Pass objptridx_t to object_create_explosion_sub
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27c9bea1a8
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f9bd37e149
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@ -68,7 +68,7 @@ fix Flash_effect=0;
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static const int PK1=1, PK2=8;
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static const int PK1=1, PK2=8;
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#endif
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#endif
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static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_vector * position, fix size, int vclip_type, fix maxdamage, fix maxdistance, fix maxforce, objptridx_t parent )
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static objptridx_t object_create_explosion_sub(objptridx_t objp, short segnum, vms_vector * position, fix size, int vclip_type, fix maxdamage, fix maxdistance, fix maxforce, objptridx_t parent )
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{
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{
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objptridx_t obj = obj_create( OBJ_FIREBALL,vclip_type,segnum,position,&vmd_identity_matrix,size,
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objptridx_t obj = obj_create( OBJ_FIREBALL,vclip_type,segnum,position,&vmd_identity_matrix,size,
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CT_EXPLOSION,MT_NONE,RT_FIREBALL);
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CT_EXPLOSION,MT_NONE,RT_FIREBALL);
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@ -151,7 +151,7 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v
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phys_apply_force(obj0p,&vforce);
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phys_apply_force(obj0p,&vforce);
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#if defined(DXX_BUILD_DESCENT_II)
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#if defined(DXX_BUILD_DESCENT_II)
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// If not a boss, stun for 2 seconds at 32 force, 1 second at 16 force
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// If not a boss, stun for 2 seconds at 32 force, 1 second at 16 force
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if ((objp != NULL) && (!Robot_info[obj0p->id].boss_flag) && (Weapon_info[objp->id].flash)) {
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if ((objp != object_none) && (!Robot_info[obj0p->id].boss_flag) && (Weapon_info[objp->id].flash)) {
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ai_static *aip = &obj0p->ctype.ai_info;
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ai_static *aip = &obj0p->ctype.ai_info;
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int force_val = f2i(fixdiv(vm_vec_mag_quick(&vforce) * Weapon_info[objp->id].flash, FrameTime)/128) + 2;
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int force_val = f2i(fixdiv(vm_vec_mag_quick(&vforce) * Weapon_info[objp->id].flash, FrameTime)/128) + 2;
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@ -184,11 +184,11 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v
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damage /= 4;
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damage /= 4;
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#endif
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#endif
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if (apply_damage_to_robot(obj0p, damage, parent))
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if (apply_damage_to_robot(obj0p, damage, parent))
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if ((objp != NULL) && (parent == Players[Player_num].objnum))
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if ((objp != object_none) && (parent == Players[Player_num].objnum))
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add_points_to_score(Robot_info[get_robot_id(obj0p)].score_value);
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add_points_to_score(Robot_info[get_robot_id(obj0p)].score_value);
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}
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}
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#if defined(DXX_BUILD_DESCENT_II)
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#if defined(DXX_BUILD_DESCENT_II)
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if ((objp != NULL) && (Robot_info[obj0p->id].companion) && (!Weapon_info[objp->id].flash)) {
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if ((objp != object_none) && (Robot_info[obj0p->id].companion) && (!Weapon_info[objp->id].flash)) {
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static const char ouch_str[] = "ouch! " "ouch! " "ouch! " "ouch! ";
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static const char ouch_str[] = "ouch! " "ouch! " "ouch! " "ouch! ";
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int count;
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int count;
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@ -212,7 +212,7 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v
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vms_vector vforce2;
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vms_vector vforce2;
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#if defined(DXX_BUILD_DESCENT_II)
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#if defined(DXX_BUILD_DESCENT_II)
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// Hack! Warning! Test code!
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// Hack! Warning! Test code!
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if ((objp != NULL) && Weapon_info[objp->id].flash && obj0p->id==Player_num) {
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if ((objp != object_none) && Weapon_info[objp->id].flash && obj0p->id==Player_num) {
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int fe;
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int fe;
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fe = min(F1_0*4, force*Weapon_info[objp->id].flash/32); // For four seconds or less
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fe = min(F1_0*4, force*Weapon_info[objp->id].flash/32); // For four seconds or less
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@ -227,7 +227,7 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v
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}
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}
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}
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}
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#endif
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#endif
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if ((objp != NULL) && (Game_mode & GM_MULTI) && (objp->type == OBJ_PLAYER)) {
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if ((objp != object_none) && (Game_mode & GM_MULTI) && (objp->type == OBJ_PLAYER)) {
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killer = objp;
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killer = objp;
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}
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}
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vforce2 = vforce;
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vforce2 = vforce;
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@ -268,12 +268,12 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v
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void object_create_muzzle_flash(short segnum, vms_vector * position, fix size, int vclip_type )
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void object_create_muzzle_flash(short segnum, vms_vector * position, fix size, int vclip_type )
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{
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{
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object_create_explosion_sub(NULL, segnum, position, size, vclip_type, 0, 0, 0, object_none );
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object_create_explosion_sub(object_none, segnum, position, size, vclip_type, 0, 0, 0, object_none );
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}
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}
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objptridx_t object_create_explosion(short segnum, vms_vector * position, fix size, int vclip_type )
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objptridx_t object_create_explosion(short segnum, vms_vector * position, fix size, int vclip_type )
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{
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{
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return object_create_explosion_sub(NULL, segnum, position, size, vclip_type, 0, 0, 0, object_none );
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return object_create_explosion_sub(object_none, segnum, position, size, vclip_type, 0, 0, 0, object_none );
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}
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}
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objptridx_t object_create_badass_explosion(objptridx_t objp, short segnum, vms_vector * position, fix size, int vclip_type, fix maxdamage, fix maxdistance, fix maxforce, objptridx_t parent )
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objptridx_t object_create_badass_explosion(objptridx_t objp, short segnum, vms_vector * position, fix size, int vclip_type, fix maxdamage, fix maxdistance, fix maxforce, objptridx_t parent )
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