Commit graph

6 commits

Author SHA1 Message Date
xatmes 373524ae14 main/endlevel.c: Changed RAND_MAX to D_RAND_MAX in vector multipler so that resu
lting scale equals something logical.  Fixes explosions/attached sound when chas
ing player during endlevel tunnel exit
main/switch.c: Added condition so that sounds keep playing through exit sequence
 when exiting a D1 level
2007-05-13 01:57:04 +00:00
zicodxx 89ec716e75 improved DepthTest, fixing Clipping bugs 2007-02-26 13:32:00 +00:00
zicodxx f7ae8684f6 draw spheres instead of pixels in draw_stars to show correctly in OGL 2007-01-17 15:35:38 +00:00
zicodxx 05b378230d improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels 2006-07-11 16:14:17 +00:00
zicodxx 249088e477 added GL functions to fix the portal-bug; added exception boolean value tempNoDepthTest to render d1 endlevel correctly; code reformatting 2006-05-05 13:24:29 +00:00
zicodxx b94413b91b initial import 2006-03-20 17:12:09 +00:00