zicodxx
|
1d7a46148e
|
increased first_line_offset to keep lines in canvas at very high resolutions
|
2006-04-14 18:09:59 +00:00 |
|
zicodxx
|
baae055b56
|
for OGL build, keep the lines in canvas; created borders and new fadings to hide font appearence and disappearence
|
2006-04-14 10:26:12 +00:00 |
|
zicodxx
|
4664ea8bea
|
added 16to10 support
|
2006-04-08 18:54:35 +00:00 |
|
zicodxx
|
394cd7fe63
|
added mipmap operator to ogl_bitblt_i, added if to MovieShowFrame to switch off movie mipmap if argument -nomoviesmooth given, added command-line option, added new options to d2x.ini
|
2006-04-08 15:12:26 +00:00 |
|
zicodxx
|
4789f14679
|
possible menu text sring length increased to 255 to support longer path entries for missiondir
|
2006-04-05 18:31:09 +00:00 |
|
zicodxx
|
2d1c7c02d7
|
added widescreen aspect with command-line option for SDL and OGL build
|
2006-04-03 21:16:40 +00:00 |
|
zicodxx
|
ce7a413236
|
orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
|
2006-04-03 04:10:55 +00:00 |
|
zicodxx
|
1efc38b725
|
not apply weapon box fadings if Gauge_hud_mode; no call for hud_show_weapons_mode1 and hud_show_weapons_mode2 in secondardy if Missile_view
|
2006-03-27 18:49:09 +00:00 |
|
zicodxx
|
98cf9981ed
|
adjusted ROW_SPACING and NUM_LINES; code cleanup and formatting
|
2006-03-26 13:50:17 +00:00 |
|
zicodxx
|
e8ff0a2dd5
|
allow asserting objet to none if player is dead; code reformatting
|
2006-03-21 14:01:57 +00:00 |
|
zicodxx
|
b94413b91b
|
initial import
|
2006-03-20 17:12:09 +00:00 |
|