Do not send endlevel packets to disconnected (but still saved) clients
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c4223a8fe5
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20120515
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--------
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main/net_udp.c: Do not send endlevel packets to disconnected (but still saved) clients
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20120514
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--------
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2d/disc.c, SConstruct, editor/medmisc.c, include/gr.h, include/internal.h, main/menu.c, main/net_udp.c, main/playsave.c, main/state.c, misc/hmp.c, misc/physfsx.c: Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this
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@ -1990,7 +1990,8 @@ void net_udp_send_endlevel_packet(void)
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}
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for (i = 1; i < MAX_PLAYERS; i++)
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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if (Players[i].connected != CONNECT_DISCONNECTED)
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dxx_sendto (UDP_Socket[0], buf, len, 0, (struct sockaddr *)&Netgame.players[i].protocol.udp.addr, sizeof(struct _sockaddr));
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}
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else
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{
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