Remove the definition of FQ_CHECK_OBJS and all uses of it. Add a new
fvi_query member d_level_unique_object_state *LevelUniqueObjectState.
If object checking is enabled, pass &LevelUniqueObjectState in that
member. If object checking is disabled, pass nullptr in that member.
Change fvi_sub to use this member to decide whether to perform object
checking.
- Make all members constant, and pass an anonymous temporary fvi_query
to find_vector_intersection.
- Change `p0`/`p1` to `const vms_vector &`, since the positions are
mandatory. Callers can no longer pass `nullptr` or an uninitialized
value here.
- Change `thisobjnum` to `icobjptridx_t`. Calls to fvi_sub built an
objptridx at need, so moving it to the caller allows it to be
constructed once per find_vector_intersection call.
- Move `flags` and `rad` out of fvi_query, since calls to fvi_sub may
use other values than the ones in fvi_query. This prepares for
passing fvi_query to fvi_sub.
splitpath_t is designed for MS-DOS paths, even though Rebirth now runs
on many platforms that never used DOS conventions. Most of the members
of splitpath_t are unused on all platforms. Remove them, and switch to
returning an initialized version of the structure.
If two or more events are delivered in the same loop, the previous
implementation would count joystick motion multiple times. Fix this by
moving the joystick interpretation to occur once, after all the events
have been processed.
Iterating over it returns each side number in turn. This allows
converting many loops of the form:
```
for (int i = 0; i < MAX_SIDES_PER_SEGMENT; ++i)
```
to the compact form:
```
for (const auto i : MAX_SIDES_PER_SEGMENT)
```
The compact form brings the usual benefit of range-based for: delegating
iteration to the compiler prevents the loop body from skipping a step,
and makes clear in the code that this is the case.