readme changed)
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2006-04-03 19:55:55 +00:00 |
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michaelstather
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ac72626126
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The new build system for d1x
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2006-04-03 18:09:40 +00:00 |
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michaelstather
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d65e26f713
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The new build system for d1x
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2006-04-03 17:51:13 +00:00 |
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michaelstather
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bf476e1dae
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The new build system for d1x
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2006-04-03 17:36:27 +00:00 |
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michaelstather
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67819a155e
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The new build system for d1x
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2006-04-03 17:35:12 +00:00 |
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michaelstather
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27a39f1539
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The new build system for d1x
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2006-04-03 17:34:30 +00:00 |
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michaelstather
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03c6ba5770
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The new build system for d1x
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2006-04-03 17:32:39 +00:00 |
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michaelstather
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1dbf0c290c
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The new build system for d1x
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2006-04-03 17:14:45 +00:00 |
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michaelstather
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5a6b8b9f45
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The new build system for d1x
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2006-04-03 17:09:48 +00:00 |
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michaelstather
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75aa90795e
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The new build system for d1x
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2006-04-03 17:07:02 +00:00 |
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michaelstather
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e38a363fa6
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The new build system for d1x
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2006-04-03 16:58:08 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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