diff --git a/similar/main/fireball.cpp b/similar/main/fireball.cpp index 944588885..4b8937c20 100644 --- a/similar/main/fireball.cpp +++ b/similar/main/fireball.cpp @@ -68,7 +68,7 @@ fix Flash_effect=0; static const int PK1=1, PK2=8; #endif -static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_vector * position, fix size, int vclip_type, fix maxdamage, fix maxdistance, fix maxforce, objptridx_t parent ) +static objptridx_t object_create_explosion_sub(objptridx_t objp, short segnum, vms_vector * position, fix size, int vclip_type, fix maxdamage, fix maxdistance, fix maxforce, objptridx_t parent ) { objptridx_t obj = obj_create( OBJ_FIREBALL,vclip_type,segnum,position,&vmd_identity_matrix,size, CT_EXPLOSION,MT_NONE,RT_FIREBALL); @@ -151,7 +151,7 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v phys_apply_force(obj0p,&vforce); #if defined(DXX_BUILD_DESCENT_II) // If not a boss, stun for 2 seconds at 32 force, 1 second at 16 force - if ((objp != NULL) && (!Robot_info[obj0p->id].boss_flag) && (Weapon_info[objp->id].flash)) { + if ((objp != object_none) && (!Robot_info[obj0p->id].boss_flag) && (Weapon_info[objp->id].flash)) { ai_static *aip = &obj0p->ctype.ai_info; int force_val = f2i(fixdiv(vm_vec_mag_quick(&vforce) * Weapon_info[objp->id].flash, FrameTime)/128) + 2; @@ -184,11 +184,11 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v damage /= 4; #endif if (apply_damage_to_robot(obj0p, damage, parent)) - if ((objp != NULL) && (parent == Players[Player_num].objnum)) + if ((objp != object_none) && (parent == Players[Player_num].objnum)) add_points_to_score(Robot_info[get_robot_id(obj0p)].score_value); } #if defined(DXX_BUILD_DESCENT_II) - if ((objp != NULL) && (Robot_info[obj0p->id].companion) && (!Weapon_info[objp->id].flash)) { + if ((objp != object_none) && (Robot_info[obj0p->id].companion) && (!Weapon_info[objp->id].flash)) { static const char ouch_str[] = "ouch! " "ouch! " "ouch! " "ouch! "; int count; @@ -212,7 +212,7 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v vms_vector vforce2; #if defined(DXX_BUILD_DESCENT_II) // Hack! Warning! Test code! - if ((objp != NULL) && Weapon_info[objp->id].flash && obj0p->id==Player_num) { + if ((objp != object_none) && Weapon_info[objp->id].flash && obj0p->id==Player_num) { int fe; fe = min(F1_0*4, force*Weapon_info[objp->id].flash/32); // For four seconds or less @@ -227,7 +227,7 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v } } #endif - if ((objp != NULL) && (Game_mode & GM_MULTI) && (objp->type == OBJ_PLAYER)) { + if ((objp != object_none) && (Game_mode & GM_MULTI) && (objp->type == OBJ_PLAYER)) { killer = objp; } vforce2 = vforce; @@ -268,12 +268,12 @@ static objptridx_t object_create_explosion_sub(object *objp, short segnum, vms_v void object_create_muzzle_flash(short segnum, vms_vector * position, fix size, int vclip_type ) { - object_create_explosion_sub(NULL, segnum, position, size, vclip_type, 0, 0, 0, object_none ); + object_create_explosion_sub(object_none, segnum, position, size, vclip_type, 0, 0, 0, object_none ); } objptridx_t object_create_explosion(short segnum, vms_vector * position, fix size, int vclip_type ) { - return object_create_explosion_sub(NULL, segnum, position, size, vclip_type, 0, 0, 0, object_none ); + return object_create_explosion_sub(object_none, segnum, position, size, vclip_type, 0, 0, 0, object_none ); } objptridx_t object_create_badass_explosion(objptridx_t objp, short segnum, vms_vector * position, fix size, int vclip_type, fix maxdamage, fix maxdistance, fix maxforce, objptridx_t parent )