Commit graph

3010 commits

Author SHA1 Message Date
Kp 57008a7164 Read/write flickering_light by reference 2018-03-27 03:49:34 +00:00
Kp 30c7e39ede Fix d_marker_state method for gcc-5
gcc-5 rejects `constexpr bool DefiningMarkerMessage() const` because
`d_marker_state` is not literal.  Later versions of gcc accept this, but
the `constexpr` is not useful here since one term is a runtime variable.
Remove `constexpr`.

Also, modify the definition of `marker_message_text_t` and
`d_marker_state` to encourage the compiler to initialize `MarkerState`
at compile time instead of load time.

Fixes: 49a4ac1c0e ("Move more marker state to d_marker_state")
2018-03-24 21:33:29 +00:00
Kp ac29854007 Reset boss teleport time on boss initialization
User roncli reports[1] an original game bug that prevents boss
teleportation from operating correctly if the program is not restarted
between each campaign.  This is another case of a global variable being
used improperly.  Reset the relevant variables when the boss is
initialized.

[1] https://github.com/dxx-rebirth/dxx-rebirth/issues/366#issuecomment-373199624
2018-03-15 04:05:42 +00:00
Kp e8645b2062 Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
Kp 53a1d5f9ce Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
Kp ad8fd0f871 Pass valptridx factories to obj_relink 2018-03-12 03:43:46 +00:00
Kp e2b24b37d5 Pass d_level_object_state to reset_objects 2018-03-12 03:43:46 +00:00
Kp 44bba9d2a2 Pass valptridx object factory to obj_link 2018-03-12 03:43:46 +00:00
Kp daf87ac23a Pass valptridx object factory to obj_link_unchecked 2018-03-12 03:43:46 +00:00
Kp 0db5a2104e Pass valptridx factories to obj_unlink 2018-03-12 03:43:46 +00:00
Kp d09478d88c Pass Objects to obj_attach 2018-03-12 03:43:46 +00:00
Kp 0067e33a8c Pass ObjectState to special_reset_objects 2018-03-12 03:43:46 +00:00
Kp a6b169afcc Move free_obj_list into d_level_object_state 2018-03-12 03:43:46 +00:00
Kp b63633db51 Move num_objects into d_level_object_state 2018-03-12 03:43:46 +00:00
Kp 1c92b448c8 Add d_level_object_state to wrap Objects and related data 2018-03-12 03:43:46 +00:00
Kp 2cac55d6c7 Raise max marker limit to 4 for cooperative games 2018-03-10 22:45:04 +00:00
Kp 49a4ac1c0e Move more marker state to d_marker_state 2018-03-10 22:45:04 +00:00
Kp 4d6b796874 Store MarkerObject as imobjidx, not objnum 2018-03-10 18:32:02 +00:00
Kp 7dee4ca49f Move MarkerMessage[] into wrapper d_marker_state
Also, fix an ancient bug with the automap handling of markers caused by
WET anti-pattern.
2018-03-10 18:32:02 +00:00
Kp ca2b1e0cf0 Remove build_colormap_good parameter used
`build_colormap_good` only took `used` to clear it.  Only one caller
needed it cleared.  Move the clear into that caller.  Remove the
parameter from all calls.
2018-03-08 04:21:18 +00:00
Kp b6e2205b9f Simplify palette color tracking
Callers only care whether a color is used, not how often it is used.
2018-03-08 04:21:18 +00:00
Kp 852ab312d5 Remove global Network_laser_track 2018-03-05 01:40:44 +00:00
Kp 131c1b9f4d Add support for PNG screenshots 2018-02-18 00:42:42 +00:00
Kp d469bcbe24 Guard event_get_idle_seconds in #if DXX_USE_EDITOR
Only editor code accesses this variable.  Skip tracking it in non-EDITOR
builds.
2018-02-10 22:23:36 +00:00
Kp b1d9c2dd51 Document valptridx error reporting dispatch macro 2018-02-04 01:56:40 +00:00
Kp 22fe81666a Unify some control_info fields 2018-01-29 01:56:40 +00:00
Kp 1ffefa3029 Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
Kp d2612734a3 Fix compile error for !DXX_HAVE_CXX_BUILTIN_FILE_LINE
If !defined(DXX_HAVE_CXX_BUILTIN_FILE_LINE), the default value is
omitted, but the comma between values is still required.  The comma was
incorrectly guarded, so it was present only when a default value was
set.

Reported-by: kreatordxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/361>
Fixes: 544fc0f893 ("Add support for increased precision of gamelog timestamps")
2017-12-27 05:39:07 +00:00
Kp 544fc0f893 Add support for increased precision of gamelog timestamps
- Enable display of subsecond (Linux: microseconds; Windows:
  milliseconds) precision on gamelog timestamps.
- Add disabled support for YYYY-MM-DD leaders on gamelog timestamps.
  Activate it by defining DXX_CONSOLE_TIME_FORMAT_YMD to true.
- Add disabled support for capturing caller __FILE__, __LINE__ in calls
  to con_printf, con_puts.  Activate it by defining
  DXX_CONSOLE_SHOW_FILE_LINE to true.  If captured, write those to
  gamelog after the timestamp and before the text.  This feature (and
  only this feature) requires that DXX_HAVE_CXX_BUILTIN_FILE_LINE be
  defined, which is conditional on if the compiler has __builtin_FILE()
  and __builtin_LINE().  If the compiler lacks this support, attempts to
  enable this feature are ignored.
- Switch to using GetLocalTime on Windows.
2017-12-06 05:14:32 +00:00
Kp 01e1b28d71 Replace useless printf with puts 2017-12-05 05:29:55 +00:00
Kp 9ba159366e Eliminate macro for con_puts
Use a universal reference and type traits to identify which strings can
be measured at compile time.
2017-12-05 05:29:55 +00:00
Kp 7311712399 Compile out joystick key settings when DXX_MAX_JOYSTICKS=0 2017-12-05 05:29:55 +00:00
Kp c60c0352f0 Fix songs_play_file use for sdlmixer=0 2017-11-25 01:56:51 +00:00
Kp d42fff397b Fix Windows exception log short stack
The Windows exception handler probes the stack to determine how much can
be safely dumped, up to a fixed maximum number of bytes.  A logic error
caused the probe function to start its stack probe lower than intended,
so the eventual dump code logs fewer pre-exception bytes than intended.
Fix that error so that the dump shows more pre-exception bytes.

Also, log the address of the ud2 instruction, so that the effective load
address of the module can be determined.  Without this, ASLR makes
reading the dumps needlessly difficult.
2017-11-18 04:45:50 +00:00
Kp ff49e949d4 Fix savegame thumbnail previews
Transposed arguments to fill_n caused rls_stretch_scanline to write
garbage to the preview buffer.

Reported-by: Havner <https://github.com/dxx-rebirth/dxx-rebirth/issues/354>
Fixes: 8aadb4be5b ("Use fill_n instead of inline loop to write scanline")
2017-11-06 04:24:16 +00:00
Kp 09963e8b5a Remove write-only Seg_scale 2017-11-05 20:49:09 +00:00
Kp 7eadc218a6 Add debugging code to trace global canvas updates 2017-11-05 20:49:09 +00:00
Kp d049f738c8 Convert various gr_set_current_canvas calls to reference form 2017-11-05 20:49:08 +00:00
Kp 4f40b9de18 Assert that a canvas is not referenced when it is destroyed 2017-11-05 20:49:08 +00:00
Kp 49c0cdae2e Simplify calls to gr_set_default_canvas
Rather than use an inline wrapper and rely on the compiler optimizer to
redirect gr_set_current_canvas(nullptr) to gr_set_default_canvas,
rewrite all relevant calls directly in the source.

git grep -l 'gr_set_current_canvas' | xargs sed -i -e 's:gr_set_current_canvas(\s*NULL\|nullptr\s*);:gr_set_default_canvas();:'
2017-11-05 20:49:08 +00:00
Kp b7641e17eb Hide PF_UVS,PF_LS from OGL build
Only the SDL build uses them.  Preprocess them out of the OGL build.
2017-11-05 20:49:08 +00:00
Kp 6043168d51 Move various SDL-only texture mapping functions to !DXX_USE_OGL
The OGL build compiles, but does not use, various texture mapping
functions.  Move these to be built only for the SDL build.
2017-11-01 02:01:21 +00:00
Kp 87686e5962 Pass fade value to c_tmap_scanline_shaded as a parameter
Writing it to a global so that the called function can immediately read
it back is wasteful.  Pass it as a parameter.
2017-11-01 02:01:21 +00:00
Kp 5d4d3347e6 Remove unused found_poly 2017-11-01 02:01:20 +00:00
Kp 3fbc710ec5 Move various SDL-only scanline functions to !DXX_USE_OGL
The OGL build compiles, but does not use, various scanline functions.
Move these to be built only for the SDL build.
2017-11-01 02:01:20 +00:00
Kp 8684cf5571 Remove unused gr_bitblt_dest_step_shift
It is always 0, and has been since it was imported in D2X.
2017-11-01 02:01:20 +00:00
Kp 5e563ca3c0 Remove unused OGL c_tmap_scanline_per
scanline.cpp defined two implementations, one in a `#if 1` and the other
in an else.  Keep the enabled one.  Delete the other.
2017-11-01 02:01:20 +00:00
Kp aa6ca60a03 Remove unused OGL c_tmap_scanline_lin
Keep the SDL c_tmap_scanline_lin, which is used.
2017-11-01 02:01:20 +00:00
Kp 8d80300e0a Remove obsolete D1 hostage editor code
This code was part of a feature abandoned before retail.  It cannot be
usefully used in campaigns.  Remove it to reduce code size and simplify
later changes.
2017-10-14 17:10:31 +00:00
Kp 88832e3679 Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00