Propagate for variables in similar/editor/eobject.cpp
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@ -271,9 +271,9 @@ int place_object(segment *segp, vms_vector *object_pos, short object_type, short
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// Count number of player objects, return value.
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static int compute_num_players(void)
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{
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int i, count = 0;
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int count = 0;
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for (i=0; i<=Highest_object_index; i++)
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for (int i=0; i<=Highest_object_index; i++)
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if (Objects[i].type == OBJ_PLAYER)
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count++;
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