zicodxx
|
084295bf96
|
Made connect-state handling in kmatrix flow even more failsafe
|
2009-02-15 19:12:16 +00:00 |
|
zicodxx
|
80084bb032
|
Added list to keep trace of received PDATA packets so receiver won't interpret them several times
|
2009-02-15 19:03:57 +00:00 |
|
zicodxx
|
1ec572c7d1
|
When creating new player, make sure string is long enough for use with players dir
|
2009-02-09 10:59:59 +00:00 |
|
zicodxx
|
487fed2fbd
|
Removed PH_SCALE on Keyboard readings as caps movement not in sync to FrameTime; Removed scaled Joystick reading as it's not necessary anymore
|
2009-02-09 10:52:42 +00:00 |
|
zicodxx
|
256a60b1ce
|
Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field
|
2009-02-08 12:55:50 +00:00 |
|
zicodxx
|
33e2375db3
|
Fixed connect-state mess in order of kmatrix flow
|
2009-02-08 12:49:27 +00:00 |
|
zicodxx
|
eea393c935
|
Small docs update; Noloss thinking flaw correccted: Add a special type for PDATA packets that need to be ACK'd so other clients won't ACK everything
|
2009-02-06 09:40:00 +00:00 |
|
zicodxx
|
8d5657b472
|
Close out fire from queue list as this is not necessarily needed to keep games in sync; While processing the noloss queue, only process 5 packets max
|
2009-02-03 10:56:22 +00:00 |
|
zicodxx
|
98fe14c6d8
|
Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps
|
2009-02-02 09:02:29 +00:00 |
|
zicodxx
|
8e7fe53610
|
Defined some default cockpit modes in Demo mode so we do not get invalid values when demo starts in non-default-view mode (as new HUD modes are only triggered at beginning and end of event); Removed Newdemo_flying_guided global; Init seismic disturbances in demo mode just to make sure tey are switched off when coming from game mode; Made initialisation for Missile_viewer signature saving global so we can reset it for each new level and make sure we get a correct missile view; Fixed regression in Ai_last_missile_camera
|
2009-02-02 08:49:58 +00:00 |
|
zicodxx
|
4d59723cc2
|
Added Packet-loss prevention code for Netgames
|
2009-01-31 23:47:15 +00:00 |
|
zicodxx
|
b8ae980f86
|
New level render order for better seperation and blending between transculent level geometry and sprites
|
2009-01-30 11:50:25 +00:00 |
|
kreatordxx
|
3995cb9d05
|
Update version to 0.55.1 for Mac
|
2009-01-26 05:41:45 +00:00 |
|
zicodxx
|
3217f39990
|
Changed function naming convention in netdrv and below to general Descent code convention
|
2009-01-26 05:01:18 +00:00 |
|
zicodxx
|
7b48d47be4
|
Removed some old code to smooth FrameTime we don't need anymore
|
2009-01-24 22:44:57 +00:00 |
|
zicodxx
|
3531adace7
|
New condition to switch to Interpolated demo playback - the old one did NOT make ANY sense at all
|
2009-01-22 12:30:32 +00:00 |
|
zicodxx
|
265ff9ed28
|
Took out old missile tracking code to be selectable over command-line to preserve consistency
|
2009-01-17 11:11:07 +00:00 |
|
zicodxx
|
4f535cff23
|
Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX
|
2009-01-17 11:02:59 +00:00 |
|
zicodxx
|
85f46e5862
|
Error handling while dumping TGA file - (partially) Patch by v66r
|
2009-01-16 00:12:04 +00:00 |
|
zicodxx
|
ac3f773883
|
Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int
|
2009-01-15 23:58:36 +00:00 |
|
zicodxx
|
6f7e70bb82
|
Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup
|
2009-01-15 20:55:35 +00:00 |
|
zicodxx
|
3fc96bf046
|
Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
|
2009-01-15 01:03:26 +00:00 |
|
zicodxx
|
fb939d8abb
|
Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler...
|
2009-01-15 01:00:19 +00:00 |
|
zicodxx
|
e0a87df7ee
|
Added some randomness to collision sound delays and synced robot-player collision sprites to same steps
|
2009-01-13 16:53:10 +00:00 |
|
kreatordxx
|
26a648365c
|
Use a 2D array to allow playing of songs by track number in future
|
2009-01-13 12:39:03 +00:00 |
|
zicodxx
|
8c4d0f62df
|
Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects
|
2009-01-13 01:19:19 +00:00 |
|
zicodxx
|
680a1527a7
|
Fixed condition for protocol version checking when joining a game - must be allowed for both original and D2X version
|
2009-01-08 01:20:05 +00:00 |
|
md2211
|
f176bd23da
|
Debian packaging scripts
|
2008-12-30 22:14:06 +00:00 |
|
kreatordxx
|
30f05a912f
|
Increment Mac version number, update project for latest Xcode
|
2008-12-27 09:19:19 +00:00 |
|
kiplingw
|
3420d76931
|
Fixed: Segfault via buffer overflow when attempting to start or join a UDP/IP netgame in both d1x-rebirth and d2x-rebirth. Reproduceable on my box only in release mode and not debug...
|
2008-12-27 04:23:56 +00:00 |
|
kreatordxx
|
3d10deeb20
|
Make Redbook the default for Mac, because MIDI is buggy
|
2008-12-23 10:05:23 +00:00 |
|
kreatordxx
|
765ac4ecfe
|
Set SHAREPATH to "." so reading data from DXX's directory ACTUALLY WORKS
|
2008-12-21 08:59:17 +00:00 |
|
kreatordxx
|
45801a75d8
|
Fix Mac OS 9 compile issues, update Xcode project
|
2008-12-21 08:54:03 +00:00 |
|
zicodxx
|
4bf841f3c9
|
Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu
|
2008-12-13 12:58:57 +00:00 |
|
zicodxx
|
85f7a49177
|
Added /KillReactor command to blow up the reactor in Multiplayer games
|
2008-12-12 15:53:13 +00:00 |
|
zicodxx
|
7ebffe4dc7
|
Changing back the use of D*X_IVER for Version checking as IVER is already too big for ubyte
|
2008-12-12 02:05:30 +00:00 |
|
zicodxx
|
e2834e4efb
|
Implemented MULTI_D2X_PROTO by using D2X-IVER for strict Version-checking in UDP/IP
|
2008-12-08 15:46:45 +00:00 |
|
kreatordxx
|
777f76aedf
|
Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
|
2008-12-07 12:26:43 +00:00 |
|
zicodxx
|
0e164e20b9
|
Restored vertical_thrust_time behaviour combined with slide_on to be inverted - respecting user's wishes
|
2008-12-01 09:31:21 +00:00 |
|
zicodxx
|
308ea4e888
|
Fixed the Birthday Bug: Correctly re-compute static_light when restoring a game - finally
|
2008-11-29 11:17:20 +00:00 |
|
zicodxx
|
15582a707c
|
Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases
|
2008-11-26 01:24:58 +00:00 |
|
zicodxx
|
4974579254
|
Fixed logical code flow error when player dies in a secret level entered after base level destroyed which is also the last level
|
2008-11-26 01:19:26 +00:00 |
|
zicodxx
|
77b534035f
|
Took out the disable_new_fvi-hack. After all we do not need that specific optimisation anymore and also without it we can have more accurate collisions with non-player objects. After playtesting for a while let's just do this.
|
2008-11-22 00:43:59 +00:00 |
|
zicodxx
|
76d59ae9d3
|
Completly forgot to make mouse axis values static so they can be used in intervals - shame on me
|
2008-11-21 23:59:22 +00:00 |
|
zicodxx
|
606eb97467
|
Increasing Render_depth to max. if OGL build (we probably should get rid of these variables, but may still be handy for non-3D-accellerated build optimisations)
|
2008-11-21 16:09:41 +00:00 |
|
zicodxx
|
ee5dff5c41
|
Do not allow to restore games while player is dead... again - to much trouble right now; Solving small display issue when fading out weapons which ran out of ammo
|
2008-11-21 00:12:41 +00:00 |
|
zicodxx
|
996748bdba
|
Small transparency fix for robot weapons; Some timer-Failsafe in robot/boss dying frames; Fixed logical flaw in create_small_fireball_on_object() closing out sound effects on robots
|
2008-11-20 18:02:42 +00:00 |
|
zicodxx
|
74fd36d2f9
|
Corrected a small logical mistake in Shareware-HAM recognition
|
2008-11-20 12:29:48 +00:00 |
|
zicodxx
|
c705433bec
|
When we reached MAX_BOSS_TELEPORT_SEGS in init_boss_segments, make sure we also escape out of the for-loop - otherwise we still might overflow
|
2008-11-20 02:09:01 +00:00 |
|
zicodxx
|
33490e497e
|
Do a songs_init() each time a song is played and try to read a new descent.sng - supporting descent.sng files in hog archives
|
2008-11-19 15:52:07 +00:00 |
|