zicodxx
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96f1a961f6
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Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
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2008-03-23 13:03:42 +00:00 |
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zicodxx
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f3d8d50a94
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Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
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2008-02-24 14:41:27 +00:00 |
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zicodxx
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d7b3c878ed
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Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
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2008-01-23 17:28:28 +00:00 |
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zicodxx
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13631bd2c6
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Improvements for Cockpit mode save; Fixed -pilot switch
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2007-10-08 10:40:21 +00:00 |
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zicodxx
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190ed46530
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Removed some strlwr calls for -use_players_dir since it uses Uppercase letters
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2007-09-28 15:12:55 +00:00 |
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md2211
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a0b4cac982
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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2bc4cd32bb
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Cleanup in Config- and PLX-code; Saving Resolution in Config file so it will apply directly at game-init; Removed seperated resolution mode for menus, SCREEN_MENU now always uses Game_screen_mode; Last FindArg cleanups; Removed MenuHires(Available) and FontHires(Available) and replaced with HiresGFX(Available) to make a more common way to determinate if Hires data is used or not (interactive Demo); Improved support for Interactive Demo
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2007-07-26 23:57:29 +00:00 |
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zicodxx
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a2a6959d39
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Cleaned up more FindArg's - Graphics Options
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2007-07-15 15:23:45 +00:00 |
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zicodxx
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8efe1ea653
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Placing FindArg calls to seperated function, putting variables to a struct - frist step, not finished, yet; Large code cleanup
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2007-07-14 20:33:42 +00:00 |
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zicodxx
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b5a5352a41
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fixed axis direction for vertical and sideways thrust time; fixed y-Offset for mouse selection in kconfig_sub; removed (useless) Shrink/Grow window feature to clean code a bit; improved grabmouse so mouse is always released in non-SCREEN_GAME modes
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2007-06-14 20:52:14 +00:00 |
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zicodxx
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e22e079b56
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fixed a bunch of compiler warnings
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2007-06-11 09:06:14 +00:00 |
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zicodxx
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f1134f0bc3
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Removed old UDP/IP and MCAST4 code; Implemented online-capable UDP/IP interface
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2007-05-30 14:16:49 +00:00 |
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kreatordxx
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fd8471138f
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add use_players_dir argument, which puts player files and saved games in Players subdirectory, like original Mac D2 folder layout
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2007-05-21 11:24:27 +00:00 |
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zicodxx
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f20ec1e42e
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Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning
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2007-05-14 13:38:44 +00:00 |
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kreatordxx
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4ff4ddd0a3
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
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kreatordxx
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55bd12c349
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remove final remains of VR_current_page and VR_use_paging, resolution variable cleanup - remove VGA_current_mode, VR_screen_mode, VR_render_buffer[0].cv_bitmap.bm_w/h and VR_render_width/height (Game_screen_mode is the actual resolution put in an int, not an index)
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2007-04-05 13:23:44 +00:00 |
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zicodxx
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558977d846
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make Joystick Deadzone save in PLX file (Thanks xatmes)
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2007-03-04 15:41:11 +00:00 |
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kreatordxx
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3cb7e16496
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make sscanf look for "%i.%i" instead of "v%i.%i" because the 'v' isn't written to file (used to cause D2X for Mac OS 9 to crash), use PHYSFS_delete instead of unlink to be safe
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2006-12-24 09:24:05 +00:00 |
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zicodxx
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3d3188473b
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GP2X handheld support; added SConstruct file (MAC support incomplete); code optimisations for software renderer; fixed memleaks
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2006-12-19 02:25:50 +00:00 |
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zicodxx
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c251074930
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:12:25 +00:00 |
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zicodxx
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df6aea93dc
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removing unnecessary stuff from game_init_render_buffers; better resolution handling; storing resolution stuff in PLX file (Thanks to Hans de Goede and Chris Taylor)
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2006-10-06 00:15:20 +00:00 |
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zicodxx
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6bec053b4b
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
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zicodxx
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b94413b91b
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initial import
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2006-03-20 17:12:09 +00:00 |
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